// A special pen for service droids. Can be toggled to switch between normal writing mode, and paper rename mode // Allows service droids to rename paper items. /obj/item/pen/multi/robopen desc = "A black ink printing attachment with a paper naming mode." name = "Printing Pen" var/mode = 1 /obj/item/pen/multi/robopen/attack_self(mob/user as mob) var/choice = tgui_input_list(user, "Would you like to change colour or mode?", name, list("Colour","Mode")) if(!choice) return switch(choice) if("Colour") select_colour(user) if("Mode") if(mode == 1) mode = 2 else mode = 1 to_chat(user, "Changed printing mode to '[mode == 2 ? "Rename Paper" : "Write Paper"]'") playsound(src.loc, 'sound/effects/pop.ogg', 50, 0) return // Copied over from paper's rename verb // see code\modules\paperwork\paper.dm line 62 /obj/item/pen/multi/robopen/proc/RenamePaper(mob/user, obj/paper) if(!user || !paper) return var/n_name = tgui_input_text(user, "What would you like to label the paper?", "Paper Labelling", max_length = MAX_NAME_LEN) if(!Adjacent(user) || !n_name) return paper.name = "paper - [n_name]" add_fingerprint(user) //TODO: Add prewritten forms to dispense when you work out a good way to store the strings. /obj/item/form_printer //name = "paperwork printer" name = "paper dispenser" icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper_bin1" item_state = "sheet-metal" /obj/item/form_printer/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) return /obj/item/form_printer/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag, params) if(!target || !flag) return if(istype(target,/obj/structure/table)) deploy_paper(get_turf(target)) /obj/item/form_printer/attack_self(mob/user as mob) deploy_paper(get_turf(src)) /obj/item/form_printer/proc/deploy_paper(turf/T) T.visible_message("\The [src.loc] dispenses a sheet of crisp white paper.") new /obj/item/paper(T) //Personal shielding for the combat module. /obj/item/borg/destroyer/mobility name = "mobility module" desc = "By retracting limbs and tucking in its head, a combat android can roll at high speeds." icon = 'icons/obj/decals.dmi' icon_state = "shock" powerneeded = 25