/obj/item/grenade/plastic/miningcharge name = "industrial mining charge" desc = "Used to make big holes in rocks. Only works on rocks!" icon = 'icons/obj/mining.dmi' icon_state = "mining-charge-2" inhand_icon_state = "charge_indust" det_time = 5 origin_tech = "materials=1" notify_admins = FALSE // no need to make adminlogs on lavaland, while they are "safe" to use /// When TRUE, charges won't detonate on it's own. Used for mining detonator var/timer_off = FALSE var/installed = FALSE var/smoke_amount = 3 /// list of sizes for explosion. Third number is used for actual rock explosion size, second number is radius for Weaken() effects, first is used for hacked charges var/boom_sizes = list(2, 3, 5) var/hacked = FALSE /obj/item/grenade/plastic/miningcharge/Initialize(mapload) . = ..() image_overlay = mutable_appearance(icon, "[icon_state]_active", ON_EDGED_TURF_LAYER) /obj/item/grenade/plastic/miningcharge/examine(mob/user) . = ..() if(hacked) . += SPAN_WARNING("Its wiring is haphazardly changed.") if(timer_off) . += SPAN_NOTICE("The mining charge is connected to a detonator.") /obj/item/grenade/plastic/miningcharge/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(!ismineralturf(target) && !hacked) return ITEM_INTERACT_COMPLETE if(is_ancient_rock(target) && !hacked) to_chat(user, SPAN_WARNING("This rock appears to be resistant to all mining tools except pickaxes!")) return ITEM_INTERACT_COMPLETE // Override original proc for plastic explosives. if(!timer_off) return ..() if(iscarbon(target)) return ITEM_INTERACT_COMPLETE to_chat(user, SPAN_NOTICE("You start planting [src].")) if(!do_after(user, (2.5 SECONDS) * toolspeed, target = target)) return ITEM_INTERACT_COMPLETE if(!user.unequip(src)) to_chat(user, SPAN_DANGER("[src] is stuck to your hand!")) return ITEM_INTERACT_COMPLETE forceMove(target) if(hacked) message_admins("[ADMIN_LOOKUPFLW(user)] planted [name] on [target.name] at [ADMIN_COORDJMP(target)]") log_game("planted [name] on [target.name] at [COORD(target)]", user) installed = TRUE target.overlays += image_overlay return ITEM_INTERACT_COMPLETE /obj/item/grenade/plastic/miningcharge/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(!istype(used, /obj/item/detonator)) return NONE var/obj/item/detonator/detonator = used if((src in detonator.bombs) || timer_off) to_chat(user, SPAN_WARNING("[src] was already synchronized to a existing detonator!")) return ITEM_INTERACT_COMPLETE detonator.bombs += src timer_off = TRUE to_chat(user, SPAN_NOTICE("You synchronize [src] to [used].")) playsound(src, 'sound/machines/twobeep.ogg', 50) detonator.update_icon() return ITEM_INTERACT_COMPLETE /obj/item/grenade/plastic/miningcharge/proc/detonate() addtimer(CALLBACK(src, PROC_REF(prime)), 3 SECONDS) /obj/item/grenade/plastic/miningcharge/prime() if(hacked) //try not to blow your fingers off explode() return var/turf/simulated/mineral/location = get_turf(target_atom) var/datum/effect_system/smoke_spread/S = new S.set_up(smoke_amount, 0, location, null) S.start() for(var/turf/simulated/mineral/rock in circlerangeturfs(location, boom_sizes[3])) var/distance = get_dist_euclidian(location, rock) if(distance <= boom_sizes[3]) if(rock.ore) rock.ore.drop_max += 3 // if rock is going to get drilled, add bonus mineral amount rock.ore.drop_min += 3 rock.gets_drilled(triggered_by_explosion = TRUE) for(var/mob/living/carbon/C in circlerange(location, boom_sizes[3])) var/distance = get_dist_euclidian(location, C) C.flash_eyes() C.Weaken((boom_sizes[2] - distance) * 1 SECONDS) //1 second for how close you are to center if you're in range C.AdjustDeaf((boom_sizes[3] - distance) * 5 SECONDS) //guaranteed deafness var/obj/item/organ/internal/ears/ears = C.get_int_organ(/obj/item/organ/internal/ears) if(istype(ears) && C.check_ear_prot() < HEARING_PROTECTION_MINOR) //headsets should be enough to avoid taking damage ears.receive_damage((boom_sizes[3] - distance) * 2) //something like that i guess. Mega charge makes 12 damage to ears if nearby to_chat(C, SPAN_USERDANGER("You are knocked down by the power of the mining