/obj/structure/sign icon = 'icons/obj/decals.dmi' anchored = TRUE layer = NOT_HIGH_OBJ_LAYER max_integrity = 100 armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 50) flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2 blocks_emissive = EMISSIVE_BLOCK_GENERIC var/does_emissive = FALSE var/removable = TRUE /obj/structure/sign/Initialize(mapload) . = ..() if(does_emissive) update_icon() set_light(1, LIGHTING_MINIMUM_POWER) /obj/structure/sign/update_overlays() . = ..() underlays.Cut() if(!does_emissive) return underlays += emissive_appearance(icon,"[icon_state]_lightmask") /obj/structure/sign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) if(damage_amount) playsound(src.loc, 'sound/weapons/slash.ogg', 80, TRUE) else playsound(loc, 'sound/weapons/tap.ogg', 50, TRUE) if(BURN) playsound(loc, 'sound/items/welder.ogg', 80, TRUE) /obj/structure/sign/screwdriver_act(mob/user, obj/item/I) if(!removable) return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return to_chat(user, "You unfasten the sign with [I].") var/obj/item/sign/S = new(src.loc) S.name = name S.desc = desc S.icon_state = icon_state //var/icon/I = icon('icons/obj/decals.dmi', icon_state) //S.icon = I.Scale(24, 24) S.sign_state = icon_state qdel(src) /obj/item/sign name = "sign" desc = "" icon = 'icons/obj/decals.dmi' resistance_flags = FLAMMABLE var/sign_state = "" /obj/item/sign/screwdriver_act(mob/living/user, obj/item/I) if(!isturf(user.loc)) // Why does this use user? This should just be loc. return . = TRUE // These return values gotta be true or we stab the sign var/direction = tgui_input_list(user, "Which direction will this sign be moved?", "Select direction,", list("North", "East", "South", "West", "Cancel")) if(direction == "Cancel" || QDELETED(src)) return var/obj/structure/sign/S = new(get_turf(user)) switch(direction) if("North") S.pixel_y = 32 if("East") S.pixel_x = 32 if("South") S.pixel_y = -32 if("West") S.pixel_x = -32 else return S.name = name S.desc = desc S.icon_state = sign_state to_chat(user, SPAN_NOTICE("You fasten [S] with your [I].")) qdel(src) /obj/structure/sign/double removable = FALSE /obj/structure/sign/double/map name = "station map" desc = "A framed picture of the station." max_integrity = 500 /obj/structure/sign/double/map/left icon_state = "map-left" /obj/structure/sign/double/map/right icon_state = "map-right" /obj/structure/sign/double/map/attack_hand(mob/user) if(user.client) user.client.webmap() /obj/structure/sign/nanotrasen name = "\improper NANOTRASEN" desc = "A sign that indicates an NT turf." icon_state = "nanotrasen" /obj/structure/sign/monkey_paint name = "Mr. Deempisi portrait" desc = "Under the painting a plaque reads: 'While the meat grinder may not have spared you, fear not. Not one part of you has gone to waste...You were delicious." icon_state = "monkey_painting" /obj/structure/sign/lifestar name = "medbay" desc = "The Star of Life, a symbol of Medical Aid." icon_state = "lifestar" /obj/structure/sign/greencross name = "medbay" desc = "The universal symbol of medical institutions across the Sector. You'll probably find help here." icon_state = "greencross" /obj/structure/sign/goldenplaque name = "The Most Robust Men Award for Robustness" desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends." icon_state = "goldenplaque" /obj/structure/sign/goldenplaque/medical name = "The Hippocratic Award for Excellence in Medicine" desc = "A golden plaque commemorating excellence in medical care. God only knows how this ended up in this medbay." /obj/structure/sign/kiddieplaque name = "AI developers plaque" desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child's eyes are crossed, and is drooling. Beneath the image, someone has scratched the word \"PACKETS\"." icon_state = "kiddieplaque" /obj/structure/sign/kiddieplaque/remembrance name = "Remembrance Plaque" desc = "A plaque commemorating the fallen, may they rest in peace, forever asleep amongst the stars. Someone has drawn a picture of a crying badger at the bottom." /obj/structure/sign/kiddieplaque/remembrance/mining desc = "A plaque commemorating the fallen, may they rest in peace, forever asleep amongst the ashes. Someone has drawn a picture of a crying badger at the bottom." /obj/structure/sign/kiddieplaque/perfect_man name = "\improper 'Perfect Man' sign" desc = "A guide to the exhibit, explaining how recent developments in mindshield implant and cloning technologies by Nanotrasen Corporation