/////////////////////////////////////////////// // The cable coil object, used for laying cable /////////////////////////////////////////////// #define HEALPERCABLE 3 #define MAXCABLEPERHEAL 8 GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe/cable_restraints("cable restraints", /obj/item/restraints/handcuffs/cable, 15))) /obj/item/stack/cable_coil name = "cable coil" singular_name = "cable" icon = 'icons/obj/power.dmi' icon_state = "coil" item_state = "coil" belt_icon = "cable_coil" amount = MAXCOIL max_amount = MAXCOIL merge_type = /obj/item/stack/cable_coil // This is here to let its children merge between themselves color = COLOR_RED throwforce = 10 w_class = WEIGHT_CLASS_SMALL throw_speed = 2 throw_range = 5 materials = list(MAT_METAL = 15, MAT_GLASS = 10) flags = CONDUCT slot_flags = SLOT_FLAG_BELT attack_verb = list("whipped", "lashed", "disciplined", "flogged") usesound = 'sound/items/deconstruct.ogg' toolspeed = 1 /obj/item/stack/cable_coil/New(location, length, paramcolor) . = ..() if(paramcolor) color = paramcolor /obj/item/stack/cable_coil/Initialize(mapload) . = ..() update_icon() recipes = GLOB.cable_coil_recipes update_wclass() /obj/item/stack/cable_coil/random/change_stack(mob/user, amount) var/obj/item/stack/cable_coil/new_stack = ..() new_stack.color = color return new_stack /obj/item/stack/cable_coil/update_name() . = ..() if(amount > 2) name = "cable coil" else name = "cable piece" /obj/item/stack/cable_coil/update_icon_state() if(amount == 1) icon_state = "coil1" else if(amount == 2) icon_state = "coil2" else icon_state = "coil" /obj/item/stack/cable_coil/proc/update_wclass() if(amount == 1) w_class = WEIGHT_CLASS_TINY else w_class = WEIGHT_CLASS_SMALL /obj/item/stack/cable_coil/examine(mob/user) . = ..() if(!in_range(user, src) || is_cyborg) return if(get_amount() == 1) . += "A short piece of power cable." else if(get_amount() == 2) . += "A piece of power cable." else . += "A coil of power cables." //you can use wires to heal robotics /obj/item/stack/cable_coil/attack(mob/M, mob/user) if(!ishuman(M)) return ..() var/mob/living/carbon/human/H = M var/obj/item/organ/external/S = H.bodyparts_by_name[user.zone_selected] if(!S && ismachineperson(M) && user.a_intent == INTENT_HELP) to_chat(user, "[M.p_they(TRUE)] [M.p_are()] missing that limb!") return if(!S?.is_robotic() || user.a_intent != INTENT_HELP || S.open == ORGAN_SYNTHETIC_OPEN) return ..() if(S.burn_dam > ROBOLIMB_SELF_REPAIR_CAP) to_chat(user, "The damage is far too severe to patch over externally.") return if(!S.burn_dam) to_chat(user, "Nothing to fix!") return if(H == user) if(!do_mob(user, H, 10)) return FALSE var/cable_used = 0 var/childlist if(!isnull(S.children)) childlist = S.children.Copy() var/parenthealed = FALSE while(cable_used <= MAXCABLEPERHEAL && amount >= 1) var/obj/item/organ/external/E if(S.burn_dam) E = S else if(LAZYLEN(childlist)) E = pick_n_take(childlist) if(!E.burn_dam || E.burn_dam >= ROBOLIMB_SELF_REPAIR_CAP || !E.is_robotic()) continue else if(S.parent && !parenthealed) E = S.parent parenthealed = TRUE if(!E.burn_dam || E.burn_dam >= ROBOLIMB_SELF_REPAIR_CAP || !E.is_robotic()) break else break while(cable_used <= MAXCABLEPERHEAL && E.burn_dam && amount >= 1) use(1) cable_used += 1 E.heal_damage(0, HEALPERCABLE, 0, TRUE) H.UpdateDamageIcon() user.visible_message("[user] repairs some burn damage on [M]'s [E.name] with [src].") return TRUE /obj/item/stack/cable_coil/split() var/obj/item/stack/cable_coil/C = ..() C.color = color return C // Items usable on a cable coil : // - Wirecutters : cut them duh ! // - Cable coil : merge cables /obj/item/stack/cable_coil/attackby(obj/item/W, mob/user) . = ..