USER_VERB(show_cinematic, R_MAINTAINER, "Cinematic", "Shows a cinematic.", VERB_CATEGORY_HIDDEN, cinematic as anything in list("explosion", null)) if(SSticker.current_state < GAME_STATE_PREGAME) return switch(cinematic) if("explosion") var/parameter = input(client, "station_missed = ?", "Enter Parameter", 0) as num var/override switch(parameter) if(1) override = input(client, "mode = ?","Enter Parameter", null) as anything in list("nuclear emergency", "fake", "no override") if(0) override = input(client, "mode = ?","Enter Parameter", null) as anything in list("blob", "nuclear emergency", "AI malfunction", "no override") SSticker.station_explosion_cinematic(parameter, override)