#define LABEL_MODE_OFF 0 #define LABEL_MODE_NORMAL 1 #define LABEL_MODE_GOAL 2 /obj/item/hand_labeler name = "hand labeler" desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use." icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler0" item_state = "flight" var/label = null var/labels_left = 30 var/mode = LABEL_MODE_OFF /obj/item/hand_labeler/afterattack(atom/A, mob/user, proximity) if(!proximity) return if(mode == LABEL_MODE_OFF) //if it's off, give up. return if(!labels_left) to_chat(user, "No labels left!") return if(!label || !length(label)) to_chat(user, "No text set!") return if(ismob(A)) to_chat(user, "You can't label creatures!") // use a collar return if(mode == LABEL_MODE_GOAL) if(istype(A, /obj/item)) to_chat(user, "Put it in a personal crate instead!") return user.visible_message("[user] labels [A] as part of a secondary goal for [label].", \ "You label [A] as part of a secondary goal for [label].") A.AddComponent(/datum/component/label/goal, label) return if(length(A.name) + length(label) > 64) to_chat(user, "Label too big!") return user.visible_message("[user] labels [A] as [label].", \ "You label [A] as [label].") investigate_log("[key_name(user)] ([ADMIN_FLW(user,"FLW")]) labelled \"[A]\" ([ADMIN_VV(A, "VV")]) with \"[label]\" at [COORD(A.loc)] [ADMIN_JMP(A)].", INVESTIGATE_RENAME) // Investigate goes BEFORE rename so the original name is preserved in the log A.AddComponent(/datum/component/label, label) playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE) labels_left-- /obj/item/hand_labeler/attack_self(mob/user as mob) // off -> normal // normal or goal -> off mode = !mode icon_state = "labeler[mode]" if(mode) to_chat(user, "You turn on \the [src].") //Now let them chose the text. var/str = reject_bad_text(tgui_input_text(user,"Label text?", "Set label")) if(!str || !length(str)) to_chat(user, "Invalid text.") return label = str to_chat(user, "You set the text to '[str]'.") else to_chat(user, "You turn off \the [src].") /obj/item/hand_labeler/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/hand_labeler_refill)) to_chat(user, "You insert [I] into [src].") user.drop_item() qdel(I) labels_left = initial(labels_left) //Yes, it's capped at its initial value else if(istype(I, /obj/item/card/id)) var/obj/item/card/id/id = I if(istype(id, /obj/item/card/id/guest) || !id.registered_name) to_chat(user, "Invalid ID card.") return label = id.registered_name mode = LABEL_MODE_GOAL to_chat(user, "You configure the hand labeler with [I].") icon_state = "labeler1" /obj/item/hand_labeler_refill name = "hand labeler paper roll" icon = 'icons/obj/bureaucracy.dmi' desc = "A roll of paper. Use it on a hand labeler to refill it." icon_state = "labeler_refill" item_state = "electropack" w_class = WEIGHT_CLASS_TINY #undef LABEL_MODE_OFF #undef LABEL_MODE_NORMAL #undef LABEL_MODE_GOAL