() if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = W // Cable merging is handled by parent proc if(C.get_amount() >= MAXCOIL) to_chat(user, "The coil is as long as it will get.") return if((C.get_amount() + get_amount() <= MAXCOIL)) to_chat(user, "You join the cable coils together.") return else to_chat(user, "You transfer [get_amount_transferred()] length\s of cable from one coil to the other.") return if(istype(W, /obj/item/toy/crayon)) var/obj/item/toy/crayon/C = W cable_color(C.dye_color) /////////////////////////////////////////////// // Cable laying procedures ////////////////////////////////////////////// /obj/item/stack/cable_coil/proc/get_new_cable(location) var/obj/structure/cable/C = new(location) C.cable_color(color) return C /// called when cable_coil is clicked on a turf/simulated/floor /obj/item/stack/cable_coil/proc/place_turf(turf/T, mob/user, cable_direction) if(!isturf(user.loc)) return if(!isturf(T) || T.intact || !T.can_have_cabling()) to_chat(user, "You can only lay cables on catwalks and plating!") return if(get_amount() < 1) // Out of cable to_chat(user, "There is no cable left!") return if(get_dist(T, user) > 1) // Too far to_chat(user, "You can't lay cable at a place that far away!") return if(!cable_direction) //If we weren't given a direction, come up with one! (Called as null from catwalk.dm and floor.dm) if(user.loc == T) cable_direction = user.dir //If laying on the tile we're on, lay in the direction we're facing else cable_direction = get_dir(T, user) //otherwise get direction from us to the turf we've clicked for(var/obj/structure/cable/LC in T) if(LC.d2 == cable_direction && LC.d1 == NO_DIRECTION) //there's already a cable here that would be exactly what we just placed! to_chat(user, "There's already a cable at that position!") return var/obj/structure/cable/C = get_new_cable(T) //set up the new cable C.d1 = NO_DIRECTION //it's a O-X node cable C.d2 = cable_direction C.add_fingerprint(user) C.update_icon() //create a new powernet with the cable, if needed it will be merged later var/datum/regional_powernet/new_powernet = new() new_powernet.add_cable(C) C.merge_connected_networks(C.d2) //merge the powernet with adjacents powernets C.merge_connected_networks_on_turf() //merge the powernet with on turf powernets if(IS_DIR_DIAGONAL(C.d2))// if the cable is layed diagonally, check the others 2 possible directions C.merge_diagonal_networks(C.d2) use(1) if(C.shock(user, 50)) if(prob(50)) //fail new /obj/item/stack/cable_coil(get_turf(C), 1, paramcolor = C.color) C.deconstruct() SEND_GLOBAL_SIGNAL(COMSIG_GLOB_CABLE_UPDATED, T) return C /// called when cable_coil is click on an installed obj/cable or click on a turf that already contains a "node" cable /obj/item/stack/cable_coil/proc/cable_join(obj/structure/cable/C, mob/user) var/turf/U = user.loc if(!isturf(U)) return var/turf/T = get_turf(C) // sanity checks, also stop use interacting with T-scanner revealed cable if(!isturf(T) || T.intact || T.transparent_floor) return // make sure it's close enough if(get_dist(C, user) > 1) to_chat(user, "You can't lay cable at a place that far away!") return //if clicked on the turf we're standing on, try to put a cable in the direction we're facing if(U == T) place_turf(T,user) return var/new_direction = get_dir(C, user) // one end of the clicked cable is pointing towards us if(C.d1 == new_direction || C.d2 == new_direction) if(U.intact || U.transparent_floor) // can't place a cable if the floor is complete to_chat(user, "You can't lay cable there unless the floor tiles are removed!") return // cable is pointing at us, we're standing on an open tile // so create a stub pointing at the clicked cable on our tile var/direction_flipped = turn(new_direction, 180) // the opposite direction for(var/obj/structure/cable/LC in U) // check to make sure there's not a cable there already if(LC.d1 == direction_flipped || LC.d2 == direction_flipped) to_chat(user, "There's already a cable at that position!") return var/obj/structure/cable/NC = get_new_cable (U) NC.d1 = 0 NC.d2 = direction_flipped NC.add_fingerprint(user) NC.update_icon() //create a new powernet with the cable, if