have led to the development and the effective immortality of the 'perfect man', the loyal Nanotrasen Employee." /obj/structure/sign/kiddieplaque/perfect_drone name = "\improper 'Perfect Drone' sign" desc = "A guide to the drone shell dispenser, detailing the constructive and destructive applications of modern repair drones, as well as the development of the incorruptible cyborg servants of tomorrow, available today." /obj/structure/sign/atmosplaque name = "\improper ZAS Atmospherics Division plaque" desc = "This plaque commemorates the fall of the Atmos ZAS division. For all the charred, dizzy, and brittle men who have died in its horrible hands." icon_state = "atmosplaque" /obj/structure/sign/kidanplaque name = "Kidan wall trophy" desc = "A dead and stuffed Diona nymph, mounted on a board." icon_state = "kidanplaque" /obj/structure/sign/mech name = "mech painting" desc = "A painting of a mech." icon_state = "mech" /obj/structure/sign/nuke name = "nuke painting" desc = "A painting of a nuke." icon_state = "nuke" /obj/structure/sign/clown name = "clown painting" desc = "A painting of the clown and mime. Awwww." icon_state = "clown" /obj/structure/sign/bobross name = "calming painting" desc = "We don't make mistakes, just happy little accidents." icon_state = "bob" /obj/structure/sign/singulo name = "singulo painting" desc = "A mesmerizing painting of a singularity. It seems to suck you in..." icon_state = "singulo" /obj/structure/sign/barber name = "barber shop sign" desc = "A spinning sign indicating a barbershop is near." icon_state = "barber" does_emissive = TRUE blocks_emissive = FALSE /obj/structure/sign/chinese name = "chinese restaurant sign" desc = "A glowing dragon invites you in." icon_state = "chinese" does_emissive = TRUE blocks_emissive = FALSE // MARK: Warning signs /obj/structure/sign/biohazard name = "\improper BIOHAZARD" desc = "DANGER: BIOLOGICAL HAZARD. Biological PPE is REQUIRED past this point!" icon_state = "biohazard" /obj/structure/sign/electricshock name = "\improper HIGH VOLTAGE" desc = "DANGER OF DEATH: HIGH VOLTAGE. Electrical PPE is REQUIRED before coming into contact with energized equipment!" icon_state = "shock" /obj/structure/sign/fire name = "\improper DANGER: FIRE" desc = "A warning sign which reads 'DANGER: FIRE'." icon_state = "fire" resistance_flags = FIRE_PROOF /obj/structure/sign/nosmoking name = "\improper NO SMOKING" desc = "Smoking is strictly prohibited in this area." icon_state = "nosmoking" resistance_flags = FLAMMABLE /obj/structure/sign/nosmoking/alt icon_state = "nosmoking2" /obj/structure/sign/radiation name = "\improper RADIOLOGICALLY SUPERVISED AREA" desc = "WARNING: Low level radiation may be present. Ensure your dose level remains below exposure limits." icon_state = "radiation" /obj/structure/sign/radiation/rad_area name = "\improper RADIOLOGICALLY CONTROLLED AREA" desc = "DANGER: High levels of radiation may be present. Radiological PPE is REQUIRED beyond this point." /obj/structure/sign/explosives name = "\improper HIGH EXPLOSIVES" desc = "DANGER: High explosives in this area!" icon_state = "explosives" /obj/structure/sign/explosives/alt icon_state = "explosives2" /obj/structure/sign/warning name = "\improper WARNING!" desc = "A generic warning sign, warning about some danger." icon_state = "warning" /obj/structure/sign/securearea name = "\improper SECURE AREA" desc = "WARNING: High-Security area! Identification MUST be worn at all times." icon_state = "warning" /obj/structure/sign/magboots name = "\improper MAG BOOTS" desc = "WARNING: Magboots are REQUIRED in this area!" icon_state = "magboots" /obj/structure/sign/turbine name = "\improper TURBINE" desc = "DANGER OF DEATH: NO GUARD ON TURBINE INTAKE!" icon_state = "turbine" /obj/structure/sign/vacuum name = "\improper HARD VACUUM AHEAD" desc = "DANGER OF DEATH: Breathing apparatus and pressure suit required beyond this point." icon_state = "space" /obj/structure/sign/vacuum/external name = "\improper EXTERNAL AIRLOCK" layer = MOB_LAYER /obj/structure/sign/wait name = "\improper WAIT FOR DECONTAMINATION!" desc = "A warning sign which reads: WAIT!
\ Before returning from the asteroid internal zone, please wait for the in-built scrubber system to remove all traces of the toxic atmosphere. This will take approximately 20 seconds.
