#define REAGENT_TIME_RATIO 2.5 /* CONTENTS: 1. CIGARETTES 2. CIGARS 3. HOLO-CIGAR 4. PIPES 5. ROLLING CIGARETTE PACKETS ARE IN FANCY.DM LIGHTERS ARE IN LIGHTERS.DM */ ////////////////// //FINE SMOKABLES// ////////////////// /obj/item/clothing/mask/cigarette name = "cigarette" desc = "A roll of tobacco and nicotine." icon = 'icons/obj/clothing/smoking.dmi' icon_state = "cig" lefthand_file = 'icons/mob/inhands/smoking_lefthand.dmi' righthand_file = 'icons/mob/inhands/smoking_righthand.dmi' icon_monitor = 'icons/mob/clothing/species/machine/monitor/mask.dmi' w_class = WEIGHT_CLASS_TINY body_parts_covered = null attack_verb = null container_type = INJECTABLE /// Is the cigarette lit? var/lit = FALSE /// Do we require special items to be lit? var/list/fancy_lighters = list() /// What trash item the cigarette makes when it burns out. var/butt_type = /obj/item/cigbutt /// How long does the cigarette last before going out? Decrements by 1 every cycle. var/smoketime = 150 // 300 seconds. /// The cigarette's total reagent capacity. var/chem_volume = 60 /// A list of the types and amounts of reagents in the cigarette. var/list/list_reagents = list("nicotine" = 40) /// Has anyone taken any reagents from the cigarette? The first tick gives a bigger dose. var/first_puff = TRUE sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/mask.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi', "Grey" = 'icons/mob/clothing/species/grey/mask.dmi') /obj/item/clothing/mask/cigarette/Initialize(mapload) . = ..() create_reagents(chem_volume) // making the cigarrete a chemical holder with a maximum volume of 60 reagents.set_reacting(FALSE) // so it doesn't react until you light it if(list_reagents) reagents.add_reagent_list(list_reagents) smoketime = reagents.total_volume * 2.5 update_appearance(UPDATE_NAME|UPDATE_ICON) /obj/item/clothing/mask/cigarette/update_icon_state() . = ..() icon_state = "[initial(icon_state)][lit ? "_on" : ""]" if(ishuman(loc)) var/mob/living/carbon/human/H = loc H.update_inv_wear_mask() H.update_inv_l_hand() H.update_inv_r_hand() /obj/item/clothing/mask/cigarette/update_name() . = ..() if(!lit) name = initial(name) else name = "lit [name]" /obj/item/clothing/mask/cigarette/activate_self(mob/user) if(..()) return if(lit) extinguish_cigarette(user) /obj/item/clothing/mask/cigarette/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(istype(used, /obj/item/reagent_containers/syringe)) return ..() if(used.cigarette_lighter_act(user, user, src)) return ITEM_INTERACT_COMPLETE // Catch any item that has no `cigarette_lighter_act()` but logically should be able to work as a lighter due to being hot. if(used.get_heat()) //Give a generic light message. user.visible_message( SPAN_NOTICE("[user] lights [src] with [used]"), SPAN_NOTICE("You light [src] with [used].") ) light(user) return ITEM_INTERACT_COMPLETE return ..() /obj/item/clothing/mask/cigarette/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(!istype(target, /obj/item/reagent_containers/glass)) return ..() var/obj/item/reagent_containers/glass/glass = target var/transfered = glass.reagents.trans_to(src, chem_volume) if(transfered) to_chat(user, SPAN_NOTICE("You dip [src] into [target].")) return ITEM_INTERACT_COMPLETE // Either the beaker was empty, or the cigarette was full if(!glass.reagents.total_volume) to_chat(user, SPAN_NOTICE("[target] is empty.")) else to_chat(user, SPAN_NOTICE("[src] is full.")) return ITEM_INTERACT_COMPLETE /obj/item/clothing/mask/cigarette/pre_attack(atom/atom_target, mob/living/user, params) if(!ismob(atom_target)) return ..