needed it will be merged later var/datum/regional_powernet/newPN = new() newPN.add_cable(NC) NC.merge_connected_networks(NC.d2) //merge the powernet with adjacents powernets NC.merge_connected_networks_on_turf() //merge the powernet with on turf powernets if(IS_DIR_DIAGONAL(NC.d2)) // if the cable is layed diagonally, check the others 2 possible directions NC.merge_diagonal_networks(NC.d2) use(1) if(NC.shock(user, 50)) if(prob(50)) //fail NC.deconstruct() return // exisiting cable doesn't point at our position, so see if it's a stub else if(C.d1 == 0) // if so, make it a full cable pointing from it's old direction to our new_direction var/nd1 = C.d2 // these will be the new directions var/nd2 = new_direction if(nd1 > nd2) // swap directions to match icons/states nd1 = new_direction nd2 = C.d2 for(var/obj/structure/cable/LC in T) // check to make sure there's no matching cable if(LC == C) // skip the cable we're interacting with continue if((LC.d1 == nd1 && LC.d2 == nd2) || (LC.d1 == nd2 && LC.d2 == nd1)) // make sure no cable matches either direction to_chat(user, "There's already a cable at that position!") return C.cable_color(color) C.d1 = nd1 C.d2 = nd2 C.add_fingerprint() C.update_icon() C.merge_connected_networks(C.d1) //merge the powernets... C.merge_connected_networks(C.d2) //...in the two new cable directions C.merge_connected_networks_on_turf() if(C.d1 & (C.d1 - 1))// if the cable is layed diagonally, check the others 2 possible directions C.merge_connected_networks(C.d1) if(C.d2 & (C.d2 - 1))// if the cable is layed diagonally, check the others 2 possible directions C.merge_connected_networks(C.d2) use(1) if(C.shock(user, 50)) if(prob(50)) //fail C.deconstruct() return C.denode()// this call may have disconnected some cables that terminated on the centre of the turf, if so split the powernets. SEND_GLOBAL_SIGNAL(COMSIG_GLOB_CABLE_UPDATED, T) ////////////////////////////// // Misc. ///////////////////////////// /obj/item/stack/cable_coil/proc/cable_color(colorC) if(!colorC) color = COLOR_RED else if(colorC == "rainbow") color = color_rainbow() else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them color = COLOR_ORANGE else color = colorC /obj/item/stack/cable_coil/suicide_act(mob/user) if(locate(/obj/structure/chair/stool) in user.loc) user.visible_message("[user] is making a noose with [src]! It looks like [user.p_theyre()] trying to commit suicide!") else user.visible_message("[user] is strangling [user.p_themselves()] with [src]! It looks like [user.p_theyre()] trying to commit suicide!") return OXYLOSS /obj/item/stack/cable_coil/proc/color_rainbow() color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) return color /obj/item/stack/cable_coil/five amount = 5 /obj/item/stack/cable_coil/ten amount = 10 /obj/item/stack/cable_coil/yellow color = COLOR_YELLOW /obj/item/stack/cable_coil/blue color = COLOR_BLUE /obj/item/stack/cable_coil/green color = COLOR_GREEN /obj/item/stack/cable_coil/pink color = COLOR_PINK /obj/item/stack/cable_coil/orange color = COLOR_ORANGE /obj/item/stack/cable_coil/cyan color = COLOR_CYAN /obj/item/stack/cable_coil/white color = COLOR_WHITE /obj/item/stack/cable_coil/random/New() color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE) ..() /obj/item/stack/cable_coil/cut item_state = "coil2" /obj/item/stack/cable_coil/cut/Initialize(mapload) . = ..() src.amount = rand(1,2) update_appearance(UPDATE_NAME|UPDATE_ICON_STATE) update_wclass() /obj/item/stack/cable_coil/cyborg energy_type = /datum/robot_storage/energy/cable is_cyborg = TRUE /obj/item/stack/cable_coil/cyborg/update_icon_state() return // icon_state should always be a full cable /obj/item/stack/cable_coil/cyborg/attack_self(mob/user) var/cablecolor = input(user,"Pick a cable color.","Cable Color") in list("red","yellow","green","blue","pink","orange","cyan","white") color = cablecolor update_icon() #undef HEALPERCABLE #undef MAXCABLEPERHEAL