\ Failure to adhere to this safety regulation will result in large plasmafires that will destroy the locking mechanisms." icon_state = "waitsign" resistance_flags = FIRE_PROOF // MARK: Direction signs /obj/structure/sign/directions name = "direction sign" /obj/structure/sign/directions/bridge desc = "A direction sign, pointing out which way the Bridge is." icon_state = "direction_bridge" /obj/structure/sign/directions/science desc = "A direction sign, pointing out which way the Research Division is." icon_state = "direction_sci" /obj/structure/sign/directions/engineering desc = "A direction sign, pointing out which way the Engineering Department is." icon_state = "direction_eng" /obj/structure/sign/directions/security desc = "A direction sign, pointing out which way the Security Department is." icon_state = "direction_sec" /obj/structure/sign/directions/medical desc = "A direction sign, pointing out which way the Medical Bay is." icon_state = "direction_med" /obj/structure/sign/directions/evac desc = "A direction sign, pointing out which way the Escape Shuttle Dock is." icon_state = "direction_evac" does_emissive = TRUE blocks_emissive = FALSE /obj/structure/sign/directions/cargo desc = "A direction sign, pointing out which way the Supply Department is." icon_state = "direction_supply" /obj/structure/sign/directions/service desc = "A direction sign, pointing out which way the Service Department is." icon_state = "direction_service" // MARK: Public signs /obj/structure/sign/public/arcade name = "\improper ARCADE" desc = "A place for fun and games! If you stay long enough, you might even get a bike!" icon_state = "arcade" /obj/structure/sign/public/arrivals name = "\improper ARRIVALS" desc = "The arrivals shuttle will drop new arrivals off here, and other ships can dock in the nearby bays." icon_state = "arrivals" /obj/structure/sign/public/arrivals/examine(mob/user) . = ..() . += SPAN_USERDANGER("During a crew transfer or emergency evacuation, you cannot leave via the arrivals shuttle. You must head to the departing shuttle or an escape pod.") /obj/structure/sign/public/bath name = "\improper BATH OR SHOWER" desc = "Cleans the filth from your body." icon_state = "bath" /obj/structure/sign/public/cryo name = "\improper CRYOGENIC DORMITORIES" desc = "You can safely enter cryosleep here and leave the current work shift." icon_state = "cryo" /obj/structure/sign/public/deathsposal name = "\improper DISPOSAL LEADS TO SPACE" desc = "DANGER OF DEATH: This disposal unit will eject anything inside it into space." icon_state = "deathsposal" /obj/structure/sign/public/doors name = "\improper BLAST DOORS" desc = "There's a set of remote-controlled blast doors here. Don't get crushed between them!" icon_state = "doors" /obj/structure/sign/public/drop name = "\improper DROP PODS" desc = "Drop pods will be loaded and launched from this location. Give 'em hell!" icon_state = "drop" /obj/structure/sign/public/evac name = "\improper EVACUATION" desc = "The shuttle will dock here at the end of the shift or during an emergency evacuation." icon_state = "evac" does_emissive = TRUE blocks_emissive = FALSE /obj/structure/sign/public/holy name = "\improper HOLY" desc = "A sign labelling a sanctified area." icon_state = "holy" /obj/structure/sign/public/laundry name = "\improper LAUNDRY" desc = "A place for you to wash all the blood out of your clothes." icon_state = "laundry" /obj/structure/sign/public/pods name = "\improper ESCAPE PODS" desc = "The station's escape pods can be used to evacuate in the event that the main shuttle cannot be reached." icon_state = "pods" does_emissive = TRUE blocks_emissive = FALSE /obj/structure/sign/public/salon name = "\improper SALON" desc = "If the station theoretically had a barber or stylist, they'd be found here, for sure." icon_state = "salon" /obj/structure/sign/public/reception name = "\improper RECEPTION" desc = "Ring the bell on the desk and then wait for assistance to arrive." icon_state = "reception" /obj/structure/sign/public/restroom name = "\improper RESTROOM" desc = "Toilets, showers, and even a robot charger!" icon_state = "restroom" /obj/structure/sign/public/tools name = "\improper TOOL STORAGE" desc = "A place Nanotrasen stores excess tools before they're removed by roving gangs of assistants." icon_state = "tools" /obj/structure/sign/public/vox_box name = "\improper VOX BOX" desc = "DANGER OF DEATH: PURE NITROGEN ATMOSPHERE. Breathing apparatus required for non-vox beyond this point." icon_state = "vox_box" // MARK: Security /obj/structure/sign/security name = "\improper SECURITY" desc = "This