() var/mob/living/target = atom_target if(target.on_fire) user.do_attack_animation(target) if(target != user) user.visible_message( SPAN_NOTICE("[user] coldly lights [src] with the burning body of [target]. Clearly, [user.p_they()] offer[user.p_s()] the warmest of regards..."), SPAN_NOTICE("You coldly light [src] with the burning body of [target].") ) else // The fire will light it in your hands by itself, but if you whip out the cig and click yourself fast enough, this will happen. TRULY you have your priorities stright. user.visible_message( SPAN_NOTICE("[user] quickly whips out [src] and nonchalantly lights it with [user.p_their()] own burning body. Clearly, [user.p_they()] [user.p_have()] [user.p_their()] priorities straight."), SPAN_NOTICE("You quickly whip out [src] and nonchalantly light it with your own burning body. Clearly, you have your priorities straight.") ) light(user, user) return FINISH_ATTACK | MELEE_COOLDOWN_PREATTACK // The above section doesn't check for carbons to allow ALL burning bodies to be used. if(!iscarbon(target)) return ..() // If the target has no cig, try to give them the cig. var/mob/living/carbon_target = target if(user.zone_selected == "mouth" && !carbon_target.wear_mask && user.a_intent == INTENT_HELP) user.drop_item_to_ground(src, force = TRUE) carbon_target.equip_to_slot_if_possible(src, ITEM_SLOT_MASK) if(target != user) user.visible_message( SPAN_NOTICE("[user] slips \a [name] into the mouth of [carbon_target]."), SPAN_NOTICE("You slip [src] into the mouth of [carbon_target].") ) else to_chat(user, SPAN_NOTICE("You put [src] into your mouth.")) return FINISH_ATTACK // If they DO have a cig, try to light it with your own cig. if(cigarette_lighter_act(user, carbon_target)) return FINISH_ATTACK return ..() /obj/item/clothing/mask/cigarette/Destroy() QDEL_NULL(reagents) STOP_PROCESSING(SSobj, src) return ..() /obj/item/clothing/mask/cigarette/decompile_act(obj/item/matter_decompiler/C, mob/user) if(isdrone(user)) C.stored_comms["wood"] += 1 qdel(src) return TRUE return ..() /obj/item/clothing/mask/cigarette/proc/extinguish_cigarette(mob/user) user.visible_message( SPAN_NOTICE("[user] calmly drops and treads on [src], putting it out instantly."), SPAN_NOTICE("You calmly drop and tread on [src], putting it out instantly."), SPAN_NOTICE("You hear a foot being brought down on something, and the tiny fizzling of an ember going out.") ) die() /obj/item/clothing/mask/cigarette/can_enter_storage(obj/item/storage/S, mob/user) if(lit) to_chat(user, SPAN_WARNING("[S] can't hold \the [initial(name)] while it's lit!")) // initial(name) so it doesn't say "lit" twice in a row return FALSE return TRUE /obj/item/clothing/mask/cigarette/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE) ..() light() /obj/item/clothing/mask/cigarette/catch_fire() if(!lit) visible_message(SPAN_WARNING("[src] is lit by the flames!")) light() /obj/item/clothing/mask/cigarette/cigarette_lighter_act(mob/living/user, mob/living/target, obj/item/direct_attackby_item) var/obj/item/clothing/mask/cigarette/cig = ..