/**********************************************************************
Cyborg Spec Items
***********************************************************************/
/obj/item/borg
icon = 'icons/mob/robot_items.dmi'
/obj/item/borg/stun
name = "electrically-charged arm"
icon_state = "elecarm"
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK))
playsound(M, 'sound/weapons/Genhit.ogg', 50, 1)
return 0
if(isrobot(user))
if(!user.cell.use(charge_cost))
return
user.do_attack_animation(M)
M.Weaken(5)
M.apply_effect(STUTTER, 5)
M.Stun(5)
M.visible_message("[user] has prodded [M] with [src]!", \
"[user] has prodded you with [src]!")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
add_attack_logs(user, M, "Stunned with [src] (INTENT: [uppertext(user.a_intent)])")
/obj/item/borg/overdrive
name = "Overdrive"
icon = 'icons/obj/decals.dmi'
icon_state = "shock"