/obj/item/assembly/mousetrap name = "mousetrap" desc = "A handy little spring-loaded trap for catching pesty rodents." icon_state = "mousetrap" inhand_icon_state = "mousetrap" materials = list(MAT_METAL = 800, MAT_GLASS = 200) origin_tech = "combat=1;materials=2;engineering=1" var/armed = FALSE bomb_name = "contact mine" /obj/item/assembly/mousetrap/examine(mob/user) . = ..() if(armed) . += "It looks like it's armed." . += SPAN_NOTICE("Alt-Click to hide it.") /obj/item/assembly/mousetrap/activate() if(!..()) return armed = !armed if(!armed && ishuman(usr)) var/mob/living/carbon/human/user = usr if((user.getBrainLoss() >= 60 || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) to_chat(user, "Your hand slips, setting off the trigger.") pulse(0) update_icon() if(usr) playsound(usr.loc, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3) /obj/item/assembly/mousetrap/update_icon_state() icon_state = "mousetrap[armed ? "armed": ""]" if(holder) holder.update_icon() /obj/item/assembly/mousetrap/proc/triggered(mob/target, type = "feet") if(!armed) return var/obj/item/organ/external/affecting = null if(ishuman(target)) var/mob/living/carbon/human/H = target if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE)) playsound(src, 'sound/effects/snap.ogg', 50, TRUE) armed = FALSE update_icon() pulse(FALSE) return FALSE switch(type) if("feet") if(!H.shoes) affecting = H.get_organ(pick("l_leg", "r_leg")) H.Weaken(6 SECONDS) if("l_hand", "r_hand") if(!H.gloves) affecting = H.get_organ(type) H.Stun(6 SECONDS) if(affecting) affecting.receive_damage(1, 0) else if(ismouse(target)) var/mob/living/basic/mouse/M = target visible_message(SPAN_DANGER("SPLAT!")) M.death() M.splat() playsound(loc, 'sound/effects/snap.ogg', 50, 1) layer = MOB_LAYER - 0.2 armed = FALSE update_icon() pulse(0) /obj/item/assembly/mousetrap/activate_self(mob/living/user) . = ..() if(!armed) to_chat(user, SPAN_NOTICE("You arm [src].")) else if((user.getBrainLoss() >= 60 || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50)) var/which_hand = "l_hand" if(!user.hand) which_hand = "r_hand" triggered(user, which_hand) user.visible_message(SPAN_WARNING("[user] accidentally sets off [src], breaking [user.p_their()] fingers."), SPAN_WARNING("You accidentally trigger [src]!")) return to_chat(user, SPAN_NOTICE("You disarm [src].")) armed = !armed update_icon() playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, TRUE, -3) /obj/item/assembly/mousetrap/attack_hand(mob/living/user) if(!armed) return ..() if(!((user.getBrainLoss() >= 60 || HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))) return ..() var/which_hand = "l_hand" if(!user.hand) which_hand = "r_hand" triggered(user, which_hand) user.visible_message(SPAN_WARNING("[user] accidentally sets off [src], breaking [user.p_their()] fingers."), SPAN_WARNING("You accidentally trigger [src]!")) /obj/item/assembly/mousetrap/on_atom_entered(datum/source, atom/movable/entered) if(armed) if(ishuman(entered)) var/mob/living/carbon/H = entered if(H.m_intent == MOVE_INTENT_RUN) triggered(H) H.visible_message(SPAN_WARNING("[H] accidentally steps on [src]."), SPAN_WARNING("You accidentally step on [src]")) else if(ismouse(entered)) triggered(entered) else if(entered.density) // For mousetrap grenades, set off by anything heavy triggered(entered) ..() /obj/item/assembly/mousetrap/on_found(mob/finder) if(armed) finder.visible_message(SPAN_WARNING("[finder] accidentally sets off [src], breaking [finder.p_their()] fingers."), SPAN_WARNING("You accidentally trigger [src]!")) triggered(finder, finder.hand ? "l_hand" : "r_hand") return TRUE // End the search! return FALSE /obj/item/assembly/mousetrap/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum) if(!armed) return ..() visible_message(SPAN_WARNING("[src] is triggered by [AM].")) triggered(null) /obj/item/assembly/mousetrap/armed icon_state = "mousetraparmed" armed = TRUE /obj/item/assembly/mousetrap/AltClick(mob/user) if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user)) return layer = TURF_LAYER + 0.2 to_chat(user, SPAN_NOTICE("You hide [src]."))