() if(!cig) return !isnull(cig) if(!lit) to_chat(user, SPAN_WARNING("You cannot light [cig] with [src] because you need a lighter to light [src] before you can use [src] as a lighter to light [cig]... This seems a little convoluted.")) return TRUE if(target == user) user.visible_message( SPAN_NOTICE("[user] presses [src] against [cig] until it lights. Seems oddly recursive..."), SPAN_NOTICE("You press [src] against [cig] until it lights. Seems oddly recursive...") ) else user.visible_message( SPAN_NOTICE("[user] presses [src] until it lights. Sharing is caring!"), SPAN_NOTICE("You press [src] against [cig] until it lights. Sharing is caring!") ) cig.light(user, target) return TRUE /obj/item/clothing/mask/cigarette/proc/light(mob/living/user, mob/living/target) if(lit) return lit = TRUE attack_verb = list("burnt", "singed") hitsound = 'sound/items/welder.ogg' damtype = BURN force = 4 var/mob/M = loc // Plasma explodes when exposed to fire. if(reagents.get_reagent_amount("plasma")) var/datum/effect_system/reagents_explosion/e = new() e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0) e.start() if(ismob(M)) M.drop_item_to_ground(src, force = TRUE) qdel(src) return // Fuel explodes, too, but much less violently. if(reagents.get_reagent_amount("fuel")) var/datum/effect_system/reagents_explosion/e = new() e.set_up(round(reagents.get_reagent_amount("fuel") / 5, 1), get_turf(src), 0, 0) e.start() if(ismob(M)) M.drop_item_to_ground(src, force = TRUE) qdel(src) return // If there is no target, the user is probably lighting their own cig. if(isnull(target)) target = user reagents.set_reacting(TRUE) reagents.handle_reactions() if(iscarbon(loc)) var/mob/living/carbon/C = loc if(C.wear_mask == src) // Don't update if it's just in their hand C.wear_mask_update(src) set_light(2, 0.25, "#E38F46") update_appearance(UPDATE_NAME|UPDATE_ICON) START_PROCESSING(SSobj, src) playsound(src, 'sound/items/lighter/light.ogg', 25, TRUE) return TRUE /obj/item/clothing/mask/cigarette/process() var/mob/living/M = loc if(isliving(loc)) M.IgniteMob() smoketime-- if(reagents.total_volume <= 0 || smoketime < 1) die() return smoke() /obj/item/clothing/mask/cigarette/extinguish_light(force) if(!force) return die() /obj/item/clothing/mask/cigarette/proc/smoke() var/turf/location = get_turf(src) var/is_being_smoked = FALSE // Check whether this is actually in a mouth, being smoked if(iscarbon(loc)) var/mob/living/carbon/C = loc if(src == C.wear_mask) // There used to be a species check here, but synthetics can smoke now is_being_smoked = TRUE if(location) location.hotspot_expose(700, 1) if(reagents && reagents.total_volume) // check if it has any reagents at all if(is_being_smoked) // if it's being smoked, transfer reagents to the mob var/mob/living/carbon/C = loc for(var/datum/reagent/R in reagents.reagent_list) reagents.trans_id_to(C, R.id, first_puff ? 1 : max(REAGENTS_METABOLISM / length(reagents.reagent_list), 0.1)) //transfer at least .1 of each chem first_puff = FALSE if(!reagents.total_volume) // There were reagents, but now they're gone to_chat(C, SPAN_NOTICE("Your [name] loses its flavor.")) else // else just remove some of the reagents reagents.remove_any(REAGENTS_METABOLISM) /obj/item/clothing/mask/cigarette/proc/die() var/turf/T = get_turf(src) set_light(0) var/obj/item/butt = new butt_type(T) transfer_fingerprints_to(butt) if(ismob(loc)) var/mob/living/M = loc to_chat(M, SPAN_NOTICE("Your [name] goes out.")) // Only put the butt in the user's mouth if there's already a cig there. if(M.wear_mask == src) M.drop_item_to_ground(src, force = TRUE) //Force the un-equip so the overlays update butt.slot_flags |= ITEM_SLOT_MASK // Temporarily allow it to go on masks M.equip_to_slot_if_possible(butt, ITEM_SLOT_MASK) butt.slot_flags &= ~ITEM_SLOT_MASK