/obj/item/restraints name = "base type restraints" desc = ABSTRACT_TYPE_DESC icon = 'icons/obj/restraints.dmi' new_attack_chain = TRUE var/cuffed_state = "handcuff" ///How long it will take to break out of restraints var/breakouttime /obj/item/restraints/proc/attempt_resist_restraints(mob/living/carbon/user, break_cuffs, effective_breakout_time, silent) if(effective_breakout_time) if(!silent) user.visible_message(SPAN_WARNING("[user] attempts to [break_cuffs ? "break" : "remove"] [src]!"), SPAN_NOTICE("You attempt to [break_cuffs ? "break" : "remove"] [src]...")) to_chat(user, SPAN_NOTICE("(This will take around [DisplayTimeText(effective_breakout_time)] and you need to stand still.)")) if(!do_after(user, effective_breakout_time, FALSE, user, hidden = TRUE)) user.remove_status_effect(STATUS_EFFECT_REMOVE_CUFFS) to_chat(user, SPAN_WARNING("You fail to [break_cuffs ? "break" : "remove"] [src]!")) return user.remove_status_effect(STATUS_EFFECT_REMOVE_CUFFS) if(loc != user || user.buckled) return finish_resist_restraints(user, break_cuffs) /obj/item/restraints/proc/finish_resist_restraints(mob/living/carbon/user, break_cuffs, silent) if(!silent) user.visible_message(SPAN_DANGER("[user] manages to [break_cuffs ? "break" : "remove"] [src]!"), SPAN_NOTICE("You successfully [break_cuffs ? "break" : "remove"] [src].")) user.unequip(src) if(break_cuffs) qdel(src) return TRUE else forceMove(user.drop_location()) ////////////////////////////// // MARK: HANDCUFFS ////////////////////////////// /obj/item/restraints/handcuffs name = "handcuffs" desc = "Use this to keep prisoners in line." gender = PLURAL icon_state = "handcuff" belt_icon = "handcuffs" flags = CONDUCT slot_flags = ITEM_SLOT_BELT throwforce = 5 w_class = WEIGHT_CLASS_SMALL throw_range = 5 materials = list(MAT_METAL=500) origin_tech = "engineering=3;combat=3" breakouttime = 1 MINUTES armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50) /// Sound made when cuffing someone. var/cuffsound = 'sound/weapons/handcuffs.ogg' /// Trash item generated when cuffs are broken (for disposable cuffs). var/trashtype /// If set to TRUE, people with the TRAIT_CLUMSY won't cuff themselves when trying to cuff others. var/ignoresClumsy = FALSE /obj/item/restraints/handcuffs/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(!iscarbon(target)) return NONE if(!user.IsAdvancedToolUser()) to_chat(user, SPAN_WARNING("You don't have the dexterity to use [src]!")) return ITEM_INTERACT_COMPLETE if(flags & NODROP) to_chat(user, SPAN_WARNING("[src] is stuck to your hand!")) return ITEM_INTERACT_COMPLETE if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50) && (!ignoresClumsy)) to_chat(user, SPAN_WARNING("Uh... how do those things work?!")) apply_cuffs(user, user) return ITEM_INTERACT_COMPLETE cuff(target, user) return ITEM_INTERACT_COMPLETE /obj/item/restraints/handcuffs/proc/cuff(mob/living/carbon/C, mob/user, remove_src = TRUE) if(!istype(C)) // Shouldn't be able to cuff anything but carbons. return if(ishuman(C)) var/mob/living/carbon/human/H = C if(!