/**********************Mineral stacking unit console**************************/ /obj/machinery/mineral/stacking_unit_console name = "stacking machine console" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" desc = "Controls a stacking machine... in theory." anchored = TRUE var/obj/machinery/mineral/stacking_machine/machine /obj/machinery/mineral/stacking_unit_console/Initialize(mapload) . = ..() for(var/obj/machinery/mineral/stacking_machine/found_machine in range(1, src)) machine = found_machine machine.console = src return CRASH("[src] failed to link to a stacking machine!") /obj/machinery/mineral/stacking_unit_console/Destroy() if(machine) machine.console = null machine = null return ..() /obj/machinery/mineral/stacking_unit_console/attack_hand(mob/user) var/obj/item/stack/sheet/s var/dat if(!machine) return dat += "Stacking unit console

" for(var/O in machine.stack_list) s = machine.stack_list[O] if(s.amount > 0) dat += "[capitalize(s.name)]: [s.amount] Release
" dat += "
Stacking: [machine.stack_amt]

" user << browse("[dat]", "window=console_stacking_machine") /obj/machinery/mineral/stacking_unit_console/Topic(href, href_list) if(..()) return usr.set_machine(src) add_fingerprint(usr) if(href_list["release"]) if(!(text2path(href_list["release"]) in machine.stack_list)) return //someone tried to spawn materials by spoofing hrefs var/obj/item/stack/sheet/inp = machine.stack_list[text2path(href_list["release"])] var/obj/item/stack/sheet/out = new inp.type() out.amount = inp.amount inp.amount = 0 machine.unload_mineral(out) updateUsrDialog() /**********************Mineral stacking unit**************************/ /obj/machinery/mineral/stacking_machine name = "stacking machine" icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "stacker" desc = "A machine that automatically stacks acquired materials. Controlled by a nearby console." density = TRUE anchored = TRUE var/obj/machinery/mineral/stacking_unit_console/console var/list/stack_list = list() //Key: Type. Value: Instance of type. var/stack_amt = 50 //ammount to stack before releassing input_dir = EAST output_dir = WEST speed_process = TRUE /obj/machinery/mineral/stacking_machine/Destroy() QDEL_LIST_CONTENTS(stack_list) if(console) console.machine = null console = null return ..() /obj/machinery/mineral/stacking_machine/process() var/turf/T = get_step(src, input_dir) if(T) for(var/obj/item/stack/sheet/S in T) process_sheet(S) CHECK_TICK /obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/inp) if(!(inp.type in stack_list)) //It's the first of this sheet added var/obj/item/stack/sheet/s = new inp.type(src,0) s.amount = 0 stack_list[inp.type] = s var/obj/item/stack/sheet/storage = stack_list[inp.type] storage.amount += inp.amount //Stack the sheets inp.loc = null //Let the old sheet garbage collect while(storage.amount > stack_amt) //Get rid of excessive stackage var/obj/item/stack/sheet/out = new inp.type() out.amount = stack_amt unload_mineral(out) storage.amount -= stack_amt