else M.drop_item_to_ground(src, force = TRUE) STOP_PROCESSING(SSobj, src) qdel(src) /obj/item/clothing/mask/cigarette/get_heat() return lit * 1000 ////////////////////////////// // MARK: CIGARETTES ////////////////////////////// /obj/item/clothing/mask/cigarette/menthol list_reagents = list("nicotine" = 40, "menthol" = 20) /obj/item/clothing/mask/cigarette/random /obj/item/clothing/mask/cigarette/random/Initialize(mapload) list_reagents = list("nicotine" = 40, pick("fuel", "saltpetre", "synaptizine", "green_vomit", "potass_iodide", "msg", "lexorin", "mannitol", \ "spaceacillin" ,"cryoxadone" ,"holywater", "tea" ,"egg" ,"haloperidol" ,"mutagen" ,"omnizine", "carpet", "aranesp", "cryostylane", "chocolate", \ "bilk", "cheese", "rum", "blood", "charcoal", "coffee", "ectoplasm", "space_drugs", "milk", "mutadone", "antihol", "teporone", "insulin", "salbutamol", "toxin") = 20) . = ..() /obj/item/clothing/mask/cigarette/candy name = "candy cigarette" desc = "A stick of candy imitating a real cigarette. The words 'do not expose to heat' are written in very small letters around the base." /obj/item/clothing/mask/cigarette/candy/interact_with_atom(atom/A, mob/living/user, list/modifiers) if(..()) return if(!ishuman(A)) return var/mob/living/carbon/human/target = A if(target != user) user.visible_message( "You begin to feed [target] [src].", "[user] begins to feed [target] [src]!" ) if(!do_after(user, 5 SECONDS, target = target)) return ITEM_INTERACT_COMPLETE else to_chat(user, "You eat [src].") playsound(user.loc, 'sound/items/eatfood.ogg', 50, 0) // A SPICY candy! if(lit) target.adjust_nutrition(2) target.reagents.add_reagent("sugar", 2, reagtemp = 373) target.reagents.add_reagent("ash", 3, reagtemp = 373) target.reagents.add_reagent("nicotine", 3, reagtemp = 373) var/obj/item/organ/external/head/target_head = target.get_organ("head") if(target_head.receive_damage(0, 15)) // OH GOD IT BURNS WHY DID I EAT THIS!? target.UpdateDamageIcon() to_chat(target, "You can taste burnt sugar, ash, burning chemicals, and your own burning flesh...") to_chat(target, "OH FUCK! IT BURNS!") target.emote("scream") add_attack_logs(user, target, "Fed a burning candy cigarette.") else target.adjust_nutrition(5) target.reagents.add_reagent("sugar", 5) to_chat(target, "You can taste sugar, and a hint of chemicals.") qdel(src) return ITEM_INTERACT_COMPLETE /obj/item/clothing/mask/cigarette/syndicate name = "suspicious cigarette" desc = "An evil-looking cigarette. It smells of donk pockets." icon_state = "syndie_cig" butt_type = /obj/item/cigbutt/syndie list_reagents = list("nicotine" = 40, "omnizine" = 20) /obj/item/clothing/mask/cigarette/medical_marijuana name = "medical marijuana cigarette" desc = "A cigarette containing specially-bread cannabis that has been engineered to only contain CBD, for medical use. The lack of THC makes it fully legal under Space Law." icon_state = "medical_weed_cig" list_reagents = list("cbd" = 60) /obj/item/clothing/mask/cigarette/robustgold name = "\improper Robust Gold cigarette" desc = "A premium cigarette smoked by the truly robust, contains real gold." list_reagents = list("nicotine" = 40, "gold" = 1) /obj/item/clothing/mask/cigarette/shadyjims list_reagents = list("nicotine" = 40, "lipolicide" = 7.5, "ammonia" = 2, "atrazine" = 1, "toxin" = 1.5) /obj/item/clothing/mask/cigarette/rollie name = "rollie" desc = "A roll of dried plant matter wrapped in thin paper. It carries the unmistakable smell of cannabis." icon_state = "spliff" butt_type = /obj/item/cigbutt/roach list_reagents = list("thc" = 40, "cbd" = 20) /obj/item/clothing/mask/cigarette/rollie/Initialize(mapload) . = ..