/* Cards * Contains: * DATA CARD * ID CARD * FINGERPRINT CARD HOLDER * FINGERPRINT CARD */ /obj/item/card name = "card" desc = "A card." icon = 'icons/obj/card.dmi' w_class = WEIGHT_CLASS_TINY slot_flags = ITEM_SLOT_ID new_attack_chain = TRUE var/associated_account_number = 0 var/list/files = list() /obj/item/card/proc/get_card_account() return GLOB.station_money_database.find_user_account(associated_account_number) /* * ID CARDS */ /obj/item/card/emag_broken desc = "It's a card with a magnetic strip attached to some circuitry. It looks too busted to be used for anything but salvage." name = "broken cryptographic sequencer" icon_state = "emag" item_state = "card-id" origin_tech = "magnets=2;syndicate=2" prefered_slot_flags = ITEM_SLOT_BOTH_POCKETS /obj/item/card/emag desc = "It's a card with a magnetic strip attached to some circuitry." name = "cryptographic sequencer" icon_state = "emag" item_state = "card-id" origin_tech = "magnets=2;syndicate=2" flags = NOBLUDGEON flags_2 = NO_MAT_REDEMPTION_2 prefered_slot_flags = ITEM_SLOT_BOTH_POCKETS /obj/item/card/emag/pre_attack(atom/target, mob/living/user, params) if(..() || ismob(target)) return FINISH_ATTACK /obj/item/card/emag/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(target.emag_act(user)) return ITEM_INTERACT_COMPLETE /obj/item/card/emag/magic_key name = "magic key" desc = "It's a magic key, that will open one door!" icon_state = "magic_key" origin_tech = "magnets=2" /obj/item/card/emag/magic_key/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(!isairlock(target)) return NONE var/obj/machinery/door/D = target D.locked = FALSE D.update_icon() D.emag_act(user) qdel(src) return ITEM_INTERACT_COMPLETE /obj/item/card/cmag desc = "It's a card coated in a slurry of electromagnetic bananium." name = "jestographic sequencer" icon_state = "cmag" item_state = "card-id" origin_tech = "magnets=2;syndicate=2" flags = NOBLUDGEON flags_2 = NO_MAT_REDEMPTION_2 prefered_slot_flags = ITEM_SLOT_BOTH_POCKETS /obj/item/card/cmag/Initialize(mapload) . = ..() AddComponent(/datum/component/slippery, src, 16 SECONDS, 100) /obj/item/card/cmag/pre_attack(atom/target, mob/living/user, params) if(..() || ismob(target)) return FINISH_ATTACK /obj/item/card/cmag/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(target.cmag_act(user)) return ITEM_INTERACT_COMPLETE /obj/item/card/id name = "identification card" desc = "A card used to provide ID and determine access across the station." icon_state = "id" item_state = "card-id" /// For redeeming at mining equipment lockers var/mining_points = 0 /// Total mining points for the Shift. var/total_mining_points = 0 var/list/access = list() var/registered_name = "Unknown" // The name registered_name on the card armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 100, ACID = 100) resistance_flags = FIRE_PROOF | ACID_PROOF var/untrackable // Can not be tracked by AI's var/blood_type = "\[UNSET\]" var/dna_hash = "\[UNSET\]" var/fingerprint_hash = "\[UNSET\]" //alt titles are handled a bit weirdly in order to unobtrusively integrate into existing ID system var/assignment = null //can be alt title or the actual job var/rank = null //actual job var/owner_uid var/owner_ckey var/lastlog var/dorm = 0 // determines if this ID has claimed a dorm already var/sex var/age var/photo var/dat var/stamped = 0 /// Can we flash the ID? var/can_id_flash = TRUE var/obj/item/card/id/guest/guest_pass = null // Guest pass attached to the ID /obj/item/card/id/New() ..() spawn(30) if(ishuman(loc) && blood_type == "\[UNSET\]") var/mob/living/carbon/human/H = loc SetOwnerInfo(H) /obj/item/card/id/examine(mob/user) . = ..() if(in_range(user, src)) show(usr) else . += "It is too far away." if(guest_pass) . += "There is a guest pass attached to this ID card, Alt-Click to remove it." if(world.time < guest_pass.expiration_time) . += "It expires at [station_time_timestamp("hh:mm:ss", guest_pass.expiration_time)]." else . += "It expired at [station_time_timestamp("hh:mm:ss", guest_pass.expiration_time)]." . += "It grants access to following areas:" for(var/A in guest_pass.temp_access) . += "[get_access_desc(A)]." . += "Issuing reason: [guest_pass.reason]." /obj/item/card/id/proc/show(mob/user as mob) var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper) assets.send(user) var/datum/browser/popup = new(user, "idcard", name, 600, 400) popup.set_content(dat) popup.open() /obj/item/card/id/activate_self(mob/user) if(..