// Penguins /mob/living/basic/pet/penguin name = "penguin" real_name = "penguin" response_help_continuous = "pets" response_help_simple = "pet" response_disarm_continuous = "bops" response_disarm_simple = "bop" response_harm_continuous = "kicks" response_harm_simple = "kick" speak_emote = list("squawks", "gakkers") faction = list("penguin") ai_controller = /datum/ai_controller/basic_controller/penguin see_in_dark = 5 icon = 'icons/mob/penguins.dmi' step_type = FOOTSTEP_MOB_BAREFOOT /mob/living/basic/pet/penguin/Initialize(mapload) . = ..() AddElement(/datum/element/wears_collar) AddElement(/datum/element/waddling) /mob/living/basic/pet/penguin/emperor name = "Emperor penguin" desc = "Emperor of all he surveys." icon_state = "penguin" icon_living = "penguin" icon_dead = "penguin_dead" butcher_results = list() gold_core_spawnable = FRIENDLY_SPAWN /mob/living/basic/pet/penguin/eldrich name = "Albino penguin" desc = "Found in the depths of mountains." response_help_continuous = "taps" response_help_simple = "tap" response_disarm_continuous = "pokes" response_disarm_simple = "poke" response_harm_continuous = "flails at" response_harm_simple = "flail at" icon_state = "penguin_elder" icon_living = "penguin_elder" icon_dead = "penguin_dead" faction = list("penguin", "cult") /mob/living/basic/pet/penguin/emperor/shamebrero name = "Shamebrero penguin" desc = "Shameful of all he surveys." icon_state = "penguin_shamebrero" icon_living = "penguin_shamebrero" gold_core_spawnable = NO_SPAWN /mob/living/basic/pet/penguin/baby name = "Penguin chick" desc = "Can't fly and can barely waddles, but the prince of all chicks." icon_state = "penguin_baby" icon_living = "penguin_baby" icon_dead = "penguin_baby_dead" density = FALSE pass_flags = PASSMOB /datum/ai_controller/basic_controller/penguin blackboard = list( BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, ) ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED ai_movement = /datum/ai_movement/basic_avoidance idle_behavior = /datum/idle_behavior/idle_random_walk planning_subtrees = list( /datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee, /datum/ai_planning_subtree/flee_target, /datum/ai_planning_subtree/random_speech/penguin, ) /datum/ai_planning_subtree/random_speech/penguin speech_chance = 5 speak = list("Gah Gah!", "NOOT NOOT!", "NOOT!", "Noot", "noot", "Prah!", "Grah!") emote_hear = list("squawks", "gakkers") emote_see = list("shakes its beak.", "flaps it's wings.", "preens itself.") /datum/ai_controller/basic_controller/penguin/eldrich planning_subtrees = list( /datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee, /datum/ai_planning_subtree/flee_target, /datum/ai_planning_subtree/random_speech/penguin/eldrich, ) /datum/ai_planning_subtree/random_speech/penguin/eldrich speak = list("Gah Gah!", "Tekeli-li! Tekeli-li!", "Tekeli-li!", "Teke", "li")