() scatter_atom() /obj/item/clothing/mask/cigarette/rollie/custom desc = "A roll of dried plant matter wrapped in thin paper." list_reagents = list() /obj/item/clothing/mask/cigarette/carcinoma name = "\improper Carcinoma Angel cigarette" desc = "A truly evil looking cigarette. The smell of tobacco is so overpowering that you can practically feel the cancer forming inside you already." icon_state = "death_cig" butt_type = /obj/item/cigbutt/death /obj/item/clothing/mask/cigarette/carcinoma/Initialize(mapload) list_reagents = list("nicotine" = 40, "dnicotine" = 10, pick("carpotoxin", "toxin", "atrazine") = 1) . = ..() /obj/item/cigbutt name = "cigarette butt" desc = "A manky old cigarette butt." icon = 'icons/obj/clothing/smoking.dmi' icon_state = "cig_butt" w_class = WEIGHT_CLASS_TINY scatter_distance = 10 /obj/item/cigbutt/syndie name = "suspicious cigarette butt" desc = "A manky old cigarette butt with an evil look about it." icon_state = "syndie_cig_butt" /obj/item/cigbutt/death name = "dark cigarette butt" desc = "A manky old cigarette butt, it did its part in the job of killing someone's lungs." icon_state = "death_cig_butt" /obj/item/cigbutt/Initialize(mapload) . = ..() scatter_atom() transform = turn(transform, rand(0, 360)) /obj/item/cigbutt/decompile_act(obj/item/matter_decompiler/C, mob/user) if(isdrone(user)) C.stored_comms["wood"] += 1 qdel(src) return TRUE return ..() /obj/item/cigbutt/roach name = "roach" desc = "A manky old roach, or for non-stoners, a used rollup." icon_state = "roach" scatter_distance = 5 /obj/item/cigbutt/roach/Initialize(mapload) . = ..() scatter_atom() ////////////////////////////// // MARK: ROLLING ////////////////////////////// /obj/item/rollingpaper name = "rolling paper" desc = "A thin piece of paper used to make fine smokeables." icon = 'icons/obj/cigarettes.dmi' icon_state = "cig_paper" w_class = WEIGHT_CLASS_TINY new_attack_chain = TRUE /obj/item/rollingpaper/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(!istype(used, /obj/item/food/grown)) return ..() var/obj/item/food/grown/plant = used if(!plant.dry) to_chat(user, SPAN_WARNING("You need to dry this first!")) return ITEM_INTERACT_COMPLETE user.unequip(src, TRUE) var/obj/item/clothing/mask/cigarette/rollie/custom/custom_rollie = new (get_turf(user)) // Don't stuff the entire tin into a single cig, you barbarian! if(istype(used, /obj/item/food/grown/tobacco/pre_dried)) custom_rollie.desc = "Dried tobacco rolled up in a thin piece of paper." if(plant.reagents.total_volume > custom_rollie.chem_volume) to_chat(user, SPAN_NOTICE("You pour some of [plant] into a rolling paper.")) plant.reagents.trans_to(custom_rollie, 40) plant.update_appearance(UPDATE_ICON) else to_chat(user, SPAN_NOTICE("You empty [plant] into a rolling paper.")) plant.reagents.trans_to(custom_rollie, plant.reagents.total_volume) user.unequip(plant, TRUE) qdel(plant) user.put_in_active_hand(new /obj/item/trash/tobacco_tin) else user.unequip(plant, TRUE) custom_rollie.reagents.maximum_volume = plant.reagents.total_volume plant.reagents.trans_to(custom_rollie, plant.reagents.total_volume) to_chat(user, SPAN_NOTICE("You roll the [plant.name] into a rolling paper.")) custom_rollie.desc = "Dried [plant.name] rolled up in a thin piece of paper." qdel(plant) custom_rollie.smoketime = custom_rollie.reagents.total_volume * REAGENT_TIME_RATIO user.put_in_hands(custom_rollie) qdel(src) return ITEM_INTERACT_COMPLETE /obj/item/food/grown/tobacco/pre_dried name = "\improper King's Own tobacco" desc = "A tin of loose-leaf tobacco for filling pipes and hand-rolled cigarettes." icon = 'icons/obj/cigarettes.dmi' icon_state = "pipe_tobacco" seed = null trash = /obj/item/trash/tobacco_tin dry = TRUE tastes = list("tobacco" = 1, "herbs" = 2, "spices" = 2) volume = 240 list_reagents = list("nicotine" = 240) // One of these has to fill an entire pipe. This is also the same nicotine found in a pack of 6 normal cigarettes. /obj/item/food/grown/tobacco/pre_dried/examine_more(mob/user) . = ..() . += "A unique verity of hardy, arid tobacco grown on the Vulpkanin world of Strend in the Kelunian system. \ The strain was developed from varieties imported from Kelune by the first colonists, and is now considered a luxury brand." . += "" . += "Sun-dried, finely shredded, and infused with herbs and spices; it has a pleasant but difficult to pin down flavor.\ Whilst intended for use in pipes or hand-rolled cigarettes, some have been known to use it as dip or snuff." /obj/item/food/grown/tobacco/pre_dried/On_Consume(mob/M, mob/user) update_icon(UPDATE_ICON_STATE) ..() /obj/item/food/grown/tobacco/pre_dried/update_icon_state() . = ..() if(reagents.total_volume < 240) icon_state = "pipe_tobacco_open" /obj/item/trash/tobacco_tin name = "empty tobacco tin" icon = 'icons/obj/cigarettes.dmi' icon_state = "pipe_tobacco_empty" ////////////////////////////// // MARK: CIGARS ////////////////////////////// /obj/item/clothing/mask/cigarette/cigar name = "\improper Nano Cigar" desc = "A huge, brown roll of dried and fermented tobacco, manufactured by Nanotrasen's Robust Tobacco subsidiary." icon_state = "cigar" fancy_lighters = list(/obj/item/match, /obj/item/lighter/zippo) butt_type = /obj/item/cigbutt/cigarbutt smoketime = 300 chem_volume = 140 list_reagents = list("nicotine" = 120) /obj/item/clothing/mask/cigarette/cigar/examine_more(mob/user) . = ..() . += "Don't let the advertising fool you, this thing is a bargain basement, bottom-of-the-barrel product and the smoking experience it offers is little better than an oversized Robust cigarette." . += "" . += "It still makes you look like a mafia boss, however." /obj/item/clothing/mask/cigarette/cigar/cohiba name = "\improper Cohiba Robusto Cigar" desc = "A premium brand of cigar widely exported and enjoyed across the Orion Sector. There's little more that you could want from a cigar" icon_state = "gold_cigar" butt_type = /obj/item/cigbutt/cigarbutt/gold /obj/item/clothing/mask/cigarette/cigar/cohiba/examine_more(mob/user) ..() . = list() . += "Lovingly machine rolled using carefully selected strains of tobacco grown in massive hydroponics warehouses in orbit around the death world of Venus, Sol. \ It goes through a range of carefully selected flavours as it is smoked, providing a novel and enjoyable experience throughout." /obj/item/clothing/mask/cigarette/cigar/havana name = "\improper Premium Havanian Cigar" desc = "A luxury cigar imported straight from Sol. Only fit for the best of the best. You feel badass merely glimpsing it..." icon_state = "gold_cigar" smoketime = 450 chem_volume = 200 list_reagents = list("nicotine" = 180) butt_type = /obj/item/cigbutt/cigarbutt/gold /obj/item/clothing/mask/cigarette/cigar/havana/examine_more(mob/user) ..