/obj/effect/spawner/random/fungus name = "fungus 100% chance" icon_state = "fungus" color = "#D5820B" loot = list(/obj/effect/decal/cleanable/fungus) /obj/effect/spawner/random/fungus/maybe name = "fungus 15% chance" spawn_loot_chance = 15 /obj/effect/spawner/random/fungus/frequent name = "fungus 50% chance" spawn_loot_chance = 50 /obj/effect/spawner/random/fungus/probably name = "fungus 85% chance" spawn_loot_chance = 85 /obj/effect/spawner/random/blood name = "blood 100% chance" icon_state = "blood" loot = list(/obj/effect/decal/cleanable/blood/splatter) /obj/effect/spawner/random/blood/maybe name = "blood 4% chance" spawn_loot_chance = 4 /obj/effect/spawner/random/blood/often name = "blood 16% chance" spawn_loot_chance = 16 /obj/effect/spawner/random/oil name = "oil 100% chance" icon_state = "oil" loot = list(/obj/effect/decal/cleanable/blood/oil) /obj/effect/spawner/random/oil/maybe name = "oil 4% chance" spawn_loot_chance = 4 /obj/effect/spawner/random/oil/often name = "oil 16% chance" spawn_loot_chance = 16 /obj/effect/spawner/random/cobweb /obj/effect/spawner/random/cobweb/left name = "cobweb left 100% chance" icon_state = "cobwebl" loot = list(/obj/effect/decal/cleanable/cobweb) /obj/effect/spawner/random/cobweb/left/frequent name = "cobweb left 50% chance" spawn_loot_chance = 50 /obj/effect/spawner/random/cobweb/left/rare name = "cobweb left 9% chance" spawn_loot_chance = 9 /obj/effect/spawner/random/cobweb/right name = "cobweb right 100% chance" icon_state = "cobwebr" loot = list(/obj/effect/decal/cleanable/cobweb2) /obj/effect/spawner/random/cobweb/right/frequent name = "cobweb right 50% chance" spawn_loot_chance = 50 /obj/effect/spawner/random/cobweb/right/rare name = "cobweb right 9% chance" spawn_loot_chance = 9 /obj/effect/spawner/random/dirt name = "dirt 100% chance" icon_state = "dirt" loot = list(/obj/effect/decal/cleanable/dirt) /obj/effect/spawner/random/dirt/frequent name = "dirt 50% chance" spawn_loot_chance = 50 /obj/effect/spawner/random/dirt/often name = "dirt 16% chance" spawn_loot_chance = 16 /obj/effect/spawner/random/dirt/maybe name = "dirt 12% chance" spawn_loot_chance = 12