()) return if(can_id_flash) flash_card(user) /obj/item/card/id/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(!isliving(target)) return NONE return shared_interact(target, user) /obj/item/card/id/ranged_interact_with_atom(atom/target, mob/living/user, list/modifiers) if(isliving(target) && get_dist(target, user) <= 2) return shared_interact(target, user) return NONE /obj/item/card/id/proc/shared_interact(mob/living/victim, mob/living/user) if(victim.has_status_effect(STATUS_EFFECT_OFFERING_EFTPOS)) var/obj/item/eftpos/eftpos = victim.is_holding_item_of_type(/obj/item/eftpos) if(!eftpos || !eftpos.can_offer) to_chat(user, "They don't seem to have it in hand anymore.") return ITEM_INTERACT_COMPLETE victim.remove_status_effect(STATUS_EFFECT_OFFERING_EFTPOS) eftpos.scan_card(src, user) return ITEM_INTERACT_COMPLETE return NONE /obj/item/card/id/proc/UpdateName() name = "[registered_name]'s ID Card ([assignment])" /obj/item/card/id/proc/SetOwnerInfo(mob/living/carbon/human/H) if(!H || !H.dna) return sex = capitalize(H.gender) age = H.age blood_type = H.dna.blood_type dna_hash = H.dna.unique_enzymes fingerprint_hash = md5(H.dna.uni_identity) RebuildHTML() /obj/item/card/id/proc/RebuildHTML() var/photo_front = "'data:image/png;base64,[icon2base64(icon(photo, dir = SOUTH))]'" var/photo_side = "'data:image/png;base64,[icon2base64(icon(photo, dir = WEST))]'" dat = {"
Name: [registered_name]
Sex: [sex]
Age: [age]
Rank: [assignment]
Fingerprint: [fingerprint_hash]
Blood Type: [blood_type]
DNA Hash: [dna_hash]

Photo:
"} /obj/item/card/id/GetAccess() if(!guest_pass) return access return access | guest_pass.GetAccess() /obj/item/card/id/proc/attach_guest_pass(obj/item/card/id/guest/G, mob/user) if(world.time > G.expiration_time) to_chat(user, "There's no point, the guest pass has expired.") return if(guest_pass) to_chat(user, "There's already a guest pass attached to this ID.") return if(G.registered_name != registered_name && G.registered_name != "NOT SPECIFIED") to_chat(user, "The guest pass cannot be attached to this ID.") return if(!user.transfer_item_to(G, src)) return guest_pass = G /obj/item/card/id/GetID() return src /obj/item/card/id/proc/getRankAndAssignment() var/jobnamedata = "" if(rank) jobnamedata += rank if(rank != assignment) jobnamedata += " (" + assignment + ")" return jobnamedata /obj/item/card/id/proc/getPlayer() if(owner_uid) var/mob/living/carbon/human/H = locateUID(owner_uid) if(istype(H) && H.ckey == owner_ckey) return H owner_uid = null if(owner_ckey) for(var/mob/M in GLOB.player_list) if(M.ckey && M.ckey == owner_ckey) owner_uid = M.UID() return M owner_ckey = null /obj/item/card/id/proc/getPlayerCkey() var/mob/living/carbon/human/H = getPlayer() if(istype(H)) return H.ckey /obj/item/card/id/proc/is_untrackable() return untrackable /obj/item/card/id/proc/update_label(newname, newjob) if(newname || newjob) name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]" return name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]" /obj/item/card/id/proc/get_departments() return get_departments_from_job(rank) /obj/item/card/id/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(istype(used, /obj/item/id_decal/)) var/obj/item/id_decal/decal = used to_chat(user, "You apply [decal] to [src].") if(decal.override_name) name = decal.decal_name desc = decal.decal_desc icon_state = decal.decal_icon_state item_state = decal.decal_item_state qdel(decal) qdel(used) return ITEM_INTERACT_COMPLETE else if(istype(used, /obj/item/barcodescanner)) var/obj/item/barcodescanner/B = used B.scanID(src, user) return ITEM_INTERACT_COMPLETE else if(istype(used, /obj/item/stamp)) if(!stamped) dat+="" stamped = 1 to_chat(user, "You stamp the ID card!") playsound(user, 'sound/items/handling/standard_stamp.ogg', 50, vary = TRUE) return ITEM_INTERACT_COMPLETE to_chat(user, "This ID has already been stamped!") return ITEM_INTERACT_COMPLETE else if(istype(used, /obj/item/card/id/guest)) attach_guest_pass(used, user) return ITEM_INTERACT_COMPLETE else if(istype(used, /obj/item/storage/wallet)) used.attackby__legacy__attackchain(src, user) return ITEM_INTERACT_COMPLETE /obj/item/card/id/AltClick(mob/user) if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user)) return if(guest_pass) to_chat(user, "You remove the guest pass from this ID.") guest_pass.forceMove(get_turf(src)) guest_pass = null else to_chat(user, "There is no guest pass attached to this ID.") /obj/item/card/id/serialize() var/list/data = ..