is Security's turf. Better behave yourself around here." icon_state = "security" /obj/structure/sign/security/armory name = "\improper ARMORY" desc = "All the guns are kept here. Often opened at the slightest sign of resistance against the Security department's iron rule." icon_state = "armory" /obj/structure/sign/security/brig name = "\improper BRIG" desc = "This is where criminals are locked up." icon_state = "brig" /obj/structure/sign/security/detective name = "\improper DETECTIVE" desc = "The office of the Detective, who will solve any case that ends up on their desk. Provided they don't need to go out for another carton of cigarettes." icon_state = "detective" /obj/structure/sign/security/evidence name = "\improper EVIDENCE" desc = "A secure room to store evidence of crimes as well as confiscated equipment, until a Syndicate agent breaks in to retrieve it." icon_state = "evidence" /obj/structure/sign/security/interrogation name = "\improper INTERROGATION" desc = "Despite the number of tooth extractions that happen here, no one in the Security department is actually a qualified dentist." icon_state = "interrogation" /obj/structure/sign/security/labor_camp name = "\improper LABOR CAMP" desc = "Why have prisoners sitting around doing nothing, when they can actually be productive?" icon_state = "labor_camp" /obj/structure/sign/security/law name = "\improper LAW OFFICES" desc = "The home of THE LAW. Houses the Internal Affairs Agent, and the Magistrate that people actually have a reason to speak to." icon_state = "law" /obj/structure/sign/security/perma name = "\improper PERMANENT CONFINEMENT" desc = "This is where the worst of the worst criminals are locked up. Foooorrrreeeeeveeeerrrr!" icon_state = "perma" // MARK: Cargo /obj/structure/sign/cargo name = "\improper CARGO" desc = "The logistical heart of the station, handling incoming supply shipments, salvage, and minerals. Oh, and mail too." icon_state = "cargo" /obj/structure/sign/cargo/dock name = "\improper CARGO DOCK" desc = "The cargo dock and attached warehouse is the place that old crates, Forklift, and freshly arrived shipments can be found." icon_state = "cargo_dock" /obj/structure/sign/cargo/mail name = "\improper MAIL" desc = "The station's mail room, where boxes are delivered by cargo telepad or the station's disposal system. \ Try not to think too hard about your package going through the same pipe as all the station's rubbish." icon_state = "mail" /obj/structure/sign/cargo/materials name = "\improper MATERIALS" desc = "Hopefully cargo's mining department deposited something here before running off and dying." icon_state = "materials_cargo" /obj/structure/sign/cargo/mining name = "\improper MINING" desc = "Miners are responsable for getting the materials that all other industry needs to function. And also monster hunting, allegedly." icon_state = "mining" /obj/structure/sign/cargo/salvage name = "\improper SALVAGE" desc = "The base of operation used by the station's explorers preparing for their quest to get as many guns as possible." icon_state = "salvage" /obj/structure/sign/cargo/smith name = "\improper SMITH" desc = "Despite the rise automated fabrication systems such as the autolathe, some of the best craftsmanship is still only possible by letting a trained person hit the workpiece with a big hammer." icon_state = "smith" /obj/structure/sign/cargo/xenos name = "DANGEROUS ALIEN LIFE" desc = "A warning sign reminding you that this is not a safe place. Keep a weapon with you at all times." icon_state = "mining_xenos" // MARK: Engineering /obj/structure/sign/engineering name = "\improper ENGINEERING" desc = "Home to the vital systems that keep the station running. Sometimes you'll even find some engineers in here too!" icon_state = "engineering" /obj/structure/sign/engineering/atmos name = "\improper ATMOSPHERICS" desc = "The endless pipes of Atmosia supply the air you breathe. And occasionally some other less-safe gasses too." icon_state = "atmos" /obj/structure/sign/engineering/cans name = "\improper GAS CANISTERS" desc = "A storage area for gas canisters." icon_state = "cans" /obj/structure/sign/engineering/comms name = "\improper TELECOMMUNICATIONS" desc = "The equipment that lets your headset work, breaks the moment an ion cloud exists near the station. If you want to live without it, grab a station-bounced radio or use an intercom." icon_state = "comms" /obj/structure/sign/engineering/gravity name = "\improper