/obj/item/stack/bone_rods name = "bone rod" desc = "Some bone rods. Can be used for cooking." singular_name = "bone rod" icon = 'icons/obj/stacks/minerals.dmi' icon_state = "bone_rods-5" inhand_icon_state = "bone_rods" force = 9.0 throwforce = 10.0 throw_speed = 3 attack_verb = list("hit", "bludgeoned", "whacked") hitsound = 'sound/weapons/grenadelaunch.ogg' usesound = 'sound/items/deconstruct.ogg' merge_type = /obj/item/stack/bone_rods /obj/item/stack/bone_rods/update_icon_state() var/amount = get_amount() icon_state = "bone_rods-[clamp(amount, 1, 5)]" /obj/item/stack/bone_rods/ten amount = 10 /obj/item/stack/bone_rods/twentyfive amount = 25 /obj/item/stack/bone_rods/fifty amount = 50