/mob/dead/observer/DblClickOn(atom/A, params) if(client.click_intercept) // Not doing a click intercept here, because otherwise we double-tap with the `ClickOn` proc. // But we return here since we don't want to do regular dblclick handling return var/list/modifiers = params2list(params) if(modifiers["middle"]) // Let ghosts point without teleporting return if(modifiers["shift"]) // Let ghosts examine without teleporting return if(can_reenter_corpse && mind && mind.current) if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it reenter_corpse() // (cloning scanner, body bag, closet, mech, etc) return // seems legit. // Follow !!ALL OF THE THINGS!! if(istype(A, /atom/movable) && A != src) ManualFollow(A) // Otherwise jump else forceMove(get_turf(A)) update_parallax_contents() /mob/dead/observer/ClickOn(atom/A, params) if(client.click_intercept) client.click_intercept.InterceptClickOn(src, params, A) return if(world.time <= next_move) return var/list/modifiers = params2list(params) if(check_rights(R_ADMIN, 0)) // Admin click shortcuts var/mob/M if(modifiers["shift"] && modifiers["ctrl"]) client.debug_variables(A) return if(modifiers["ctrl"]) M = get_mob_in_atom_with_warning(A) if(M) client.holder.show_player_panel(M) return if(modifiers["shift"] && modifiers["middle"]) M = get_mob_in_atom_with_warning(A) if(M) client.freeze(M) return if(modifiers["middle"]) MiddleClickOn(A) return if(modifiers["shift"]) ShiftClickOn(A) return if(modifiers["alt"]) AltClickNoInteract(src, A) return // You are responsible for checking config.ghost_interaction when you override this function // Not all of them require checking, see below A.attack_ghost(src) // We don't need a fucking toggle. /mob/dead/observer/ShiftClickOn(atom/A) examinate(A) /mob/dead/observer/AltClickOn(atom/A) AltClickNoInteract(src, A) /mob/dead/observer/AltShiftClickOn(atom/A) return /mob/dead/observer/CtrlShiftClickOn(atom/A) return /mob/dead/observer/MiddleShiftClickOn(atom/A) return /mob/dead/observer/MiddleShiftControlClickOn(atom/A) return /atom/proc/attack_ghost(mob/dead/observer/user) if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_GHOST, user) & COMPONENT_CANCEL_ATTACK_CHAIN) return TRUE if(!istype(user)) // Make sure user is actually an observer. Revenents also use attack_ghost, but do not have the health_scan var. return FALSE if(user.client) if(user.gas_scan && src.return_analyzable_air() && atmos_scan(user=user, target=src, silent=TRUE)) return TRUE // health + machine analyzer for ghosts /mob/living/attack_ghost(mob/dead/observer/user) if(!istype(user)) // Make sure user is actually an observer. Revenents also use attack_ghost, but do not have the health_scan var. return if(user.client && user.health_scan) if(issilicon(src) || ismachineperson(src)) robot_healthscan(user, src) else if(ishuman(src)) healthscan(user, src, 1, TRUE) return ..() // --------------------------------------- // And here are some good things for free: // Now you can click through portals, wormholes, and teleporters while observing. -Sayu /obj/machinery/teleport/hub/attack_ghost(mob/user as mob) var/obj/machinery/teleport/station/S = power_station if(S) var/obj/machinery/computer/teleporter/com = S.teleporter_console if(com && com.target) user.forceMove(get_turf(com.target))