/mob/living/brain/update_stat(reason = "none given") if(status_flags & GODMODE) return // if(health <= min_health) if(stat == DEAD) if(container && health > HEALTH_THRESHOLD_DEAD && !suiciding) update_revive() create_debug_log("revived, trigger reason: [reason]") return else if(!container || health <= HEALTH_THRESHOLD_DEAD && check_death_method()) // Considered "dead" without any external apparatus death() create_debug_log("died, trigger reason: [reason]") return // Put brain(organ) damaging code here