#define LABEL_MODE_OFF 0 #define LABEL_MODE_NORMAL 1 #define LABEL_MODE_GOAL 2 /obj/item/hand_labeler name = "hand labeler" desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use." icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler0" materials = list(MAT_METAL = 150, MAT_GLASS = 150) var/label = null var/labels_left = 30 var/mode = LABEL_MODE_OFF new_attack_chain = TRUE /obj/item/hand_labeler/examine(mob/user) . = ..() . += SPAN_NOTICE("There [labels_left == 1 ? "is" : "are"] [labels_left] label\s remaining.") if(label) . += SPAN_NOTICE("The label is currently set to \"[label]\".") /obj/item/hand_labeler/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(iseffect(target)) to_chat(user, SPAN_WARNING("\The [target] doesn't seem solid enough to label!")) return ITEM_INTERACT_COMPLETE if(!mode == LABEL_MODE_OFF) apply_label(target, user) return ITEM_INTERACT_COMPLETE if(remove_label(target, user)) return ITEM_INTERACT_COMPLETE /obj/item/hand_labeler/proc/remove_label(atom/target, mob/living/user) if(SEND_SIGNAL(target, COMSIG_LABEL_REMOVE)) // sends a signal to label.dm playsound(target, 'sound/items/poster_ripped.ogg', 20, TRUE) to_chat(user, SPAN_WARNING("You remove the label from [target].")) return TRUE /obj/item/hand_labeler/proc/apply_label(atom/target, mob/living/user) if(!labels_left) to_chat(user, SPAN_WARNING("No labels left!")) return if(!label || !length(label)) to_chat(user, SPAN_WARNING("No text set!")) return if(ismob(target)) to_chat(user, SPAN_WARNING("You can't label creatures!")) // use a collar return if(mode == LABEL_MODE_GOAL) if(isturf(target)) to_chat(user, SPAN_WARNING("You can't just claim a bit of [target] as yours!")) return user.visible_message(SPAN_NOTICE("[user] labels [target] as part of a secondary goal for [label]."), \ SPAN_NOTICE("You label [target] as part of a secondary goal for [label].")) target.AddComponent(/datum/component/label/goal, label) return if(length(target.name) + length(label) > 64) to_chat(user, SPAN_WARNING("Label too big!")) return user.visible_message(SPAN_NOTICE("[user] labels [target] as [label]."), \ SPAN_NOTICE("You label [target] as [label].")) investigate_log("[key_name(user)] ([ADMIN_FLW(user,"FLW")]) labelled \"[target]\" ([ADMIN_VV(target, "VV")]) with \"[label]\" at [COORD(target.loc)] [ADMIN_JMP(target)].", INVESTIGATE_RENAME) // Investigate goes BEFORE rename so the original name is preserved in the log target.AddComponent(/datum/component/label, label) playsound(target, 'sound/items/handling/component_pickup.ogg', 20, TRUE) labels_left-- /obj/item/hand_labeler/activate_self(mob/user) if(..()) return // off -> normal // normal or goal -> off mode = !mode icon_state = "labeler[mode]" if(mode) to_chat(user, SPAN_NOTICE("You turn on \the [src].")) //Now let them chose the text. var/str = reject_bad_text(tgui_input_text(user,"Label text?", "Set label")) if(!str || !length(str)) to_chat(user, SPAN_NOTICE("Invalid text.")) return label = str to_chat(user, SPAN_NOTICE("You set the text to '[str]'.")) else to_chat(user, SPAN_NOTICE("You turn off \the [src].")) /obj/item/hand_labeler/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(..()) return ITEM_INTERACT_COMPLETE if(istype(used, /obj/item/hand_labeler_refill)) to_chat(user, SPAN_NOTICE("You insert [used] into [src].")) user.drop_item() qdel(used) labels_left = initial(labels_left) //Yes, it's capped at its initial value return ITEM_INTERACT_COMPLETE else if(istype(used, /obj/item/card/id)) var/obj/item/card/id/id = used if(istype(id, /obj/item/card/id/guest) || !id.registered_name) to_chat(user, SPAN_WARNING("Invalid ID card.")) return ITEM_INTERACT_COMPLETE else label = id.registered_name mode = LABEL_MODE_GOAL to_chat(user, SPAN_NOTICE("You configure the hand labeler with [used].")) icon_state = "labeler1" return ITEM_INTERACT_COMPLETE /obj/item/hand_labeler_refill name = "hand labeler paper roll" desc = "A roll of paper. Use it on a hand labeler to refill it." icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler_refill" inhand_icon_state = "electropack" w_class = WEIGHT_CLASS_TINY #undef LABEL_MODE_OFF #undef LABEL_MODE_NORMAL #undef LABEL_MODE_GOAL