(H.has_left_hand() || H.has_right_hand())) to_chat(user, SPAN_WARNING("How do you suggest handcuffing someone with no hands?")) return FALSE if(!C.handcuffed) C.visible_message(SPAN_DANGER("[user] is trying to put [src.name] on [C]!"), \ SPAN_USERDANGER("[user] is trying to put [src.name] on [C]!")) playsound(loc, cuffsound, 15, TRUE, -10) SEND_SIGNAL(C, COMSIG_CARBON_CUFF_ATTEMPTED, user) if(do_mob(user, C, 30)) apply_cuffs(C, user, remove_src) to_chat(user, SPAN_NOTICE("You handcuff [C].")) SSblackbox.record_feedback("tally", "handcuffs", 1, type) if(breakouttime != 0) add_attack_logs(user, C, "Handcuffed ([src])") else add_attack_logs(user, C, "Handcuffed (Fake/Breakable!) ([src])") else to_chat(user, SPAN_WARNING("You fail to handcuff [C].")) return FALSE /obj/item/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user, remove_src = TRUE) if(!target.handcuffed) if(remove_src) user.drop_item() if(trashtype) target.handcuffed = new trashtype(target) if(remove_src) qdel(src) else if(remove_src) loc = target target.handcuffed = src else target.handcuffed = new type(loc) target.update_handcuffed() return ////////////////////////////// // MARK: CUFF SKINS ////////////////////////////// /obj/item/restraints/handcuffs/alien icon_state = "handcuffAlien" /obj/item/restraints/handcuffs/pinkcuffs name = "fluffy pink handcuffs" desc = "Use this to keep prisoners in line, they are really itchy." icon_state = "pinkcuffs" cuffed_state = "pinkcuff" ////////////////////////////// // MARK: SINEW CUFFS ////////////////////////////// /obj/item/restraints/handcuffs/sinew name = "sinew restraints" desc = "A pair of restraints fashioned from long strands of flesh." icon = 'icons/obj/mining.dmi' icon_state = "sinewcuff" belt_icon = null breakouttime = 30 SECONDS cuffsound = 'sound/weapons/cablecuff.ogg' ////////////////////////////// // MARK: CABLE CUFFS ////////////////////////////// /obj/item/restraints/handcuffs/cable name = "cable restraints" desc = "Looks like some cables tied together. Could be used to tie something up." icon_state = "cablecuff" cuffed_state = "cablecuff" belt_icon = "cablecuff" origin_tech = "engineering=2" materials = list(MAT_METAL=150, MAT_GLASS=75) breakouttime = 30 SECONDS cuffsound = 'sound/weapons/cablecuff.ogg' /obj/item/restraints/handcuffs/cable/red color = COLOR_RED /obj/item/restraints/handcuffs/cable/yellow color = COLOR_YELLOW /obj/item/restraints/handcuffs/cable/blue color = COLOR_BLUE /obj/item/restraints/handcuffs/cable/green color = COLOR_GREEN /obj/item/restraints/handcuffs/cable/pink color = COLOR_PINK /obj/item/restraints/handcuffs/cable/orange color = COLOR_ORANGE /obj/item/restraints/handcuffs/cable/cyan color = COLOR_CYAN /obj/item/restraints/handcuffs/cable/white color = COLOR_WHITE /obj/item/restraints/handcuffs/cable/random/Initialize(mapload) . = ..() color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_WHITE, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN, COLOR_ORANGE) /obj/item/restraints/handcuffs/cable/proc/cable_color(colorC) if(!colorC) color = COLOR_RED else if(colorC == "rainbow") color = color_rainbow() else if(colorC == "orange") //byond only knows 16 colors by name, and orange isn't one of them color = COLOR_ORANGE else color = colorC /obj/item/restraints/handcuffs/cable/proc/color_rainbow() color = pick(COLOR_RED, COLOR_BLUE, COLOR_GREEN, COLOR_PINK, COLOR_YELLOW, COLOR_CYAN) return color ////////////////////////////// // MARK: ZIPTIES ////////////////////////////// /obj/item/restraints/handcuffs/cable/zipties name = "zipties" desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use." breakouttime = 45 SECONDS materials = list() trashtype = /obj/item/restraints/handcuffs/cable/zipties/used /obj/item/restraints/handcuffs/cable/zipties/used desc = "A pair of broken zipties." icon_state = "cablecuff_used" /obj/item/restraints/handcuffs/cable/zipties/used/decompile_act(obj/item/matter_decompiler/C, mob/user) if(isdrone(user)) C.stored_comms["glass"] += 1 qdel(src) return TRUE return ..