/obj/structure/punching_bag name = "punching bag" desc = "A punching bag. Can you get to speed level 4???" icon = 'icons/goonstation/objects/fitness.dmi' icon_state = "punchingbag" anchored = TRUE layer = WALL_OBJ_LAYER var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\ 'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg') /obj/structure/punching_bag/attack_hand(mob/user) user.changeNext_move(CLICK_CD_MELEE) . = ..() if(.) return flick("[icon_state]2", src) playsound(loc, pick(hit_sounds), 25, TRUE, -1) /obj/structure/weightmachine name = "weight machine" desc = "Just looking at this thing makes you feel tired." density = TRUE anchored = TRUE var/icon_state_inuse /obj/structure/weightmachine/proc/AnimateMachine(mob/living/user) return /obj/structure/weightmachine/attack_hand(mob/living/user) . = ..() if(.) return if(in_use) to_chat(user, "It's already in use - wait a bit.") return else in_use = TRUE icon_state = icon_state_inuse user.setDir(SOUTH) user.Stun(8 SECONDS) user.forceMove(src.loc) var/bragmessage = pick("pushing it to the limit","going into overdrive","burning with determination","rising up to the challenge", "getting strong now","getting ripped") user.visible_message("[user] is [bragmessage]!") AnimateMachine(user) playsound(user, 'sound/machines/click.ogg', 60, 1) in_use = FALSE user.pixel_y = 0 var/finishmessage = pick("You feel stronger!","You feel like you can take on the world!","You feel robust!","You feel indestructible!") icon_state = initial(icon_state) to_chat(user, finishmessage) /obj/structure/weightmachine/stacklifter icon = 'icons/goonstation/objects/fitness.dmi' icon_state = "fitnesslifter" icon_state_inuse = "fitnesslifter2" /obj/structure/weightmachine/stacklifter/AnimateMachine(mob/living/user) var/lifts = 0 while(lifts++ < 6) if(user.loc != src.loc) break sleep(3) animate(user, pixel_y = -2, time = 3) sleep(3) animate(user, pixel_y = -4, time = 3) sleep(3) playsound(user, 'sound/goonstation/effects/spring.ogg', 60, 1) /obj/structure/weightmachine/weightlifter icon = 'icons/goonstation/objects/fitness.dmi' icon_state = "fitnessweight" icon_state_inuse = "fitnessweight-c" /obj/structure/weightmachine/weightlifter/AnimateMachine(mob/living/user) var/mutable_appearance/swole_overlay = mutable_appearance(icon, "fitnessweight-w", WALL_OBJ_LAYER) add_overlay(swole_overlay) var/reps = 0 user.pixel_y = 5 while(reps++ < 6) if(user.loc != src.loc) break for(var/innerReps = max(reps, 1), innerReps > 0, innerReps--) sleep(3) animate(user, pixel_y = (user.pixel_y == 3) ? 5 : 3, time = 3) playsound(user, 'sound/goonstation/effects/spring.ogg', 60, 1) sleep(3) animate(user, pixel_y = 2, time = 3) sleep(3) cut_overlay(swole_overlay)