charge!")) qdel(src) /obj/item/grenade/plastic/miningcharge/proc/explode() var/turf/location if(target_atom) if(!QDELETED(target_atom)) if(isturf(target_atom)) location = get_turf(target_atom) else location = get_atom_on_turf(target_atom) target_atom.overlays -= image_overlay else location = get_atom_on_turf(src) if(location) explosion(location, boom_sizes[1], boom_sizes[2], boom_sizes[3], cause = name) location.ex_act(EXPLODE_HEAVY, target_atom) qdel(src) /obj/item/grenade/plastic/miningcharge/proc/override_safety() hacked = TRUE notify_admins = TRUE boom_sizes[1] = round(boom_sizes[1] / 3) //lesser - 0, normal - 0, mega - 1; c4 - 0 boom_sizes[2] = round(boom_sizes[2] / 3) //lesser - 0, normal - 1, mega - 2; c4 - 0 boom_sizes[3] = round(boom_sizes[3] / 1.5) //lesser - 2, normal - 3, mega - 5; c4 - 3 /// Overriding to avoid the chargers from exploding because of received damage /obj/item/grenade/plastic/miningcharge/deconstruct(disassembled = TRUE) if(!QDELETED(src)) qdel(src) /obj/item/grenade/plastic/miningcharge/lesser name = "mining charge" desc = "A mining charge. This one seems less powerful than industrial. Only works on rocks!" icon_state = "mining-charge-1" inhand_icon_state = "charge_lesser" smoke_amount = 1 boom_sizes = list(1, 2, 3) /obj/item/grenade/plastic/miningcharge/mega name = "experimental mining charge" desc = "A mining charge. This one seems much more powerful than normal!" icon_state = "mining-charge-3" inhand_icon_state = "charge_mega" smoke_amount = 5 boom_sizes = list(4, 6, 8) materials = list(MAT_METAL = 4000, MAT_PLASMA = 6000, MAT_URANIUM = 1000) /obj/item/storage/backpack/duffel/miningcharges/populate_contents() for(var/i in 1 to 5) new /obj/item/grenade/plastic/miningcharge/lesser(src) for(var/i in 1 to 3) new /obj/item/grenade/plastic/miningcharge(src) new /obj/item/detonator(src) //MINING CHARGE HACKER /obj/item/t_scanner/adv_mining_scanner/syndicate var/charges = 6 /obj/item/t_scanner/adv_mining_scanner/syndicate/examine(mob/user) . = ..() . += SPAN_NOTICE("This scanner has an extra port for overriding mining charge safeties.") /obj/item/t_scanner/adv_mining_scanner/syndicate/afterattack__legacy__attackchain(atom/target, mob/user, proximity_flag, click_parameters) if(!istype(target, /obj/item/grenade/plastic/miningcharge)) return var/obj/item/grenade/plastic/miningcharge/charge = target if(charge.hacked) to_chat(user, SPAN_NOTICE("[src] is already overridden!")) return if(charges <= 0) to_chat(user, SPAN_NOTICE("Its overriding function is depleted.")) return charge.override_safety() visible_message(SPAN_WARNING("Sparks fly out of [src]!")) playsound(src, "sparks", 50, TRUE) charges-- if(charges <= 0) to_chat(user, SPAN_WARNING("[src]'s internal battery for overriding mining charges has run dry!")) // MINING CHARGES DETONATOR /obj/item/detonator name = "mining charge detonator" desc = "A specialized mining device designed for controlled demolition operations using mining explosives." w_class = WEIGHT_CLASS_SMALL icon = 'icons/obj/mining.dmi' icon_state = "Detonator-0" /// list of all bombs connected to a detonator for a moment var/list/bombs = list() /obj/item/detonator/examine(mob/user) . = ..() if(length(bombs)) . += SPAN_NOTICE("List of synched bombs:") for(var/obj/item/grenade/plastic/miningcharge/charge in bombs) . += SPAN_NOTICE("[bicon(charge)] [charge]. Current status: [charge.installed ? "ready to detonate" : "ready to deploy"].") /obj/item/detonator/update_icon() . = ..() if(length(bombs)) icon_state = "Detonator-1" else icon_state = initial(icon_state) /obj/item/detonator/attack_self__legacy__attackchain(mob/user) playsound(src, 'sound/items/detonator.ogg', 40) if(length(bombs)) to_chat(user, SPAN_NOTICE("Activating explosives...")) for(var/obj/item/grenade/plastic/miningcharge/charge in bombs) if(QDELETED(charge)) bombs -= charge update_icon() //if the last bomb was qdeleted, detonator icon should change after activating continue if(charge.installed) bombs -= charge charge.detonate() update_icon() else to_chat(user, SPAN_WARNING("There are no charges linked to a detonator!")) return ..()