() data["sex"] = sex data["age"] = age data["btype"] = blood_type data["dna_hash"] = dna_hash data["fprint_hash"] = fingerprint_hash data["access"] = access data["assignment"] = assignment data["rank"] = rank data["account"] = associated_account_number data["owner"] = registered_name data["mining"] = mining_points data["total_mining"] = total_mining_points return data /obj/item/card/id/deserialize(list/data) sex = data["sex"] age = data["age"] blood_type = data["btype"] dna_hash = data["dna_hash"] fingerprint_hash = data["fprint_hash"] access = data["access"] // No need for a copy, the list isn't getting touched assignment = data["job"] // backup for old jsons assignment = data["assignment"] rank = data["rank"] associated_account_number = data["account"] registered_name = data["owner"] mining_points = data["mining"] total_mining_points = data["total_mining"] // We'd need to use icon serialization(b64) to save the photo, and I don't feel like i UpdateName() RebuildHTML() ..() /obj/item/card/id/proc/flash_card(mob/user) user.visible_message("[user] shows you: [bicon(src)] [name]. The assignment on the card: [assignment]",\ "You flash your ID card: [bicon(src)] [name]. The assignment on the card: [assignment]") if(mining_points) to_chat(user, "There's [mining_points] Mining Points loaded onto this card. This card has earned [total_mining_points] Mining Points this Shift!") add_fingerprint(user) /obj/item/card/id/silver desc = "A silver card which shows honour and dedication." icon_state = "silver" item_state = "silver_id" /obj/item/card/id/gold desc = "A golden card which shows power and might." icon_state = "gold" item_state = "gold_id" /obj/item/card/id/captains_spare name = "captain's spare ID" desc = "The spare ID of the captain. Keep this secured." icon_state = "gold" item_state = "gold_id" registered_name = "Captain" assignment = "Captain" /obj/item/card/id/captains_spare/New() access = get_all_accesses() ..() /obj/item/card/id/admin name = "admin ID card" icon_state = "admin" item_state = "gold_id" registered_name = "Admin" assignment = "Testing Shit" untrackable = TRUE /obj/item/card/id/admin/New() access = get_absolutely_all_accesses() ..() /obj/item/card/id/centcom name = "central command ID card" desc = "An ID straight from Central Command." icon_state = "centcom" registered_name = "Central Command" assignment = "General" /obj/item/card/id/centcom/New() access = get_all_centcom_access() ..() /obj/item/card/id/prisoner name = "prisoner ID card" desc = "You are a number, you are not a free man." icon_state = "prisoner" item_state = "orange-id" assignment = "Prisoner" registered_name = "Scum" access = list(ACCESS_LIBRARY) /// How many mining points you need to be released from the labour camp. var/goal = 0 /obj/item/card/id/prisoner/examine(mob/user) . = ..() if(goal) . += "\nYou have accumulated [mining_points] out of the [goal] points assigned to gain freedom." /obj/item/card/id/prisoner/one name = "Prisoner #13-001" icon_state = "prisonerone" registered_name = "Prisoner #13-001" /obj/item/card/id/prisoner/two name = "Prisoner #13-002" icon_state = "prisonertwo" registered_name = "Prisoner #13-002" /obj/item/card/id/prisoner/three name = "Prisoner #13-003" icon_state = "prisonerthree" registered_name = "Prisoner #13-003" /obj/item/card/id/prisoner/four name = "Prisoner #13-004" icon_state = "prisonerfour" registered_name = "Prisoner #13-004" /obj/item/card/id/prisoner/five name = "Prisoner #13-005" icon_state = "prisonerfive" registered_name = "Prisoner #13-005" /obj/item/card/id/prisoner/six name = "Prisoner #13-006" icon_state = "prisonersix" registered_name = "Prisoner #13-006" /obj/item/card/id/prisoner/seven name = "Prisoner #13-007" icon_state = "prisonerseven" registered_name = "Prisoner #13-007" /obj/item/card/id/prisoner/random /obj/item/card/id/prisoner/random/New() ..() var/random_number = "#[rand(0, 99)]-[rand(0, 999)]" name = "Prisoner [random_number]" registered_name = name /obj/item/card/id/medical name = "Medical ID" registered_name = "Medic" icon_state = "medical" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/coroner name = "Coroner ID" registered_name = "Coroner" icon_state = "coroner" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/virologist name = "Virologist ID" registered_name = "Virologist" icon_state = "virologist" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS) /obj/item/card/id/chemist name = "Chemist ID" registered_name = "Chemist" icon_state = "chemist" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/paramedic name = "Paramedic ID" registered_name = "Paramedic" icon_state = "paramedic" access = list(ACCESS_PARAMEDIC, ACCESS_MEDICAL, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_MORGUE) /obj/item/card/id/psychiatrist name = "Psychiatrist ID" registered_name = "Psychiatrist" icon_state = "psychiatrist" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_PSYCHIATRIST) /obj/item/card/id/security name = "Security ID" registered_name = "Officer" icon_state = "security" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_EVIDENCE, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS) /obj/item/card/id/detective