/turf/simulated/wall/cult name = "runed metal wall" desc = "A cold metal wall engraved with indecipherable symbols. Studying them causes your head to pound." icon = 'icons/turf/walls/cult_wall.dmi' icon_state = "cult" builtin_sheet = null canSmoothWith = null smooth = SMOOTH_FALSE sheet_type = /obj/item/stack/sheet/runed_metal sheet_amount = 1 girder_type = /obj/structure/girder/cult /turf/simulated/wall/cult/New() ..() if(ticker.mode)//game hasn't started offically don't do shit.. new /obj/effect/temp_visual/cult/turf(src) icon_state = ticker.cultdat.cult_wall_icon_state /turf/simulated/wall/cult/artificer name = "runed stone wall" desc = "A cold stone wall engraved with indecipherable symbols. Studying them causes your head to pound." /turf/simulated/wall/cult/artificer/break_wall() new /obj/effect/temp_visual/cult/turf(get_turf(src)) return null //excuse me we want no runed metal here /turf/simulated/wall/cult/artificer/devastate_wall() new /obj/effect/temp_visual/cult/turf(get_turf(src)) /turf/simulated/wall/cult/narsie_act() return /turf/simulated/wall/cult/devastate_wall() new sheet_type(get_turf(src), sheet_amount) /turf/simulated/wall/rust name = "rusted wall" desc = "A rusted metal wall." icon = 'icons/turf/walls/rusty_wall.dmi' icon_state = "arust" /turf/simulated/wall/r_wall/rust name = "rusted reinforced wall" desc = "A huge chunk of rusted reinforced metal." icon = 'icons/turf/walls/rusty_reinforced_wall.dmi' icon_state = "rrust" /turf/simulated/wall/r_wall/coated //Coated for heat resistance name = "coated reinforced wall" desc = "A huge chunk of reinforced metal used to seperate rooms. It seems to have additional plating to protect against heat." icon = 'icons/turf/walls/coated_reinforced_wall.dmi' max_temperature = INFINITY