/obj/item/whetstone name = "whetstone" icon = 'icons/obj/kitchen.dmi' icon_state = "whetstone" desc = "A block of stone used to sharpen things." w_class = WEIGHT_CLASS_SMALL usesound = 'sound/items/screwdriver.ogg' var/used_up = FALSE var/increment = 4 var/max = 30 var/prefix = "sharpened" var/requires_sharpness = TRUE var/claw_damage_increase = 2 new_attack_chain = TRUE /obj/item/whetstone/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(used_up) to_chat(user, SPAN_WARNING("The whetstone is too worn to use again!")) return ITEM_INTERACT_COMPLETE if(requires_sharpness && !used.sharp) to_chat(user, SPAN_WARNING("You can only sharpen items have a sharpenable edge, such as knives!")) return ITEM_INTERACT_COMPLETE var/signal_out = SEND_SIGNAL(used, COMSIG_ITEM_SHARPEN_ACT, increment, max) if((signal_out & COMPONENT_BLOCK_SHARPEN_MAXED) || used.force >= max || used.throwforce >= max) // If the item's components enforce more limits on maximum power from sharpening, we fail. to_chat(user, SPAN_WARNING("[used] is much too powerful to sharpen further!")) return ITEM_INTERACT_COMPLETE if(signal_out & COMPONENT_BLOCK_SHARPEN_BLOCKED) to_chat(user, SPAN_WARNING("[used] is not able to be sharpened right now!")) return ITEM_INTERACT_COMPLETE if((signal_out & COMPONENT_BLOCK_SHARPEN_ALREADY) || (used.force > initial(used.force) && !(signal_out & COMPONENT_SHARPEN_APPLIED))) // No sharpening stuff twice. to_chat(user, SPAN_WARNING("[used] has already been refined before. It cannot be sharpened further!")) return ITEM_INTERACT_COMPLETE if(!(signal_out & COMPONENT_SHARPEN_APPLIED)) // If the item has a relevant component and COMPONENT_BLOCK_SHARPEN_APPLIED is returned, the item only gets the throw force increase. used.force = clamp(used.force + increment, 0, max) user.visible_message( SPAN_NOTICE("[user] sharpens [used] with [src]!"), SPAN_NOTICE("You sharpen [used], making it much more deadly than before."), SPAN_HEAR("You hear metal gliding along stone, refining to a perfect edge.") ) if(!requires_sharpness) set_sharpness(TRUE) used.throwforce = clamp(used.throwforce + increment, 0, max) used.name = "[prefix] [used.name]" playsound(get_turf(src), usesound, 50, TRUE) name = "worn out [name]" desc = "[desc] At least, it used to." used_up = TRUE update_icon() add_fingerprint(user) used.add_fingerprint(user) return ITEM_INTERACT_COMPLETE /obj/item/whetstone/activate_self(mob/living/carbon/human/user) if(..()) return ITEM_INTERACT_COMPLETE if(used_up) to_chat(user, SPAN_WARNING("The whetstone is too worn to use again!")) return ITEM_INTERACT_COMPLETE if(!ishuman(user)) return ITEM_INTERACT_COMPLETE var/datum/unarmed_attack/attack = user.get_unarmed_attack() if(!istype(attack, /datum/unarmed_attack/claws)) to_chat(user, SPAN_WARNING("You don't have claws to sharpen!")) return ITEM_INTERACT_COMPLETE var/datum/unarmed_attack/claws/claw_attack = attack if(claw_attack.has_been_sharpened) to_chat(user, SPAN_WARNING("You cannot sharpen your claws any further!")) return ITEM_INTERACT_COMPLETE claw_attack.has_been_sharpened = TRUE attack.damage += claw_damage_increase user.visible_message( SPAN_NOTICE("[user] sharpens [user.p_their()] claws on [src]!"), SPAN_NOTICE("You sharpen your claws on [src]."), SPAN_HEAR("You hear keratin gliding along stone, refining to a perfect edge.") ) playsound(get_turf(user), usesound, 50, 1) name = "worn out [name]" desc = "[desc] At least, it used to." used_up = TRUE update_icon() add_fingerprint(user) return ITEM_INTERACT_COMPLETE /obj/item/whetstone/super name = "super whetstone block" desc = "A block of stone that will make your weapon sharper than Einstein on adderall." increment = 200 max = 200 prefix = "super-sharpened" requires_sharpness = FALSE claw_damage_increase = 200