/// Default value for the max_complexity var on MODsuits #define DEFAULT_MAX_COMPLEXITY 15 /// Default cell drain per process on MODsuits #define DEFAULT_CHARGE_DRAIN 5 /// Default time for a part to seal #define MOD_ACTIVATION_STEP_TIME (2 SECONDS) /// Passive module, just acts when put in naturally. #define MODULE_PASSIVE 0 /// Usable module, does something when you press a button. #define MODULE_USABLE 1 /// Toggle module, you turn it on/off and it does stuff. #define MODULE_TOGGLE 2 /// Actively usable module, you may only have one selected at a time. #define MODULE_ACTIVE 3 /// This module can be used while incapacitated #define MODULE_ALLOW_INCAPACITATED (1<<1) /// This module can be used while the suit is off #define MODULE_ALLOW_INACTIVE (1<<2) //Defines used by the theme for clothing flags and similar #define CONTROL_LAYER "control_layer" #define HELMET_FLAGS "helmet_flags" #define CHESTPLATE_FLAGS "chestplate_flags" #define GAUNTLETS_FLAGS "gauntlets_flags" #define BOOTS_FLAGS "boots_flags" #define UNSEALED_LAYER "unsealed_layer" #define UNSEALED_CLOTHING "unsealed_clothing" #define SEALED_CLOTHING "sealed_clothing" #define UNSEALED_INVISIBILITY "unsealed_invisibility" #define SEALED_INVISIBILITY "sealed_invisibility" #define UNSEALED_COVER "unsealed_cover" #define SEALED_COVER "sealed_cover" #define CAN_OVERSLOT "can_overslot" // Flags for skin modifiers #define MAKE_SPACEPROOF (1<<0) //Defines used to override MOD clothing's icon and worn icon files in the skin. #define MOD_ICON_OVERRIDE "mod_icon_override"