#define SHOWER_OPEN_LAYER OBJ_LAYER + 0.4
#define SHOWER_CLOSED_LAYER MOB_LAYER + 0.1
/obj/structure/curtain
icon = 'icons/obj/curtain.dmi'
name = "curtain"
icon_state = "closed"
layer = SHOWER_CLOSED_LAYER
opacity = 1
density = 0
/obj/structure/curtain/open
icon_state = "open"
layer = SHOWER_OPEN_LAYER
opacity = 0
/obj/structure/curtain/bullet_act(obj/item/projectile/P, def_zone)
if(!P.nodamage)
visible_message("[P] tears [src] down!")
qdel(src)
else
..(P, def_zone)
/obj/structure/curtain/attack_hand(mob/user)
playsound(get_turf(loc), "rustle", 15, 1, -5)
toggle()
..()
/obj/structure/curtain/proc/toggle()
set_opacity(!opacity)
if(opacity)
icon_state = "closed"
layer = SHOWER_CLOSED_LAYER
else
icon_state = "open"
layer = SHOWER_OPEN_LAYER
/obj/structure/curtain/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/toy/crayon))
color = input(user, "Choose Color") as color
else if(isscrewdriver(W))
if(anchored)
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] unscrews [src] from the floor.", "You start to unscrew [src] from the floor...", "You hear rustling noises.")
if(do_after(user, 50 * W.toolspeed, target = src))
if(!anchored)
return
anchored = FALSE
to_chat(user, "You unscrew [src] from the floor.")
else
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] screws [src] to the floor.", "You start to screw [src] to the floor...", "You hear rustling noises.")
if(do_after(user, 50 * W.toolspeed, target = src))
if(anchored)
return
anchored = TRUE
to_chat(user, "You screw [src] to the floor.")
else if(istype(W, /obj/item/wirecutters))
if(!anchored)
playsound(loc, W.usesound, 100, 1)
user.visible_message("[user] cuts apart [src].", "You start to cut apart [src].", "You hear cutting.")
if(do_after(user, 50 * W.toolspeed, target = src))
if(anchored)
return
to_chat(user, "You cut apart [src].")
deconstruct()
else
. = ..()
/obj/structure/curtain/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/cloth(loc, 2)
new /obj/item/stack/sheet/plastic(loc, 2)
new /obj/item/stack/rods(loc, 1)
qdel(src)
/obj/structure/curtain/black
name = "black curtain"
color = "#222222"
/obj/structure/curtain/medical
name = "plastic curtain"
color = "#B8F5E3"
alpha = 200
/obj/structure/curtain/open/shower
name = "shower curtain"
color = "#ACD1E9"
alpha = 200
/obj/structure/curtain/open/shower/engineering
color = "#FFA500"
/obj/structure/curtain/open/shower/security
color = "#AA0000"
/obj/structure/curtain/open/shower/centcom
color = "#000066"
#undef SHOWER_OPEN_LAYER
#undef SHOWER_CLOSED_LAYER