//Procedures in this file: Inernal wound patching, Implant removal. ////////////////////////////////////////////////////////////////// // INTERNAL WOUND PATCHING // ////////////////////////////////////////////////////////////////// /datum/surgery/infection name = "External Infection Treatment" steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/cauterize) possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_PRECISE_L_FOOT) /datum/surgery/bleeding name = "Internal Bleeding" steps = list( /datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/proxy/open_organ, /datum/surgery_step/generic/cauterize ) possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_PRECISE_L_FOOT) /datum/surgery/debridement name = "Debridement" steps = list( /datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/proxy/open_organ, /datum/surgery_step/fix_dead_tissue, /datum/surgery_step/treat_necrosis, /datum/surgery_step/generic/cauterize ) possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_PRECISE_L_FOOT) requires_organic_bodypart = TRUE /datum/surgery/treat_burns name = "Treat Severe Burns" steps = list( /datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/proxy/open_organ, /datum/surgery_step/generic/cauterize ) possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_PRECISE_L_FOOT) /datum/surgery/treat_burns/can_start(mob/user, mob/living/carbon/target) . = ..() if(!.) return FALSE var/obj/item/organ/external/affected = target.get_organ(user.zone_selected) if(affected.status & ORGAN_BURNT) return TRUE return FALSE /datum/surgery/bleeding/can_start(mob/user, mob/living/carbon/target) . = ..() if(!.) return FALSE var/obj/item/organ/external/affected = target.get_organ(user.zone_selected) if(affected.status & ORGAN_INT_BLEEDING) return TRUE return FALSE /datum/surgery/debridement/can_start(mob/user, mob/living/carbon/target) . = ..() if(!.) return FALSE var/obj/item/organ/external/affected = target.get_organ(user.zone_selected) if(!(affected.status & ORGAN_DEAD) && !(affected.status & ORGAN_BURNT)) return FALSE return TRUE /datum/surgery_step/fix_vein name = "mend internal bleeding" allowed_tools = list( TOOL_FIXOVEIN = 100, /obj/item/stack/cable_coil = 90, /obj/item/stack/sheet/sinew = 90 ) can_infect = TRUE blood_level = SURGERY_BLOODSPREAD_HANDS preop_sound = 'sound/surgery/organ1.ogg' time = 3.2 SECONDS /datum/surgery_step/fix_vein/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) if(!(affected.status & ORGAN_INT_BLEEDING)) to_chat(user, "The veins in [affected] seem to be in perfect shape!") return SURGERY_BEGINSTEP_SKIP user.visible_message( "[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool].", "You start patching the damaged vein in [target]'s [affected.name] with \the [tool].", chat_message_type = MESSAGE_TYPE_COMBAT ) affected.custom_pain("The pain in your [affected.name] is unbearable!") return ..() /datum/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message( "[user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].", "You have patched the damaged vein in [target]'s [affected.name] with \the [tool].", chat_message_type = MESSAGE_TYPE_COMBAT ) affected.fix_internal_bleeding() if(ishuman(user) && prob(40)) var/mob/living/carbon/human/U = user U.make_bloody_hands(target.get_blood_dna_list(), target.get_blood_color(), 0) return SURGERY_STEP_CONTINUE /datum/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message( "[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!", "Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!", chat_message_type = MESSAGE_TYPE_COMBAT ) affected.receive_damage(5, 0) return SURGERY_STEP_RETRY /datum/surgery_step/treat_burns name = "mend burns" allowed_tools = list( /obj/item/stack/medical/ointment/advanced = 100, /obj/item/stack/medical/ointment = 90 ) can_infect = TRUE blood_level = SURGERY_BLOODSPREAD_HANDS preop_sound = 'sound/surgery/organ1.ogg' time = 3.2 SECONDS /datum/surgery_step/treat_burns/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) if(!(affected.status & ORGAN_BURNT)) to_chat(user, "The skin on [target]'s [parse_zone(affected)] seems to be in perfect condition, it doesn't need treatment.") return SURGERY_BEGINSTEP_SKIP user.visible_message( "[user] starts to treat the scorched tissue in [target]'s [affected.name] with [tool].", "You start to treat the scorched tissue in [target]'s [affected.name] with [tool].", chat_message_type = MESSAGE_TYPE_COMBAT ) affected.custom_pain("Your [affected.name] flares with agony as its burn is touched!") return ..