/datum/game_test/room_test/attack_chain_stunbaton/Run() var/datum/test_puppeteer/player = new(src) var/datum/test_puppeteer/target = player.spawn_puppet_nearby() player.spawn_obj_in_hand(/obj/item/melee/baton/loaded) // Prod with inactive baton. player.set_intent("help") player.click_on(target) TEST_ASSERT_EQUAL(FALSE, target.puppet.getStaminaLoss(), "Inactive baton delt stamina damage.") TEST_ASSERT_EQUAL(target.puppet.health, target.puppet.getMaxHealth(), "Inactive help intent baton did damage.") // Prod with active baton. player.use_item_in_hand() player.click_on(target) TEST_ASSERT_NOTEQUAL(FALSE, target.puppet.getStaminaLoss(), "Active help baton did not deal stamina damage.") TEST_ASSERT_EQUAL(target.puppet.health, target.puppet.getMaxHealth(), "Active help intent baton did damage.") target.rejuvenate() sleep(4 SECONDS) // Baton cooldown + anti baton timer. // Police brutality with active baton. player.set_intent("harm") player.click_on(target) TEST_ASSERT_NOTEQUAL(FALSE, target.puppet.getStaminaLoss(), "Active harm baton did not deal stamina damage.") TEST_ASSERT_NOTEQUAL(target.puppet.health, target.puppet.getMaxHealth(), "harm baton did no damage.")