/// Exterior lights use the powernet of the wall they're installed on, /// not the tile they're placed on. This allows them to be in a different /// area than the area that powers them, making it possible to have a light /// "outside" a structure that shares its power state. /obj/machinery/light/exterior /obj/machinery/light/exterior/Initialize(mapload) . = ..() reregister_machine() /obj/machinery/light/exterior/reregister_machine() var/turf/mounted = get_step(src, dir) var/area/machine_area = get_area(mounted) if(machine_powernet?.powernet_area != machine_area) if(machine_area) var/old_power_mode = power_state change_power_mode(NO_POWER_USE) // Take away our current power from the old network machine_powernet?.unregister_machine(src) machine_powernet = machine_area.powernet machine_powernet.register_machine(src) change_power_mode(old_power_mode) // add it to the new network /obj/machinery/light/exterior/power_change() var/turf/mounted = get_step(src, dir) var/area/machine_area = get_area(mounted) if(machine_area) seton(machine_area.lightswitch && machine_area.powernet.has_power(PW_CHANNEL_LIGHTING)) /obj/machinery/light/exterior/outdoors brightness_color = "#facd7f" nightshift_light_color = "#facd7f" /obj/machinery/light/exterior/warning brightness_color = COLOR_RED_LIGHT nightshift_light_color = COLOR_RED_LIGHT