() . = list() . += "One of a handful of brands made using tobacco grown in Cuba on Earth, the core of the Trans-Solar Federation. \ Each of these hand-rolled cigars is carefully put together by master cigar rollers using various strains of tobacco that has been cultivated for hundreds of years to ensure \ the best consistency and flavour possible." . += "" . += "Due to a mixture of limited manufacturing capacity, high quality, brand prestige, and export taxes, \ these cigars are too expensive for all but the most wealthy to smoke with any degree of regularity." /obj/item/clothing/mask/cigarette/cigar/havana/equipped(mob/user, slot, initial) . = ..() if(lit && slot == ITEM_SLOT_MASK) grant_badass(user) /obj/item/clothing/mask/cigarette/cigar/havana/light(mob/living/user) ..() if(!HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR)) grant_badass(user) /obj/item/clothing/mask/cigarette/cigar/havana/proc/grant_badass(mob/user) if(!HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR)) ADD_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR) to_chat(user, SPAN_NOTICE("You feel more badass while smoking [src].")) /obj/item/clothing/mask/cigarette/cigar/havana/dropped(mob/user, silent) . = ..() if(HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR)) REMOVE_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR) to_chat(user, SPAN_NOTICE("You feel less badass.")) /obj/item/cigbutt/cigarbutt name = "cigar butt" desc = "A manky old cigar butt." icon_state = "cigar_butt" /obj/item/cigbutt/cigarbutt/gold icon_state = "gold_cigar_butt" ////////////////////////////// // MARK: HOLO-CIGAR ////////////////////////////// /obj/item/clothing/mask/holo_cigar name = "holo-cigar" desc = "A sleek electronic cigar imported straight from Sol. You feel badass merely glimpsing it..." icon = 'icons/obj/clothing/smoking.dmi' icon_state = "holo_cigar" lefthand_file = 'icons/mob/inhands/smoking_lefthand.dmi' righthand_file = 'icons/mob/inhands/smoking_righthand.dmi' sprite_sheets = list( "Vox" = 'icons/mob/clothing/species/vox/mask.dmi', "Unathi" = 'icons/mob/clothing/species/unathi/mask.dmi', "Tajaran" = 'icons/mob/clothing/species/tajaran/mask.dmi', "Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/mask.dmi', "Grey" = 'icons/mob/clothing/species/grey/mask.dmi') /// Is the holo-cigar lit? var/enabled = FALSE /// Tracks if this is the first cycle smoking the cigar. var/has_smoked = FALSE /obj/item/clothing/mask/holo_cigar/activate_self(mob/user) if(..()) return if(enabled) enabled = FALSE to_chat(user, SPAN_NOTICE("You disable the holo-cigar.")) STOP_PROCESSING(SSobj, src) else enabled = TRUE to_chat(user, SPAN_NOTICE("You enable the holo-cigar.")) START_PROCESSING(SSobj, src) update_appearance(UPDATE_NAME|UPDATE_ICON) /obj/item/clothing/mask/holo_cigar/Destroy() . = ..() STOP_PROCESSING(SSobj, src) /obj/item/clothing/mask/holo_cigar/update_icon_state() . = ..() icon_state = "holo_cigar[enabled ? "_on" : ""]" /obj/item/clothing/mask/holo_cigar/update_name() . = ..() name = "[enabled ? "active " : ""]holo-cigar" /obj/item/clothing/mask/holo_cigar/examine(mob/user) . = ..() if(enabled) . += "[src] hums softly as it synthesizes nicotine." else . += "[src] seems to be inactive." /obj/item/clothing/mask/holo_cigar/process() if(!iscarbon(loc)) return var/mob/living/carbon/C = loc if(C.wear_mask != src) return if(!has_smoked) C.reagents.add_reagent("nicotine", 2) has_smoked = TRUE else C.reagents.add_reagent("nicotine", REAGENTS_METABOLISM) /obj/item/clothing/mask/holo_cigar/equipped(mob/user, slot, initial) . = ..