/obj/effect/decal/cleanable/blood/xeno name = "xeno blood" desc = "It's green and acidic. It looks like... blood?" basecolor = COLOR_BLOOD_XENO blood_state = BLOOD_STATE_XENO /obj/effect/decal/cleanable/blood/xeno/splatter random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5") cleanable_amount = 2 /obj/effect/decal/cleanable/blood/gibs/xeno name = "xeno gibs" desc = "Gnarly..." icon_state = "xgib1" random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6") basecolor = COLOR_BLOOD_XENO /obj/effect/decal/cleanable/blood/gibs/xeno/up random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6", "xgibup1", "xgibup1", "xgibup1") /obj/effect/decal/cleanable/blood/gibs/xeno/down random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6", "xgibdown1", "xgibdown1", "xgibdown1") /obj/effect/decal/cleanable/blood/gibs/xeno/body random_icon_states = list("xgibhead", "xgibtorso") /obj/effect/decal/cleanable/blood/gibs/xeno/limb random_icon_states = list("xgibleg", "xgibarm") /obj/effect/decal/cleanable/blood/gibs/xeno/core random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3") /obj/effect/decal/cleanable/blood/xtracks basecolor = COLOR_BLOOD_XENO /// this is the alien blood file, slimes are aliens. /obj/effect/decal/cleanable/blood/slime name = "slime jelly" desc = "It's a transparent semi-liquid from a slime or slime person. Don't lick it." basecolor = "#0b8f70" bloodiness = MAX_SHOE_BLOODINESS alpha = BLOOD_SPLATTER_ALPHA_SLIME /obj/effect/decal/cleanable/blood/slime/dry() return /obj/effect/decal/cleanable/blood/slime/streak random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5") cleanable_amount = 2 /obj/effect/decal/cleanable/blood/vox name = "vox blood" desc = "It's a blue streak of nitrogen-rich vox blood." basecolor = "#2299FC" bloodiness = MAX_SHOE_BLOODINESS /obj/effect/decal/cleanable/blood/innards/vox basecolor = "#2299FC" /obj/effect/decal/cleanable/blood/gibs/vox basecolor = "#2299FC" fleshcolor = "#808D11" /obj/effect/decal/cleanable/blood/gibs/core/vox basecolor = "#2299FC" fleshcolor = "#808D11" /obj/effect/decal/cleanable/blood/gibs/down/vox basecolor = "#2299FC" fleshcolor = "#808D11" /obj/effect/decal/cleanable/blood/gibs/flock basecolor = COLOR_BLOOD_FLOCK /obj/effect/decal/cleanable/blood/gibs/core/flock basecolor = COLOR_BLOOD_FLOCK