() /datum/surgery_step/treat_burns/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) var/obj/item/stack/stack = tool stack.use(1) affected.fix_burn_wound() affected.germ_level = 0 target.update_body() user.visible_message( "[user] finishes treating affected tissue in [target]'s [affected.name].", "You finish treating affected tissue in [target]'s [affected.name] with [tool].", chat_message_type = MESSAGE_TYPE_COMBAT ) return SURGERY_STEP_CONTINUE /datum/surgery_step/treat_burns/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) var/obj/item/stack/stack = tool stack.use(1) user.visible_message( "[user]'s hand slips, applying [tool] in the wrong place on [target]'s [affected.name]!", "Your hand slips, applying [tool] in the wrong place on [target]'s [affected.name]!", chat_message_type = MESSAGE_TYPE_COMBAT ) return SURGERY_STEP_RETRY /// Debridement /datum/surgery_step/fix_dead_tissue name = "remove dead tissue" allowed_tools = list( TOOL_SCALPEL = 100, /obj/item/kitchen/knife = 90, /obj/item/kitchen/knife/shiv = 70, /obj/item/shard = 60 ) preop_sound = 'sound/surgery/scalpel1.ogg' success_sound = 'sound/surgery/retractor2.ogg' failure_sound = 'sound/surgery/organ1.ogg' can_infect = TRUE blood_level = SURGERY_BLOODSPREAD_HANDS time = 1.6 SECONDS /datum/surgery_step/fix_dead_tissue/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message( "[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].", "You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].", chat_message_type = MESSAGE_TYPE_COMBAT ) affected.custom_pain("The pain in [affected.name] is unbearable!") return ..() /datum/surgery_step/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message( "[user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].", "You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].", chat_message_type = MESSAGE_TYPE_COMBAT ) affected.open = ORGAN_ORGANIC_OPEN return SURGERY_STEP_CONTINUE /datum/surgery_step/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message( "[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with [tool]!", "Your hand slips, slicing an artery inside [target]'s [affected.name] with [tool]!", chat_message_type = MESSAGE_TYPE_COMBAT ) affected.receive_damage(20) return SURGERY_STEP_RETRY /datum/surgery_step/treat_necrosis name = "treat necrosis" allowed_tools = list( /obj/item/reagent_containers/dropper = 100, /obj/item/reagent_containers/glass/bottle = 90, /obj/item/reagent_containers/drinks/drinkingglass = 85, /obj/item/reagent_containers/drinks/bottle = 80, /obj/item/reagent_containers/glass/beaker = 75, /obj/item/reagent_containers/spray = 60, /obj/item/reagent_containers/glass/bucket = 50 ) can_infect = FALSE blood_level = SURGERY_BLOODSPREAD_NONE time = 2.4 SECONDS /datum/surgery_step/treat_necrosis/tool_check(mob/user, obj/item/tool) . = ..() var/obj/item/reagent_containers/container = tool if(!container.reagents.has_reagent("mitocholide")) user.visible_message( "[user] looks at \the [tool] and ponders.", "You are not sure if \the [tool] contains the mitocholide necessary to treat the necrosis.", chat_message_type = MESSAGE_TYPE_COMBAT ) return FALSE /datum/surgery_step/treat_necrosis/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) if(!(affected.status & ORGAN_DEAD) && !(affected.status & ORGAN_BURNT)) to_chat(user, "The [affected] seems to already be in fine condition!") return SURGERY_BEGINSTEP_SKIP user.visible_message( "[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].", "You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].", chat_message_type = MESSAGE_TYPE_COMBAT ) affected.custom_pain("Something in your [affected.name] is causing you a lot of pain!") return ..() /datum/surgery_step/treat_necrosis/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) var/obj/item/reagent_containers/container = tool var/mitocholide = FALSE if(container.reagents.has_reagent("mitocholide")) mitocholide = TRUE var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this) if(trans > 0) container.reagents.reaction(target, REAGENT_INGEST) //technically it's contact, but the reagents are being applied to internal tissue if(mitocholide) affected.status &= ~ORGAN_DEAD affected.fix_burn_wound() affected.germ_level = 0 target.update_body() user.visible_message( "[user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]", "You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].", chat_message_type = MESSAGE_TYPE_COMBAT ) return SURGERY_STEP_CONTINUE /datum/surgery_step/treat_necrosis/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) if(!istype(tool, /obj/item/reagent_containers)) return SURGERY_STEP_INCOMPLETE var/obj/item/reagent_containers/container = tool var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this) container.reagents.reaction(target, REAGENT_INGEST) //technically it's contact, but the reagents are being applied to internal tissue user.visible_message( "[user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!", "Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!", chat_message_type = MESSAGE_TYPE_COMBAT ) //no damage or anything, just wastes medicine return SURGERY_STEP_RETRY