/datum/cooking/recipe/test_soylent container_type = /obj/item/reagent_containers/cooking/pot product_type = /obj/item/food/soylentgreen steps = list( PCWJ_ADD_ITEM(/obj/item/food/meat/human), PCWJ_ADD_ITEM(/obj/item/food/meat/human), PCWJ_ADD_REAGENT("water", 10), PCWJ_USE_STOVE(J_MED, 1 SECONDS), ) appear_in_default_catalog = FALSE /datum/game_test/room_test/cooking/Run() var/datum/test_puppeteer/player = new(src) player.puppet.name = "Player" // Burger var/obj/structure/table/table = player.spawn_obj_nearby(__IMPLIED_TYPE__, SOUTH) var/obj/item/reagent_containers/cooking/board/board = player.spawn_obj_nearby(__IMPLIED_TYPE__, SOUTH) player.spawn_obj_in_hand(/obj/item/food/bun) player.click_on(board) TEST_ASSERT_LAST_CHATLOG(player, "You add the bun") player.spawn_obj_in_hand(/obj/item/food/meat/patty) player.click_on(board) TEST_ASSERT_LAST_CHATLOG(player, "You add the patty") player.spawn_obj_in_hand(/obj/item/food/grown/lettuce) player.click_on(board) TEST_ASSERT_LAST_CHATLOG(player, "You finish cooking with the cutting board") player.alt_click_on(board) TEST_ASSERT(locate(/obj/item/food/burger) in get_turf(board), "could not find completed burger") // Soylent var/obj/machinery/cooking/stovetop/stove = player.spawn_obj_nearby(__IMPLIED_TYPE__, EAST) var/obj/item/reagent_containers/cooking/pot/pot = player.spawn_obj_in_hand(__IMPLIED_TYPE__) player.click_on(table) var/obj/item/food/meat/human/meat = player.spawn_obj_in_hand(__IMPLIED_TYPE__) player.click_on(pot) TEST_ASSERT_LAST_CHATLOG(player, "You add [meat]") player.spawn_obj_in_hand(/obj/item/food/meat/human) player.click_on(pot) var/obj/item/reagent_containers/glass/beaker/beaker = player.spawn_obj_in_hand(__IMPLIED_TYPE__) beaker.reagents.add_reagent("water", 10) player.click_on(pot) player.put_away(beaker) player.click_on(pot) player.click_on(stove, "icon-x=18&icon-y=18") var/surface_idx = stove.clickpos_to_surface(list("icon-x" = 18, "icon-y" = 18)) var/datum/cooking_surface/surface = stove.surfaces[surface_idx] surface.temperature = J_MED surface.turn_on(player.puppet) var/attempt_count = 10 while(attempt_count) sleep(1 SECONDS) if(locate(/obj/item/food/soylentgreen) in pot) surface.turn_off(player.puppet) return attempt_count-- TEST_FAIL("could not find complete soylent after 10 attempts")