/obj/item/organ/internal/liver name = "liver" icon_state = "liver" organ_tag = "liver" parent_organ = "groin" slot = "liver" var/alcohol_intensity = 1 /obj/item/organ/internal/liver/on_life() if(germ_level > INFECTION_LEVEL_ONE) if(prob(1)) to_chat(owner, "Your skin itches.") if(germ_level > INFECTION_LEVEL_TWO) if(prob(1)) owner.vomit() if(owner.life_tick % PROCESS_ACCURACY == 0) //High toxins levels are dangerous if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("charcoal")) //Healthy liver suffers on its own if(damage < min_broken_damage) receive_damage(0.2 * PROCESS_ACCURACY) //Damaged one shares the fun else var/obj/item/organ/internal/O = pick(owner.internal_organs) if(O) O.receive_damage(0.2 * PROCESS_ACCURACY) //Detox can heal small amounts of damage if(damage && damage < min_bruised_damage && owner.reagents.has_reagent("charcoal")) receive_damage(-0.2 * PROCESS_ACCURACY) // Get the effectiveness of the liver. var/filter_effect = 3 if(is_bruised()) filter_effect -= 1 if(is_broken()) filter_effect -= 2 // Damaged liver means some chemicals are very dangerous if(damage >= min_bruised_damage) for(var/datum/reagent/R in owner.reagents.reagent_list) // Ethanol and all drinks are bad if(istype(R, /datum/reagent/consumable/ethanol)) owner.adjustToxLoss(0.1 * PROCESS_ACCURACY) // Can't cope with toxins at all for(var/toxin in GLOB.liver_toxins) if(owner.reagents.has_reagent(toxin)) owner.adjustToxLoss(0.3 * PROCESS_ACCURACY) /obj/item/organ/internal/liver/cybernetic name = "cybernetic liver" icon_state = "liver-c" desc = "An electronic device designed to mimic the functions of a human liver. It has no benefits over an organic liver, but is easy to produce." origin_tech = "biotech=4" status = ORGAN_ROBOT