GLOBAL_LIST_INIT(severity_to_string, alist(EVENT_LEVEL_MUNDANE = "Mundane", EVENT_LEVEL_MODERATE = "Moderate", EVENT_LEVEL_MAJOR = "Major", EVENT_LEVEL_DISASTER = "Disaster")) GLOBAL_LIST_EMPTY(event_last_fired) /datum/event_container var/severity = -1 var/delayed = 0 var/delay_modifier = 1 var/next_event_time = 0 var/list/available_events var/list/last_event_time = list() var/datum/event_meta/next_event = null var/last_world_time = 0 /// Records the initial amount of events in the available event list var/initial_event_count = 0 /datum/event_container/New() . = ..() initial_event_count = length(available_events) /datum/event_container/process() if(!next_event_time) set_event_delay() if(delayed) next_event_time += (world.time - last_world_time) else if(world.time > next_event_time) if(GLOB.configuration.event.enable_random_events) start_event() last_world_time = world.time /datum/event_container/proc/start_event() if(!next_event) // If non-one has explicitly set an event, randomly pick one next_event = acquire_event() // Has an event been acquired? if(next_event) // Set when the event of this type was last fired, and prepare the next event start last_event_time[next_event] = world.time set_event_delay() next_event.enabled = !next_event.one_shot // This event will no longer be available in the random rotation if one shot new next_event.skeleton.type(next_event, _severity = next_event.skeleton.severity) // Events are added and removed from the processing queue in their New/kill procs log_debug("Starting event '[next_event.skeleton.name]' of severity [GLOB.severity_to_string[severity]].") SSblackbox.record_feedback("nested tally", "events", 1, list(GLOB.severity_to_string[severity], next_event.skeleton.name)) GLOB.event_last_fired[next_event] = world.time var/datum/event_meta/meta = next_event next_event = null // When set to null, a random event will be selected next time // Used for checks about the event we just ran return meta else // If not, wait for one minute, instead of one tick, before checking again. next_event_time += (60 * 10) /datum/event_container/proc/acquire_event() if(length(available_events) == 0) return // A list of the net available resources of each department depending on staffing and active threats/events var/list/total_resources = get_total_resources() var/list/possible_events = list() for(var/datum/event_meta/EM in available_events) var/event_weight = EM.get_weight(total_resources) // We use the amount of non disabled events to adjust the value of Nothing, so we count 0 weight events if(EM.enabled && EM.first_run_time < world.time - SSticker.time_game_started) possible_events[EM] = max(event_weight, 0) // For events like nothing we want to have their weight adjusted depending on how many events are left of the original list if(EM.skeleton.is_relative()) possible_events[EM] *= (length(available_events) / initial_event_count) for(var/datum/event_meta/event_meta in last_event_time) if(!event_meta.skeleton) continue if(event_meta.skeleton.has_cooldown() && possible_events[event_meta]) var/time_passed = world.time - GLOB.event_last_fired[event_meta] var/cooldown = GLOB.configuration.event.expected_round_length / 2 var/weight_modifier = 1 - max(0, 0.5 * ((cooldown - time_passed) / cooldown)) // Events that just ran have their base weight reduced by half, tapering to no reduction over half an hour var/new_weight = max(possible_events[event_meta] * weight_modifier, 0) if(new_weight) possible_events[event_meta] = new_weight if(length(possible_events) == 0) return null // Select an event and remove it from the pool of available events var/picked_event = pickweight(possible_events) available_events -= picked_event return picked_event /datum/event_container/proc/get_playercount_modifier() switch(length(GLOB.player_list)) if(0 to 10) return 1.1 if(11 to 15) return 1.05 if(16 to 25) return 1 if(26 to 35) return 0.95 if(36 to 50) return 0.9 if(50 to 80) return 0.85 if(80 to 10000) return 0.8 /datum/event_container/proc/set_event_delay() // If the next event time has not yet been set and we have a custom first time start if(next_event_time == 0 && GLOB.configuration.event.first_run_times[severity]) var/lower = GLOB.configuration.event.first_run_times[severity]["lower"] var/upper = GLOB.configuration.event.first_run_times[severity]["upper"] var/event_delay = rand(lower, upper) next_event_time = world.time + event_delay // Otherwise, follow the standard setup process else var/event_delay = calculate_event_delay() next_event_time = world.time + event_delay log_debug("Next event of severity [GLOB.severity_to_string[severity]] in [(next_event_time - world.time)/600] minutes.") /datum/event_container/proc/calculate_event_delay() return rand(GLOB.configuration.event.delay_lower_bound[severity], GLOB.configuration.event.delay_upper_bound[severity]) * delay_modifier * get_playercount_modifier() /datum/event_container/proc/SelectEvent() var/datum/event_meta/EM = input("Select an event to queue up.", "Event Selection", null) as null|anything in available_events if(!EM) return if(next_event) available_events += next_event available_events -= EM next_event = EM return EM /datum/event_container/mundane severity = EVENT_LEVEL_MUNDANE available_events = list( // Severity level, event name, event type, base weight, role weights, one shot, min weight, max weight. Last two only used if set. new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/nothing, 252), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/pda_spam, 9), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/economic_event, 7), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/trivial_news, 7), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/mundane_news, 7), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/infestation, 11), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/sentience, 15), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/wallrot, 10), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/wallrot/fungus, 10), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/carp_migration/koi, 12), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/camera_failure, 12), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/fake_virus, 12), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/bureaucratic_error, 12, TRUE), new /datum/event_meta(EVENT_LEVEL_MUNDANE, /datum/event/disease_outbreak, 12, TRUE) ) /datum/event_container/moderate severity = EVENT_LEVEL_MODERATE available_events = list( new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/nothing, 800), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/falsealarm, 20), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/spontaneous_appendicitis, 5, TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/carp_migration, 10, , TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/rogue_drone, 7), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/spacevine, 15), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/meteor_wave, 8, _first_run_time = 40 MINUTES), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/solar_flare, 12), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/dust/meaty, 8, _first_run_time = 40 MINUTES), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/communications_blackout, 10), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/prison_break, 7), //new /datum/event_meta(EVENT_LEVEL_MODERATE, "Virology Breach", /datum/event/prison_break/virology, 0, list(ASSIGNMENT_MEDICAL = 100)), //new /datum/event_meta(EVENT_LEVEL_MODERATE, "Xenobiology Breach", /datum/event/prison_break/xenobiology, 0, list(ASSIGNMENT_SCIENCE = 100)), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/apc_short, 12), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/grid_check, 12), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/electrical_storm, 12), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/radiation_storm, 10, TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/spider_infestation, 10, TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/ion_storm, 10), // NON-BAY EVENTS new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/mass_hallucination, 10), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/brand_intelligence, 5, TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/tear, 15), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/tear/honk, 10), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/vent_clog, 12), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/disposals_clog, 12), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/wormholes, 15), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_pyro, 7), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_cryo, 7), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_vortex, 7), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_bluespace, 7), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_flux, 7), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomaly/anomaly_grav, 7), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/swarmers, 15), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/disease_outbreak, 15, TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/door_runtime, 10, TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/tourist_arrivals, 40, TRUE, _first_run_time = 35 MINUTES), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/shuttle_loan, 50, is_one_shot = TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/anomalous_particulate_event, 60, is_one_shot = TRUE), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/market_crash, 20), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/cargo_pods, 50), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/spawn_floor_cluwne, 3), new /datum/event_meta(EVENT_LEVEL_MODERATE, /datum/event/spawn_irradiated_mouse, 20), ) /datum/event_container/major severity = EVENT_LEVEL_MAJOR available_events = list( new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/nothing, 275), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/carp_migration, 13, TRUE), //new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/prison_break/station, 10), //new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/apc_overload, 11), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/meteor_wave, 9, TRUE, _first_run_time = 40 MINUTES), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/abductor, 12, TRUE), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/traders, 13, is_one_shot = TRUE, _first_run_time = 35 MINUTES), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_slaughter, 8, is_one_shot = TRUE), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_slaughter/shadow, 8, is_one_shot = TRUE), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/immovable_rod, 9, TRUE, _first_run_time = 40 MINUTES), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/demon_incursion, 10, TRUE, _first_run_time = 35 MINUTES), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/disease_outbreak, 8, TRUE), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/revenant, 9), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/space_ninja, 9), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/wizard_adept, 5), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_morph, 16, is_one_shot = TRUE), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_uplifted_primitive, 16, is_one_shot = TRUE), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/aurora_caelus, 5, is_one_shot = TRUE), new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/carp_migration/whale, 10, is_one_shot = TRUE), //new /datum/event_meta(EVENT_LEVEL_MAJOR, /datum/event/spawn_pulsedemon, 20, is_one_shot = TRUE) ) // The weights here are set up to roll an event about 1 in 3 rounds, assuming you roll as much as possible /datum/event_container/disaster severity = EVENT_LEVEL_DISASTER available_events = list( new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/nothing, 5730), new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/blob, 100, TRUE), new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/flockmind, 100, TRUE), new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/alien_infestation, 100, TRUE), new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/spider_terror, 100, TRUE), new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/spider_terror/prince, 0, TRUE), new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/spider_terror/white, 0, TRUE), new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/spider_terror/princess, 0, TRUE), new /datum/event_meta(EVENT_LEVEL_DISASTER, /datum/event/spider_terror/queen, 0, TRUE), ) var/activation_counter = 0 var/event_rolls = 0 /datum/event_container/disaster/get_playercount_modifier() return 1 /datum/event_container/disaster/acquire_event() // We should only be getting one none nothing disaster roll per round, and doing it this way leaves more room for admins to play around with it. if(activation_counter > 0) for(var/datum/event_meta/meta in available_events) if(istype(meta.skeleton, /datum/event/nothing)) return meta event_rolls++ . = ..() /datum/event_container/disaster/start_event() . = ..() var/datum/event_meta/meta = . if(!istype(meta.skeleton, /datum/event/nothing)) activation_counter++ /datum/event_container/disaster/calculate_event_delay() . = ..() if(world.time - SSticker.time_game_started + . <= 120 MINUTES && world.time - SSticker.time_game_started + . >= 95 MINUTES) . += 30 MINUTES return