/datum/spawn_pool/spaceloot available_points = 1700 /obj/effect/spawner/random/pool/spaceloot spawn_pool = /datum/spawn_pool/spaceloot record_spawn = TRUE /obj/effect/spawner/random/pool/spaceloot/record_item(type_path_to_make) if(ispath(type_path_to_make, /obj/effect)) return SSblackbox.record_feedback("tally", "space_loot_spawns", 1, "[type_path_to_make]") /obj/effect/spawner/random/pool/spaceloot/dvorak_core_table point_value = 100 guaranteed = TRUE loot = list( /obj/item/rcd/combat, /obj/item/gun/medbeam, /obj/item/gun/energy/wormhole_projector, /obj/item/storage/box/syndie_kit/oops_all_extraction_flares, ) /obj/effect/spawner/random/pool/spaceloot/dvorak_emp_loot point_value = 35 guaranteed = TRUE loot = list( /obj/item/grenade/empgrenade = 8, /obj/item/gun/energy/ionrifle/carbine = 1, /obj/item/gun/energy/ionrifle = 1, ) /obj/effect/spawner/random/pool/spaceloot/dvorak_displaycase point_value = 100 guaranteed = TRUE loot = list(/obj/structure/displaycase/dvoraks_treat) /obj/effect/spawner/random/pool/spaceloot/syndicate/common name = "syndicate depot loot, common" point_value = 10 loot = list( // Loot schema: costumes, toys, useless gimmick items /obj/item/clothing/mask/gas/syndicate, /obj/item/clothing/shoes/magboots/syndie, /obj/item/clothing/suit/jacket/bomber/syndicate, /obj/item/clothing/suit/storage/iaa/blackjacket/armored, /obj/item/clothing/under/syndicate/combat, /obj/item/clothing/under/syndicate/sniper, /obj/item/coin/antagtoken/syndicate, /obj/item/deck/cards/syndicate, /obj/item/lighter/zippo/gonzofist, /obj/item/soap/syndie, /obj/item/stamp/chameleon, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/storage/toolbox/syndicate, /obj/item/suppressor, /obj/item/toy/syndicateballoon, /obj/item/ai_upgrade/expanded_storage, /obj/item/ai_upgrade/expanded_network, /obj/item/ai_upgrade/expanded_tank, /obj/item/ai_upgrade/expanded_fabricator, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/common/depot spawn_inside = /obj/structure/closet/secure_closet/depot spawn_loot_chance = 40 loot = list( // Loot schema: costumes, toys, useless gimmick items /obj/item/clothing/mask/gas/syndicate, /obj/item/clothing/shoes/magboots/syndie, /obj/item/clothing/suit/jacket/bomber/syndicate, /obj/item/clothing/suit/storage/iaa/blackjacket/armored, /obj/item/clothing/under/syndicate/combat, /obj/item/clothing/under/syndicate/sniper, /obj/item/coin/antagtoken/syndicate, /obj/item/deck/cards/syndicate, /obj/item/lighter/zippo/gonzofist, /obj/item/soap/syndie, /obj/item/stamp/chameleon, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, /obj/item/storage/toolbox/syndicate, /obj/item/suppressor, /obj/item/toy/syndicateballoon, // only in depot for common-tier /obj/item/storage/secure/briefcase/syndie, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/stetchkin name = "syndicate depot loot, 80% stetchkin" icon_state = "stetchkin" spawn_loot_chance = 80 point_value = 25 loot = list(/obj/item/gun/projectile/automatic/pistol) /obj/effect/spawner/random/pool/spaceloot/syndicate/rare name = "syndicate depot loot, rare" icon_state = "doubleloot" point_value = 45 // Basic stealth, utility and environmental gear. loot = list( /obj/item/ammo_box/magazine/m10mm, /obj/item/clothing/gloves/color/black/thief, /obj/item/clothing/shoes/chameleon/noslip, /obj/item/clothing/under/syndicate/silicon_cham, /obj/item/clothing/mask/chameleon/voice_change, /obj/item/flash/cameraflash, /obj/item/gun/projectile/automatic/toy/pistol/riot, /obj/item/lighter/zippo/gonzofist, /obj/item/mod/module/chameleon, /obj/item/mod/module/holster/hidden, /obj/item/mod/module/noslip, /obj/item/mod/module/visor/night, /obj/item/mod/module/plate_compression, /obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen, /obj/item/reagent_containers/hypospray/autoinjector/nanocalcium, /obj/item/stack/sheet/mineral/gold/twenty, /obj/item/stack/sheet/mineral/plasma/twenty, /obj/item/stack/sheet/mineral/silver/twenty, /obj/item/stack/sheet/mineral/uranium/twenty, /obj/item/stamp/chameleon, /obj/item/storage/backpack/duffel/syndie/med/surgery, /obj/item/storage/backpack/satchel_flat, /obj/item/storage/belt/military, /obj/item/storage/box/syndie_kit/camera_bug, /obj/item/storage/box/syndie_kit/chameleon, /obj/item/storage/box/syndie_kit/space, // common -> rare-tier for ruins /obj/item/storage/secure/briefcase/syndie, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/rare/depot spawn_inside = /obj/structure/closet/secure_closet/depot spawn_loot_chance = 40 loot = list( /obj/item/ammo_box/magazine/m10mm, /obj/item/clothing/gloves/color/black/thief, /obj/item/clothing/shoes/chameleon/noslip, /obj/item/clothing/under/syndicate/silicon_cham, /obj/item/clothing/mask/chameleon/voice_change, /obj/item/flash/cameraflash, /obj/item/gun/projectile/automatic/toy/pistol/riot, /obj/item/lighter/zippo/gonzofist, /obj/item/mod/module/chameleon, /obj/item/mod/module/holster/hidden, /obj/item/mod/module/noslip, /obj/item/mod/module/visor/night, /obj/item/mod/module/plate_compression, /obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen, /obj/item/reagent_containers/hypospray/autoinjector/nanocalcium, /obj/item/stack/sheet/mineral/gold/twenty, /obj/item/stack/sheet/mineral/plasma/twenty, /obj/item/stack/sheet/mineral/silver/twenty, /obj/item/stack/sheet/mineral/uranium/twenty, /obj/item/stamp/chameleon, /obj/item/storage/backpack/duffel/syndie/med/surgery, /obj/item/storage/backpack/satchel_flat, /obj/item/storage/belt/military, /obj/item/storage/box/syndie_kit/camera_bug, /obj/item/storage/box/syndie_kit/chameleon, /obj/item/storage/box/syndie_kit/space, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/officer name = "syndicate depot loot, officer" point_value = 110 // Primarily utility items with occasional low damage weaponry, and a blood-red, because that's too good for rare-tier. loot = list( /obj/item/borg/upgrade/syndicate, /obj/item/clothing/glasses/hud/security/chameleon, /obj/item/clothing/glasses/thermal, /obj/item/clothing/shoes/magboots/elite, /obj/item/door_remote/omni/access_tuner, /obj/item/encryptionkey/binary, /obj/item/jammer, /obj/item/mod/module/power_kick, /obj/item/mod/module/visor/thermal, /obj/item/pen/edagger, /obj/item/pinpointer/advpinpointer, /obj/item/stack/sheet/mineral/diamond/ten, /obj/item/storage/belt/sheath/snakesfang, /obj/item/storage/box/syndidonkpockets, /obj/item/storage/box/syndie_kit/stechkin, /obj/item/mod/control/pre_equipped/traitor, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/officer/depot spawn_inside = /obj/structure/closet/secure_closet/depot spawn_loot_chance = 40 loot = list( /obj/item/borg/upgrade/syndicate, /obj/item/clothing/glasses/hud/security/chameleon, /obj/item/clothing/glasses/thermal, /obj/item/clothing/shoes/magboots/elite, /obj/item/door_remote/omni/access_tuner, /obj/item/encryptionkey/binary, /obj/item/jammer, /obj/item/mod/module/power_kick, /obj/item/mod/module/visor/thermal, /obj/item/pen/edagger, /obj/item/pinpointer/advpinpointer, /obj/item/stack/sheet/mineral/diamond/ten, /obj/item/storage/belt/sheath/snakesfang, /obj/item/storage/box/syndidonkpockets, /obj/item/storage/box/syndie_kit/stechkin, /obj/item/mod/control/pre_equipped/traitor, // only in depot for officer-tier /obj/item/mod/module/stealth, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/armory name = "syndicate depot loot, armory" // Combat orientated items that could give the player an advantage if an antag messes with them. point_value = 200 loot = list( /obj/item/bio_chip_implanter/proto_adrenalin, /obj/item/chameleon, /obj/item/gun/medbeam, /obj/item/gun/projectile/automatic/sniper_rifle/toy, /obj/item/melee/energy/sword/saber, /obj/item/mod/control/pre_equipped/traitor_elite, /obj/item/organ/internal/cyberimp/arm/razorwire, /obj/item/organ/internal/cyberimp/brain/sensory_enhancer, /obj/item/reagent_containers/hypospray/autoinjector/stimulants, /obj/item/shield/energy, /obj/item/weaponcrafting/gunkit/universal_gun_kit, // officer -> armory tier for ruins /obj/item/mod/module/stealth, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/armory/elite/Initialize(mapload) loot ^= list(/obj/item/mod/control/pre_equipped/traitor_elite) . = ..() /obj/effect/spawner/random/pool/spaceloot/syndicate/armory/depot guaranteed = TRUE spawn_inside = /obj/structure/closet/secure_closet/depot/armory loot = list( /obj/item/bio_chip_implanter/proto_adrenalin, /obj/item/chameleon, /obj/item/gun/medbeam, /obj/item/gun/projectile/automatic/sniper_rifle/toy, /obj/item/melee/energy/sword/saber, /obj/item/mod/control/pre_equipped/traitor_elite, /obj/item/organ/internal/cyberimp/arm/razorwire, /obj/item/organ/internal/cyberimp/brain/sensory_enhancer, /obj/item/reagent_containers/hypospray/autoinjector/stimulants, /obj/item/shield/energy, /obj/item/weaponcrafting/gunkit/universal_gun_kit, // only in armory tier for depot /obj/item/storage/box/syndie_kit/teleporter, /obj/item/cqc_manual, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/mixed loot = list( /obj/effect/spawner/random/pool/spaceloot/syndicate/common = 30, /obj/effect/spawner/random/pool/spaceloot/syndicate/rare = 20, /obj/effect/spawner/random/pool/spaceloot/syndicate/officer = 5, /obj/effect/spawner/random/pool/spaceloot/syndicate/armory = 1, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/mob icon = 'icons/effects/spawner_icons.dmi' icon_state = "syndicate_random" loot = list( /obj/effect/spawner/random/pool/spaceloot/syndicate/mob/common = 80, /obj/effect/spawner/random/pool/spaceloot/syndicate/mob/modsuit = 19, // Let the massacre begin /obj/effect/spawner/random/pool/spaceloot/syndicate/mob/elite, // 1% ) /obj/effect/spawner/random/pool/spaceloot/syndicate/mob/elite point_value = 200 // Guaranteed armory-tier loot on death loot = list(/mob/living/simple_animal/hostile/syndicate/modsuit/elite) // Used when we want our mob to be protected from environment pressure /obj/effect/spawner/random/pool/spaceloot/syndicate/mob/modsuit icon_state = "syndicate_random_mod" point_value = 6 // Modsuit chance loot = list( /mob/living/simple_animal/hostile/syndicate/modsuit, /mob/living/simple_animal/hostile/syndicate/modsuit/ranged, ) /obj/effect/spawner/random/pool/spaceloot/syndicate/mob/common