/* Filing cabinets! * Contains: * Filing Cabinets * Security Record Cabinets * Medical Record Cabinets */ /* * Filing Cabinets */ /obj/structure/filingcabinet name = "filing cabinet" desc = "A large cabinet with drawers for holding only the finest papers, photos, and folders." icon = 'icons/obj/bureaucracy.dmi' icon_state = "filingcabinet" density = TRUE anchored = TRUE var/static/list/accepted_items = list( /obj/item/paper, /obj/item/folder, /obj/item/photo, /obj/item/paper_bundle, /obj/item/documents ) /obj/structure/filingcabinet/chestdrawer name = "chest drawer" icon_state = "chestdrawer" /obj/structure/filingcabinet/chestdrawer/autopsy name = "autopsy reports drawer" desc = "A large drawer for holding autopsy reports." /// not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete /obj/structure/filingcabinet/filingcabinet icon_state = "tallcabinet" /obj/structure/filingcabinet/Initialize(mapload) . = ..() for(var/obj/item/I in loc) if(istype(I, /obj/item/paper) || istype(I, /obj/item/folder) || istype(I, /obj/item/photo)) I.loc = src /obj/structure/filingcabinet/item_interaction(mob/living/user, obj/item/O, list/modifiers) if(insert(O, user)) return ITEM_INTERACT_COMPLETE if(user.a_intent != INTENT_HARM) to_chat(user, SPAN_WARNING("You can't put [O.name] in [src]!")) return ITEM_INTERACT_COMPLETE return ..() /obj/structure/filingcabinet/wrench_act(mob/living/user, obj/item/I) . = TRUE default_unfasten_wrench(user, I) /obj/structure/filingcabinet/deconstruct(disassembled = TRUE) if(!(flags & NODECONSTRUCT)) new /obj/item/stack/sheet/metal(loc, 2) for(var/obj/item/I in src) I.forceMove(loc) qdel(src) /obj/structure/filingcabinet/attack_hand(mob/user) ui_interact(user) /obj/structure/filingcabinet/attack_tk(mob/user) if(anchored) attack_self_tk(user) else ..() /obj/structure/filingcabinet/attack_self_tk(mob/user) if(length(contents)) if(prob(40 + (length(contents) * 5))) var/obj/item/I = pick(contents) I.loc = loc if(prob(25)) step_rand(I) SStgui.update_uis(src) to_chat(user, SPAN_NOTICE("You pull \a [I] out of [src] at random.")) return to_chat(user, SPAN_NOTICE("You find nothing in [src].")) /obj/structure/filingcabinet/ui_state(mob/user) return GLOB.default_state /obj/structure/filingcabinet/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "FilingCabinet", name) ui.open() /obj/structure/filingcabinet/ui_data(mob/user) var/list/data = list() data["contents"] = null var/list/items = list() var/index = 1 for(var/obj/item/P in contents) items.Add(list(list("display_name" = capitalize(P.name), "index" = index))) index++ if(length(items)) data["contents"] = items return data /obj/structure/filingcabinet/ui_act(action, params, datum/tgui/ui) if(..()) return . = TRUE add_fingerprint(usr) switch(action) if("retrieve") var/index = text2num(params["index"]) if(!ISINDEXSAFE(contents, index)) return FALSE retrieve(contents[index], ui.user) /obj/structure/filingcabinet/proc/insert(obj/item/O, mob/user) if(!is_type_in_list(O, accepted_items)) return if(!user.unequip(O)) return to_chat(user, SPAN_NOTICE("You put [O.name] in [src].")) O.loc = src SStgui.update_uis(src) icon_state = "[initial(icon_state)]-open" sleep(5) icon_state = initial(icon_state) return TRUE /obj/structure/filingcabinet/proc/retrieve(obj/item/O, mob/user) if(!(istype(O) && (O.loc == src) && Adjacent(user))) return if(!user.put_in_hands(O)) O.forceMove(loc) icon_state = "[initial(icon_state)]-open" sleep(5) icon_state = initial(icon_state) /* * Security Record Cabinets */ /obj/structure/filingcabinet/security var/populated = FALSE /obj/structure/filingcabinet/security/proc/populate() if(!populated) for(var/datum/data/record/G in GLOB.data_core.general) var/datum/data/record/S for(var/datum/data/record/R in GLOB.data_core.security) if(R.fields["name"] == G.fields["name"] || R.fields["id"] == G.fields["id"]) S = R break var/obj/item/paper/P = new /obj/item/paper(src) P.info = "