GRAVITY GENERATOR" desc = "The machine that generates the station's artifical gravity field. Ideally this should be left alone until it breaks. Then it shouldn't be left alone." icon_state = "gravity" /obj/structure/sign/engineering/materials name = "\improper MATERIALS" desc = "A cache of materials for use in construction and maintenance. It won't last for long enough." icon_state = "materials" /obj/structure/sign/engineering/power name = "\improper POWER GENERATION EQUIPMENT" desc = "The equipment needed to keep the heart of the station beating. If all of this breaks, the rest of the station won't be far behind." icon_state = "power" // MARK: Service /obj/structure/sign/service/bar name = "\improper BAR" desc = "A place to go and have fun, get to know new and interesting people, and destroy your liver." icon_state = "bar" /obj/structure/sign/service/bar/examine(mob/user) . = ..() . += SPAN_INFO("Remember: The bartender is allowed under SOP to charge you for drinks. Nanotrasen is not a charity.") . += SPAN_INFO("Also remember: If you start shit in the bar, the bartender is legally entitled to blast you with his shotgun and then throw you out of the bar.") /obj/structure/sign/service/chapel name = "\improper CHAPEL" desc = "An oasis of holy ground and spiritual peace. Obviously this is the first place you should run if you're being chased by ghosts, cultists, or vampires." icon_state = "chapel" /obj/structure/sign/service/chapel/examine(mob/user) . = ..() . += SPAN_INFO("The chapel does in fact provide protection from all the aforementioned entities!") /obj/structure/sign/service/custodian name = "\improper CUSTODIAN" desc = "The kingdom of Janitalia, the first and often last line of defence standing between the station and an endless tide of blood, vomit, and fuck knows what else smeared across the halls." icon_state = "custodian" /obj/structure/sign/service/drama name = "\improper THEATRE" desc = "Becuase of various obscure contractual oblications and treaties, Nanotrasen has agreed to give this space over to the station's Clown and Mime so they'll stop bothering everyone everywhere else." base_icon_state = "drama" icon_state = "drama1" /obj/structure/sign/service/drama/Initialize(mapload) . = ..() icon_state = "[base_icon_state][rand(1-3)]" update_appearance(UPDATE_ICON_STATE) /obj/structure/sign/service/library name = "\improper LIBRARY" desc = "A sanctuary of NERDS! Books can allegedly be found here. The space is also used for the station's D&D game night." icon_state = "library" /obj/structure/sign/service/kitchen name = "\improper KITCHEN" desc = "The place to go when you need a delicious meal. Or a deep fried strip of raw bacon." icon_state = "kitchen" /obj/structure/sign/service/kitchen/examine(mob/user) . = ..() . += SPAN_INFO("Remember: The chef is allowed under SOP to charge you for meals. Nanotrasen is not a charity.") . += SPAN_INFO("Also remember: If you break into the kichen because you don't want to pay, the chef is legally entitled to beat the crap out of you.") /obj/structure/sign/service/botany name = "\improper HYDROPONICS" desc = "A hydroponics lab where food and other plants can be grown. There are a statistically significant number of war criminals employed here above the station's baseline." icon_state = "hydro" // MARK: Medical /obj/structure/sign/medical name = "\improper MEDICAL" desc = "The station's medical bay. The doctors inside can be your salvation, but beware their wrath if provoked." icon_state = "medical" /obj/structure/sign/medical/chemistry name = "\improper CHEMISTRY" desc = "The source of the medical department's medicines, and the clown's lube." icon_state = "chemistry" /obj/structure/sign/medical/cloning name = "\improper CLONING" desc = "The first port-of-call for many doctors treating cardiac arrest." icon_state = "clone" /obj/structure/sign/medical/morgue name = "\improper MORGUE" desc = "The place where autopsies are performed and cadavers are stored while awaiting funeral rites in the chapel... Or until the chef steals them." icon_state = "morgue" /obj/structure/sign/medical/examroom name = "\improper EXAM ROOM" desc = "The place where doctors try and figure out what's wrong with you." icon_state = "examroom" /obj/structure/sign/medical/psych name = "\improper PSYCHOLOGIST" desc = "The psychologist is allegedly the most sane individual on the station, who can allegedly help you with your own psychological traumas." icon_state = "psych" /obj/structure/sign/medical/surgery name = "\improper SURGERY" desc = "This is where the station's surgical teams will perform invasive medical procedures deep inside your body. Hopefully under the effects of anesthetic." icon_state = "surgery" /obj/structure/sign/medical/virology name = "\improper VIROLOGY" desc = "If you're nice to the virologist, they'll inject you a vaccine instead of their experimental projectile vomiting disease." icon_state = "virology" // MARK: Command /obj/structure/sign/command name = "\improper BRIDGE" desc = "The throbbing brain of the station. The bridge's viewing window is a common gathering place for the station's seething masses, \ who all enjoy staring into what is sometimes referred to as the station's \"fish tank\"." icon_state = "bridge" /obj/structure/sign/command/ai name = "\improper ARTIFICIAL INTELLIGENCE" desc = "The station's AI core, where the AI and a large number of automated gun turrets can be found." icon_state = "ai" /obj/structure/sign/command/ai_upload name = "\improper AI UPLOAD" desc = "A pair of computers that can remotely upload your stupid custom lawset to any AI or any unsyncronized robots on the station. Provided they're registered to Nanotrasen, at least." icon_state = "ai_upload" /obj/structure/sign/command/conference name = "\improper CONFERENCE ROOM" desc = "A room that is supposedly about holding orderly meetings between station command, plus the occasional diplomatic delegation. \ It's been host to more internal and international incidents than anywhere else on the station." icon_state = "conference" /obj/structure/sign/command/eva name = "\improper EVA" desc = "Stocked with space suits and other equipment for performing Extra-Vehicular Activity. It's an ideal pick for the first place you should run to when you see the self-destruct mechanism being activated." icon_state = "eva" /obj/structure/sign/command/head name = "\improper DEPARTMENT HEAD" desc = "The office of this department's commanding officer. The first place that any revolutionary will look, so don't hide in here if people start unionizing!" icon_state = "head" /obj/structure/sign/command/vault name = "\improper VAULT" desc = "The station's high-security vault, for storing valuable items, currency, and the station's Nuclear Fission Explosive. Oh and Tom, Tom also lives in there." icon_state = "vault" // MARK: Science /obj/structure/sign/science name = "\improper SCIENCE!" desc = "The science department, supposedly the entire reason that this station exists is because of the research done here." icon_state = "science" /obj/structure/sign/science/chemistry_sci name = "\improper SCIENCE CHEMISTRY" desc = "The dedicated chemistry unit of Science. Because medical can't have all the chemicals to itself!" icon_state = "chemistry_sci" /obj/structure/sign/science/cans_sci name = "\improper GAS CANISTERS" desc = "The various gas canisters used by Toxins to blow stuff up. Most of the gasses in here will never be used for legitimate purposes." icon_state = "cans_sci" /obj/structure/sign/science/data name = "\improper DATA" desc = "The station's research data has to go somewhere, and that somewhere is here. Make sure you back it up, or you'll eventually be in a bad situation." icon_state = "data" /obj/structure/sign/science/genetics name = "\improper GENETICS" desc = "Geneticists and botanists eternally race each other to create as many crimes against God as possible." icon_state = "genetics" /obj/structure/sign/science/research name = "\improper RESEARCH & DEVELOPMENT" desc = "Where new technologies are discovered to benefit the crew. Make sure to give 'em at least 15 minutes before banging on the windows. Maybe help by bringing some materials or funny science gizmos over too." icon_state = "research" /obj/structure/sign/science/robotics name = "\improper ROBOTICS" desc = "Builders and maintainers of robots, cyborgs, and mecha. They can also deck you out with some sick implants too, mostly no questions asked!" icon_state = "robotics" /obj/structure/sign/science/toxins name = "\improper TOXINS" desc = "Where people reserch the scince of blowing stuff up. There's really not much more to say." icon_state = "toxins" /obj/structure/sign/science/xenobio name = "\improper XENOBIOLOGY" desc = "A room that, if functioning properly, should be full of gasping monkeys, pens filled with slimes, and 500 other random creatures just roaming around." icon_state = "xenobio"