icon_state = "syndicate" point_value = 3 loot = list( /mob/living/simple_animal/hostile/syndicate/ranged = 4, /mob/living/simple_animal/hostile/syndicate = 3, // Melee is stronger than ranged variant most of the time /mob/living/simple_animal/hostile/syndicate/shield, ) // Only two of these /obj/effect/spawner/random/pool/spaceloot/zoo unique_picks = TRUE guaranteed = TRUE point_value = 20 loot = list( /obj/item/gun/energy/floragun, /obj/item/gun/energy/temperature, ) /obj/effect/spawner/random/pool/spaceloot/moonoutpost19 name = "moon outpost 19 loot spawner" point_value = 30 guaranteed = TRUE spawn_all_loot = TRUE /obj/effect/spawner/random/pool/spaceloot/moonoutpost19/vault1 loot = list(/obj/item/paper/researchnotes) /obj/effect/spawner/random/pool/spaceloot/moonoutpost19/vault2 loot = list( /obj/item/storage/lockbox/experimental_weapon, /obj/item/assembly/signaler/anomaly/random, ) /obj/effect/spawner/random/pool/spaceloot/moonoutpost19/vault3 loot = list( /obj/item/mecha_parts/core, /obj/item/stock_parts/cell/infinite/abductor, ) /obj/effect/spawner/random/pool/spaceloot/deepstorage/main name = "warehouse main reward spawner" guaranteed = TRUE point_value = 100 loot = list( /obj/item/storage/belt/champion/wrestling, /obj/item/storage/box/weaver_kit, /obj/item/gun/medbeam, /obj/item/storage/lockbox/experimental_weapon, ) /obj/effect/spawner/random/pool/spaceloot/mechtransport name = "mech transport storage loot spawner" guaranteed = TRUE point_value = 20 spawn_all_loot = TRUE spawn_random_offset = TRUE spawn_random_offset_max_pixels = 8 /obj/effect/spawner/random/pool/spaceloot/mechtransport/storage1 loot = list( /obj/item/mecha_parts/mecha_equipment/repair_droid, /obj/item/mecha_parts/mecha_equipment/extinguisher, /obj/item/mecha_modkit/voice/honk, ) /obj/effect/spawner/random/pool/spaceloot/mechtransport/storage2 loot = list( /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill, /obj/item/mecha_parts/mecha_equipment/drill, /obj/item/mecha_parts/mecha_equipment/drill, ) /obj/effect/spawner/random/pool/spaceloot/mechtransport/storage3 loot = list(/obj/item/mecha_parts/mecha_equipment/medical/sleeper) /obj/effect/spawner/random/pool/spaceloot/mechtransport/storage4 loot = list(/obj/item/mecha_parts/core) /obj/effect/spawner/random/pool/spaceloot/whiteship_robotics name = "whiteship robotics implant" guaranteed = TRUE point_value = 15 spawn_random_offset = TRUE spawn_random_offset_max_pixels = 8 loot = list( /obj/item/organ/internal/cyberimp/chest/nutriment, /obj/item/organ/internal/cyberimp/brain/wire_interface, /obj/item/organ/internal/cyberimp/arm/toolset, /obj/item/organ/internal/eyes/cybernetic/meson, ) /obj/effect/spawner/random/pool/spaceloot/whiteship_armoury_shotgun_ammo name = "whiteship shotgun ammo" guaranteed = TRUE spawn_loot_chance = 33 point_value = 10 // Do you have a shotgun? loot = list( /obj/item/storage/fancy/shell/confetti, /obj/item/storage/fancy/shell/ion, /obj/item/storage/fancy/shell/incendiary, /obj/item/storage/fancy/shell/dragonsbreath, /obj/item/storage/fancy/shell/rubbershot, ) /obj/effect/spawner/random/pool/spaceloot/whiteship_armoury_c_foam name = "whiteship c_foam" icon_state = "stetchkin" guaranteed = TRUE spawn_loot_chance = 20 // 1/5 chance after a 1/3 chance for this layout. point_value = 40 loot = list( /obj/item/gun/projectile/c_foam_launcher )