() if(enabled && slot == ITEM_SLOT_MASK) if(!HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR)) ADD_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR) to_chat(user, SPAN_NOTICE("You feel more badass while smoking [src].")) /obj/item/clothing/mask/holo_cigar/dropped(mob/user, silent) . = ..() has_smoked = FALSE if(HAS_TRAIT_FROM(user, TRAIT_BADASS, HOLO_CIGAR)) REMOVE_TRAIT(user, TRAIT_BADASS, HOLO_CIGAR) to_chat(user, SPAN_NOTICE("You feel less badass.")) ////////////////////////////// // MARK: PIPES ////////////////////////////// /obj/item/clothing/mask/cigarette/pipe name = "smoking pipe" desc = "A fancy smoking pipe carved from polished morta, otherwise known as bog wood. Preferred by sophisticated gentlemen and those posing as sophisticated gentlemen." icon_state = "pipe" fancy_lighters = list(/obj/item/match, /obj/item/lighter/zippo) smoketime = 500 chem_volume = 220 list_reagents = list("nicotine" = 200) /obj/item/clothing/mask/cigarette/pipe/activate_self(mob/user) if(..()) return if(lit) extinguish_cigarette(user) /obj/item/clothing/mask/cigarette/pipe/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(!istype(used, /obj/item/food/grown)) return ..() var/obj/item/food/grown/filler = used if(!filler.dry) to_chat(user, SPAN_WARNING("You need to dry this first!")) return ITEM_INTERACT_COMPLETE if(reagents.total_volume == reagents.maximum_volume) to_chat(user, SPAN_WARNING("[src] is full!")) return ITEM_INTERACT_COMPLETE if(istype(used, /obj/item/food/grown/tobacco/pre_dried)) to_chat(user, SPAN_NOTICE("You empty [filler] into the pipe.")) if((chem_volume - reagents.total_volume) >= filler.reagents.total_volume) filler.reagents.trans_to(src, chem_volume) user.unequip(filler, TRUE) qdel(filler) user.put_in_active_hand(new /obj/item/trash/tobacco_tin) else to_chat(user, SPAN_NOTICE("You pour some of [filler] into the pipe.")) filler.reagents.trans_to(src, clamp(filler.reagents.total_volume, 0, (chem_volume - reagents.total_volume))) filler.update_icon(UPDATE_ICON_STATE) else to_chat(user, SPAN_NOTICE("You stuff the [filler.name] into the pipe.")) filler.reagents.trans_to(src, chem_volume) qdel(filler) smoketime = max(reagents.total_volume * REAGENT_TIME_RATIO, smoketime) return ITEM_INTERACT_COMPLETE /obj/item/clothing/mask/cigarette/pipe/light() if(!lit) lit = TRUE damtype = "fire" update_appearance(UPDATE_NAME|UPDATE_ICON) START_PROCESSING(SSobj, src) /obj/item/clothing/mask/cigarette/pipe/process() var/turf/location = get_turf(src) smoketime-- if(smoketime < 1) new /obj/effect/decal/cleanable/ash(location) if(ismob(loc)) var/mob/living/M = loc to_chat(M, SPAN_NOTICE("Your [name] goes out, and you empty the ash.")) lit = FALSE update_appearance(UPDATE_NAME|UPDATE_ICON) STOP_PROCESSING(SSobj, src) return smoke() /obj/item/clothing/mask/cigarette/pipe/extinguish_cigarette(mob/user) user.visible_message( SPAN_NOTICE("[user] puts out [src]."), SPAN_NOTICE("You put out [src].") ) lit = FALSE first_puff = TRUE update_appearance(UPDATE_NAME|UPDATE_ICON) STOP_PROCESSING(SSobj, src) /obj/item/clothing/mask/cigarette/pipe/die() return /obj/item/clothing/mask/cigarette/pipe/cobpipe name = "corn cob pipe" desc = "A nicotine delivery system popularized by folksy backwoodsmen and kept popular in the modern age and beyond by space hipsters." icon_state = "cob_pipe" smoketime = 0 //there is nothing to smoke initially chem_volume = 160 list_reagents = list() #undef REAGENT_TIME_RATIO