/////////////////////////////////// //////// Mecha wreckage //////// /////////////////////////////////// /obj/structure/mecha_wreckage name = "exosuit wreckage" desc = "Remains of some unfortunate mecha. Completely unrepairable, but perhaps something can be salvaged." icon = 'icons/mecha/mecha.dmi' density = TRUE anchored = FALSE opacity = FALSE var/list/welder_salvage = list(/obj/item/stack/sheet/plasteel, /obj/item/stack/sheet/metal, /obj/item/stack/rods) var/salvage_num = 5 var/list/crowbar_salvage = list() var/wires_removed = FALSE var/mob/living/silicon/ai/AI //AIs to be salvaged var/list/parts /obj/structure/mecha_wreckage/Initialize(mapload, mob/living/silicon/ai/AI_pilot) . = ..() if(parts) for(var/i in 1 to 2) if(!length(parts)) break if(prob(60)) continue var/part = pick(parts) welder_salvage += part parts = null if(!AI_pilot) //Type-checking for this is already done in mecha/Destroy() return AI = AI_pilot AI.apply_damage(150, BURN) //Give the AI a bit of damage from the "shock" of being suddenly shut down AI.death() //The damage is not enough to kill the AI, but to be 'corrupted files' in need of repair. AI.forceMove(src) //Put the dead AI inside the wreckage for recovery add_overlay(mutable_appearance('icons/obj/projectiles.dmi', "green_laser")) //Overlay for the recovery beacon AI.controlled_mech = null AI.remote_control = null /obj/structure/mecha_wreckage/Destroy() QDEL_NULL(AI) QDEL_LIST_CONTENTS(crowbar_salvage) return ..() /obj/structure/mecha_wreckage/examine(mob/user) . = ..() if(!AI) return . += "The AI recovery beacon is active." /obj/structure/mecha_wreckage/crowbar_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return if(length(crowbar_salvage)) var/obj/S = pick(crowbar_salvage) S.forceMove(user.drop_location()) user.visible_message("[user] pries [S] from [src].", "You pry [S] from [src].") crowbar_salvage -= S return to_chat(user, "You don't see anything that can be pried with [I]!") /obj/structure/mecha_wreckage/welder_act(mob/user, obj/item/I) . = TRUE if(!I.tool_use_check(user, 0)) return if(salvage_num <= 0 || !length(welder_salvage)) to_chat(user, "You don't see anything that can be cut with [I]!") return if(prob(30)) to_chat(user, "You fail to salvage anything valuable from [src]!") return var/type = pick(welder_salvage) var/N = new type(get_turf(user)) user.visible_message("[user] cuts [N] from [src].", "You cut [N] from [src].") if(!istype(N, /obj/item/stack)) welder_salvage -= type salvage_num-- /obj/structure/mecha_wreckage/wirecutter_act(mob/user, obj/item/I) . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return if(wires_removed) to_chat(user, "You don't see anything that can be cut with [I]!") return var/N = new /obj/item/stack/cable_coil(get_turf(user), rand(1, 3)) user.visible_message("[user] cuts [N] from [src].", "You cut [N] from [src].") wires_removed = TRUE /obj/structure/mecha_wreckage/transfer_ai(interaction, mob/user, mob/living/silicon/ai/the_ai, obj/item/aicard/card) if(!..()) return //Proc called on the wreck by the AI card. if(interaction != AI_TRANS_TO_CARD) //AIs can only be transferred in one direction, from the wreck to the card. return if(!AI) //No AI in the wreck to_chat(user, "No AI backups found.") return cut_overlays() //Remove the recovery beacon overlay AI.forceMove(card) //Move the dead AI to the card. if(AI.client) //AI player is still in the dead AI and is connected to_chat(AI, "The remains of your file system have been recovered on a mobile storage device.") else //Give the AI a heads-up that it is probably going to get fixed. AI.notify_ghost_cloning("You have been recovered from the wreckage!", source = card) to_chat(user, "Backup files recovered: [AI.name] ([rand(1000, 9999)].exe) salvaged from [name] and stored within local memory.") AI = null /obj/structure/mecha_wreckage/gygax name = "\improper Gygax wreckage" icon_state = "gygax-broken" parts = list( /obj/item/mecha_parts/part/gygax_torso, /obj/item/mecha_parts/part/gygax_head, /obj/item/mecha_parts/part/gygax_left_arm, /obj/item/mecha_parts/part/gygax_right_arm, /obj/item/mecha_parts/part/gygax_left_leg, /obj/item/mecha_parts/part/gygax_right_leg ) /obj/structure/mecha_wreckage/gygax/dark name = "\improper Dark Gygax wreckage" icon_state = "darkgygax-broken" /obj/structure/mecha_wreckage/marauder name = "\improper Marauder wreckage" icon_state = "marauder-broken" /obj/structure/mecha_wreckage/ares name = "\improper Ares wreckage" icon_state = "ares-broken" desc = "The truth is you lost an expensive piece of Nanotrasen-issue equipment. That suit is going to come out of your pay, and you will remain in this corporation until you are five hundred and ten years old, which is the number of years it will take for you to pay for an Ares Biohazard Containment Exosuit you have lost!" /obj/structure/mecha_wreckage/mauler name = "\improper Mauler wreckage" icon_state = "mauler-broken" desc = "The syndicate won't be very happy about this..." /obj/structure/mecha_wreckage/seraph name = "\improper Seraph wreckage" icon_state = "seraph-broken" /obj/structure/mecha_wreckage/reticence name = "\improper Reticence wreckage" icon_state = "reticence-broken" color = "#87878715" desc = "..." /obj/structure/mecha_wreckage/ripley name = "\improper Ripley wreckage" icon_state = "ripley-broken" parts = list(/obj/item/mecha_parts/part/ripley_torso, /obj/item/mecha_parts/part/ripley_left_arm, /obj/item/mecha_parts/part/ripley_right_arm, /obj/item/mecha_parts/part/ripley_left_leg, /obj/item/mecha_parts/part/ripley_right_leg) /obj/structure/mecha_wreckage/ripley/mkii name = "\improper Ripley MK-II wreckage" icon_state = "ripleymkii-broken" /obj/structure/mecha_wreckage/ripley/firefighter name = "\improper Firefighter wreckage" icon_state = "firefighter-broken" parts = list(/obj/item/mecha_parts/part/ripley_torso, /obj/item/mecha_parts/part/ripley_left_arm, /obj/item/mecha_parts/part/ripley_right_arm, /obj/item/mecha_parts/part/ripley_left_leg, /obj/item/mecha_parts/part/ripley_right_leg, /obj/item/clothing/suit/fire) /obj/structure/mecha_wreckage/ripley/deathripley name = "\improper Death-Ripley wreckage" icon_state = "deathripley-broken" parts = null /obj/structure/mecha_wreckage/honker name = "\improper H.O.N.K wreckage" icon_state = "honker-broken" desc = "All is right in the universe." parts = list( /obj/item/mecha_parts/chassis/honker, /obj/item/mecha_parts/part/honker_torso, /obj/item/mecha_parts/part/honker_head, /obj/item/mecha_parts/part/honker_left_arm, /obj/item/mecha_parts/part/honker_right_arm, /obj/item/mecha_parts/part/honker_left_leg, /obj/item/mecha_parts/part/honker_right_leg) /obj/structure/mecha_wreckage/durand name = "\improper Durand wreckage" icon_state = "durand-broken" parts = list( /obj/item/mecha_parts/part/durand_torso, /obj/item/mecha_parts/part/durand_head, /obj/item/mecha_parts/part/durand_left_arm, /obj/item/mecha_parts/part/durand_right_arm, /obj/item/mecha_parts/part/durand_left_leg, /obj/item/mecha_parts/part/durand_right_leg) /obj/structure/mecha_wreckage/durand/old icon_state = "old_durand-broken" /obj/structure/mecha_wreckage/phazon name = "\improper Phazon wreckage" icon_state = "phazon-broken" /obj/structure/mecha_wreckage/odysseus name = "\improper Odysseus wreckage" icon_state = "odysseus-broken" parts = list( /obj/item/mecha_parts/part/odysseus_torso, /obj/item/mecha_parts/part/odysseus_head, /obj/item/mecha_parts/part/odysseus_left_arm, /obj/item/mecha_parts/part/odysseus_right_arm, /obj/item/mecha_parts/part/odysseus_left_leg, /obj/item/mecha_parts/part/odysseus_right_leg)