# Keep the keys in this file alphabetical please [code_standards] disallow_relative_proc_definitions = true disallow_relative_type_definitions = true [debugger] engine = "auxtools" [dmdoc] use_typepath_names = true [langserver] dreamchecker = true [map_renderer] hide_invisible = [ "/obj/effect/landmark", "/obj/effect/mapping_helpers", "/obj/effect/spawner/random_barrier", "/obj/effect/spawner/random_spawners", ] [map_renderer.fancy_layers] # -10 "/turf/simulated/floor/plating" = -10 "/turf/space" = -10 # -2 "/turf/simulated/floor/bluegrid" = -2 "/turf/simulated/floor/carpet" = -2 "/turf/simulated/floor/engine" = -2 "/turf/simulated/floor/plasteel" = -2 "/turf/simulated/floor/wood" = -2 "/turf/simulated/wall" = -2 [map_renderer.render_passes] smart-cables = false # With the multitile component and the removal of the gravity gen parts, the gravity generator will fail the render passes gravity-gen = false