/*Contains: * Prize balls * Prize tickets */ /obj/item/toy/prizeball name = "prize ball" desc = "A toy is a toy, but a prize ball could be anything! It could even be a toy!" icon = 'icons/obj/arcade.dmi' icon_state = "prizeball_1" var/opening = 0 var/possible_contents = list( /obj/effect/spawner/random/toy/carp_plushie, /obj/effect/spawner/random/plushies, /obj/effect/spawner/random/toy/action_figure, /obj/item/toy/eight_ball, /obj/item/stack/tickets, ) /obj/item/toy/prizeball/Initialize(mapload) . = ..() icon_state = pick("prizeball_1","prizeball_2","prizeball_3") /obj/item/toy/prizeball/activate_self(mob/user) if(..() || opening) return opening = 1 playsound(loc, 'sound/items/bubblewrap.ogg', 30, TRUE) icon_state = "prizeconfetti" src.color = pick(GLOB.random_color_list) var/prize_inside = pick(possible_contents) spawn(10) user.unequip(src) if(ispath(prize_inside,/obj/item/stack)) var/amount = pick(5, 10, 15, 25, 50) new prize_inside(user.loc, amount) else new prize_inside(user.loc) qdel(src) /obj/item/toy/prizeball/mech name = "mecha figure capsule" desc = "Contains one collectible mecha figure!" possible_contents = list( /obj/effect/spawner/random/toy/mech_figure, ) /obj/item/toy/prizeball/carp_plushie name = "carp plushie capsule" desc = "Contains one space carp plushie!" possible_contents = list( /obj/effect/spawner/random/toy/carp_plushie, ) /obj/item/toy/prizeball/plushie name = "plushie capsule" desc = "Contains one cuddly plushie!" possible_contents = list( /obj/effect/spawner/random/plushies, ) /obj/item/toy/prizeball/action_figure name = "action figure capsule" desc = "Contains one action figure!" possible_contents = list( /obj/effect/spawner/random/toy/action_figure, ) /obj/item/toy/prizeball/therapy name = "therapy doll capsule" desc = "Contains one squishy therapy doll." possible_contents = list( /obj/effect/spawner/random/toy/therapy_doll, ) /obj/item/stack/tickets name = "prize ticket" desc = "Prize tickets from the arcade. Exchange them for fabulous prizes!" singular_name = "prize ticket" icon = 'icons/obj/arcade.dmi' icon_state = "tickets_1" throw_speed = 1 throw_range = 1 w_class = WEIGHT_CLASS_TINY max_amount = 9999 //Dang that's a lot of tickets /obj/item/stack/tickets/activate_self(mob/user) . = ..() return ITEM_INTERACT_COMPLETE /obj/item/stack/tickets/update_icon_state() switch(get_amount()) if(1 to 3) icon_state = "tickets_1" // One ticket if(4 to 24) icon_state = "tickets_2" // Couple tickets if(25 to 74) icon_state = "tickets_3" // Buncha tickets else icon_state = "tickets_4" // Ticket snake