////////////////////////// //Movable Screen Objects// // By RemieRichards // ////////////////////////// //Movable Screen Object //Not tied to the grid, places it's center where the cursor is /atom/movable/screen/movable var/snap2grid = FALSE var/x_off = -16 var/y_off = -16 // add a green overlay mouse_drag_pointer = 'icons/mouse_icons/screen_drag.dmi' //Snap Screen Object //Tied to the grid, snaps to the nearest turf /atom/movable/screen/movable/snap snap2grid = TRUE /atom/movable/screen/movable/MouseDrop(over_object, src_location, over_location, src_control, over_control, params) var/position = mouse_params_to_position(params) if(!position) return screen_loc = position /// Takes mouse parmas as input, returns a string representing the appropriate mouse position /atom/movable/screen/movable/proc/mouse_params_to_position(params) var/list/modifiers = params2list(params) //No screen-loc information? abort. if(!LAZYACCESS(modifiers, SCREEN_LOC)) return var/client/our_client = usr.client var/list/offset = screen_loc_to_offset(LAZYACCESS(modifiers, SCREEN_LOC)) if(snap2grid) //Discard Pixel Values offset[1] = FLOOR(offset[1], world.icon_size) // drops any pixel offset offset[2] = FLOOR(offset[2], world.icon_size) // drops any pixel offset else //Normalise Pixel Values (So the object drops at the center of the mouse, not 16 pixels off) offset[1] += x_off offset[2] += y_off return offset_to_screen_loc(offset[1], offset[2], our_client?.view) //Debug procs /client/proc/test_movable_UI() set category = "Debug" set name = "Spawn Movable UI Object" var/atom/movable/screen/movable/M = new() M.name = "Movable UI Object" M.icon_state = "block" M.maptext = "Movable" M.maptext_width = 64 var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Movable UI Object") as text if(!screen_l) return M.screen_loc = screen_l screen += M /client/proc/test_snap_UI() set category = "Debug" set name = "Spawn Snap UI Object" var/atom/movable/screen/movable/snap/S = new() S.name = "Snap UI Object" S.icon_state = "block" S.maptext = "Snap" S.maptext_width = 64 var/screen_l = input(usr,"Where on the screen? (Formatted as 'X,Y' e.g: '1,1' for bottom left)","Spawn Snap UI Object") as text if(!screen_l) return S.screen_loc = screen_l screen += S