///AI Upgrades /obj/item/ai_upgrade name = "parent ai upgrade" desc = ABSTRACT_TYPE_DESC icon = 'icons/obj/module.dmi' icon_state = "datadisk3" inhand_icon_state = "card-id" drop_sound = 'sound/items/handling/disk_drop.ogg' pickup_sound = 'sound/items/handling/disk_pickup.ogg' new_attack_chain = TRUE w_class = WEIGHT_CLASS_TINY /obj/item/ai_upgrade/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(is_ai(target)) ai_upgrade_action(target, user) return ITEM_INTERACT_COMPLETE /obj/item/ai_upgrade/proc/ai_upgrade_action(mob/living/silicon/ai/AI, mob/user) return //Malf Picker /obj/item/ai_upgrade/malf_upgrade name = "combat software upgrade" desc = "A highly illegal, highly dangerous upgrade for artificial intelligence units, granting them a variety of powers as well as the ability to hack APCs." /obj/item/ai_upgrade/malf_upgrade/ai_upgrade_action(mob/living/silicon/ai/AI, mob/user) if(!istype(AI)) return if(AI.malf_picker) AI.malf_picker.processing_time += 50 to_chat(AI, SPAN_USERDANGER("[user] has attempted to upgrade you with combat software that you already possess. You gain 50 points to spend on Malfunction Modules instead.")) else to_chat(AI, SPAN_USERDANGER("[user] has upgraded you with combat software!")) AI.add_malf_picker() to_chat(user, SPAN_NOTICE("You upgrade [AI]. [src] is consumed in the process.")) qdel(src) //Lipreading /obj/item/ai_upgrade/surveillance_upgrade name = "surveillance software upgrade" desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading." /obj/item/ai_upgrade/surveillance_upgrade/ai_upgrade_action(mob/living/silicon/ai/AI, mob/user) if(!istype(AI)) return if(AI.eyeobj) AI.eyeobj.relay_speech = 1 to_chat(AI, SPAN_USERDANGER("[user] has upgraded you with surveillance software!")) to_chat(AI, "Via a combination of hidden microphones and lip reading software, you are able to use your cameras to listen in on conversations.") to_chat(user, SPAN_NOTICE("You upgrade [AI]. [src] is consumed in the process.")) qdel(src) // AI program reset /obj/item/ai_upgrade/ai_program_reset name = "Program Reset Disk" desc = "Insert this disk into the AI core to completely reset their programs." /obj/item/ai_upgrade/ai_program_reset/ai_upgrade_action(mob/living/silicon/ai/AI, mob/user) if(!istype(AI)) return to_chat(user, SPAN_NOTICE("You reset [AI]'s program storage to factory settings.")) AI.reset_programs() // Expanded Storage /obj/item/ai_upgrade/expanded_storage name = "expanded storage upgrade" desc = "An experimental upgrade labelled EX.ST. Within is an algorithm to compress an AI's processes, granting them spare memory." /obj/item/ai_upgrade/expanded_storage/ai_upgrade_action(mob/living/silicon/ai/AI, mob/user) if(!istype(AI)) return to_chat(AI, SPAN_NOTICE("[user] has upgraded you an expanded storage module. Extra memory granted!")) AI.program_picker.total_memory += 2 AI.program_picker.memory += 2 to_chat(user, SPAN_NOTICE("You upgrade [AI]. [src] is consumed in the process.")) qdel(src) // Expanded Network Array /obj/item/ai_upgrade/expanded_network name = "expanded network array upgrade" desc = "An experimental upgrade labelled EX.AR. Within is an algorithm to optimize an AI's network, granting them spare bandwidth." /obj/item/ai_upgrade/expanded_network/ai_upgrade_action(mob/living/silicon/ai/AI, mob/user) if(!istype(AI)) return to_chat(AI, SPAN_NOTICE("[user] has upgraded you an expanded network array module. Extra bandwidth granted!")) AI.program_picker.total_bandwidth += 1 AI.program_picker.bandwidth += 1 to_chat(user, SPAN_NOTICE("You upgrade [AI]. [src] is consumed in the process.")) qdel(src) // Expanded Nanite Tank /obj/item/ai_upgrade/expanded_tank name = "expanded nanite tank upgrade" desc = "An experimental upgrade labelled NA.TA. Within is a bluespace compacting program to make an AI's nanite reserves just a bit bigger." /obj/item/ai_upgrade/expanded_tank/ai_upgrade_action(mob/living/silicon/ai/AI, mob/user) if(!istype(AI)) return to_chat(AI, SPAN_NOTICE("[user] has upgraded you an expanded nanite tank module. Extra nanite storage capacity granted!")) AI.program_picker.max_nanites += 10 to_chat(user, SPAN_NOTICE("You upgrade [AI]. [src] is consumed in the process.")) qdel(src) // Expanded Nanite Fabricator /obj/item/ai_upgrade/expanded_fabricator name = "expanded nanite fabricator upgrade" desc = "An experimental upgrade labelled NA.FA. Within is a program to compress the fabricators of an AI's nanites, allowing them to construct them quicker." /obj/item/ai_upgrade/expanded_fabricator/ai_upgrade_action(mob/living/silicon/ai/AI, mob/user) if(!istype(AI)) return to_chat(AI, SPAN_NOTICE("[user] has upgraded you an expanded nanite fabricator module. Extra nanite regeneration granted!")) AI.nanite_regen += 0.5 to_chat(user, SPAN_NOTICE("You upgrade [AI]. [src] is consumed in the process.")) qdel(src)