() /obj/item/restraints/handcuffs/cable/zipties/used/interact_with_atom(atom/target, mob/living/user, list/modifiers) to_chat(user, SPAN_WARNING("[src] are broken and useless!")) return ITEM_INTERACT_COMPLETE /obj/item/restraints/handcuffs/cable/zipties/used/item_interaction(mob/living/user, obj/item/used, list/modifiers) to_chat(user, SPAN_WARNING("[src] are broken and useless!")) return ITEM_INTERACT_COMPLETE ////////////////////////////// // MARK: TWIMSTS ////////////////////////////// /obj/item/restraints/handcuffs/twimsts name = "twimsts cuffs" desc = "Liquorice twist candy made into cable cuffs, tasty but it can't actually hold anyone." icon_state = "cablecuff" cuffed_state = "cablecuff" belt_icon = "cablecuff" color = "#E31818" throwforce = 0 breakouttime = 0 cuffsound = 'sound/weapons/cablecuff.ogg' /obj/item/restraints/handcuffs/twimsts/finish_resist_restraints(mob/living/carbon/user, break_cuffs) if(ishuman(user)) var/mob/living/carbon/human/human_user = user if(!human_user.check_has_mouth()) // I have no mouth but I must eat twimsts break_cuffs = TRUE return ..() visible_message(SPAN_DANGER("[user] manages to eat through [src]!"), SPAN_NOTICE("You successfully eat through [src].")) playsound(loc, 'sound/items/eatfood.ogg', 50, FALSE) if(reagents && length(reagents.reagent_list)) user.taste(reagents) reagents.reaction(user, REAGENT_INGEST) reagents.trans_to(user, reagents.total_volume) qdel(src) ////////////////////////////// // MARK: CRAFTING ////////////////////////////// /obj/item/restraints/handcuffs/cable/item_interaction(mob/living/user, obj/item/used, list/modifiers) ..() handle_attack_construction(used, user) /obj/item/restraints/handcuffs/cable/proc/handle_attack_construction(obj/item/I, mob/user) if(istype(I, /obj/item/stack/rods)) var/obj/item/stack/rods/R = I if(!R.use(1)) to_chat(user, SPAN_WARNING("[R.amount > 1 ? "These rods" : "This rod"] somehow can't be used for crafting!")) return if(!user.unequip(src)) return var/obj/item/wirerod/W = new /obj/item/wirerod(get_turf(src)) if(!remove_item_from_storage(user)) user.put_in_hands(W) to_chat(user, SPAN_NOTICE("You wrap the cable restraint around the top of the rod.")) qdel(src) return if(istype(I, /obj/item/stack/sheet/metal)) var/obj/item/stack/sheet/metal/M = I if(M.amount < 6) to_chat(user, SPAN_WARNING("You need at least six metal sheets to make good enough weights!")) return to_chat(user, SPAN_NOTICE("You begin to apply [I] to [src]...")) if(do_after(user, 3.5 SECONDS * M.toolspeed, target = src)) if(!M.use(6) || !user.unequip(src)) return var/obj/item/restraints/legcuffs/bola/S = new /obj/item/restraints/legcuffs/bola(get_turf(src)) to_chat(user, SPAN_NOTICE("You make some weights out of [I] and tie them to [src].")) if(!remove_item_from_storage(user)) user.put_in_hands(S) qdel(src) return if(istype(I, /obj/item/toy/crayon)) var/obj/item/toy/crayon/C = I cable_color(C.dye_color) /obj/item/restraints/handcuffs/cable/zipties/cyborg/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(isrobot(user)) cuff(target, user, FALSE) return ITEM_INTERACT_COMPLETE /obj/item/restraints/handcuffs/cable/zipties/cyborg/handle_attack_construction(obj/item/I, mob/user) // Don't allow borgs to send their their ziptie module to the shadow realm. return