name = "Detective ID" registered_name = "Detective" icon_state = "detective" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_EVIDENCE, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_WEAPONS) /obj/item/card/id/warden name = "Warden ID" registered_name = "Warden" icon_state = "warden" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_EVIDENCE, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS) /obj/item/card/id/internalaffairsagent name = "Internal Affairs Agent ID" registered_name = "Internal Affairs Agent" icon_state = "internalaffairsagent" access = list(ACCESS_INTERNAL_AFFAIRS, ACCESS_COURT, ACCESS_SEC_DOORS, ACCESS_MAINT_TUNNELS, ACCESS_RESEARCH, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING) /obj/item/card/id/geneticist name = "Geneticist ID" registered_name = "Geneticist" icon_state = "geneticist" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/research name = "Research ID" registered_name = "Scientist" icon_state = "research" access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/xenobiology name = "Xenobiology ID" registered_name = "Xenobiologist" icon_state = "xenobiologist" access = list(ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_EVA, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_TELEPORTER) /obj/item/card/id/roboticist name = "Roboticist ID" registered_name = "Roboticist" icon_state = "roboticist" access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/supply name = "Supply ID" registered_name = "Cargonian" icon_state = "cargo" access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/smith name = "Smith ID" registered_name = "Smith" icon_state = "smith" access = list(ACCESS_CARGO_BAY, ACCESS_CARGO, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_SMITH) /obj/item/card/id/quartermaster name = "Quartermaster ID" registered_name = "Quartermaster" icon_state = "quartermaster" access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM, ACCESS_SMITH) /obj/item/card/id/shaftminer name = "Shaftminer ID" registered_name = "Shaftminer" icon_state = "shaftminer" access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_QM, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/engineering name = "Engineering ID" registered_name = "Engineer" icon_state = "engineering" access = list(ACCESS_EVA, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS) /obj/item/card/id/atmostech name = "Life Support Specialist ID" registered_name = "Life Support Specialist" icon_state = "atmostech" access = list(ACCESS_EVA, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS) /obj/item/card/id/captains_spare/assigned name = "Captain ID" icon_state = "captain" /obj/item/card/id/hop name = "Head of Personal ID" registered_name = "HoP" icon_state = "HoP" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/hos name = "Head of Security ID" registered_name = "HoS" icon_state = "HoS" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_EVIDENCE, ACCESS_ARMORY, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_RESEARCH, ACCESS_ENGINE, ACCESS_MINING, ACCESS_MEDICAL, ACCESS_CONSTRUCTION, ACCESS_MAILSORTING, ACCESS_HEADS, ACCESS_HOS, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS) /obj/item/card/id/cmo name = "Chief Medical Officer ID" registered_name = "CMO" icon_state = "CMO" access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_HEADS, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_SEC_DOORS, ACCESS_PSYCHIATRIST, ACCESS_PARAMEDIC, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/rd name = "Research Director ID" registered_name = "RD" icon_state = "RD" access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, ACCESS_RESEARCH, ACCESS_ROBOTICS, ACCESS_XENOBIOLOGY, ACCESS_AI_UPLOAD, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_EXPEDITION, ACCESS_MINISAT, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/ce name = "Chief Engineer ID" registered_name = "CE" icon_state = "CE" access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_TELEPORTER, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA, ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINISAT, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/ntrep name = "Nanotrasen Representative ID" registered_name = "NTRep" icon_state = "ntrep" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_NTREP) /obj/item/card/id/nct name = "\improper Nanotrasen Career Trainer ID" registered_name = "Nanotrasen Career Trainer" icon_state = "nctrainer" access = list(ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_CARGO, ACCESS_CONSTRUCTION, ACCESS_COURT, ACCESS_EVA, ACCESS_TRAINER, ACCESS_MAINT_TUNNELS, ACCESS_MEDICAL, ACCESS_RESEARCH, ACCESS_SEC_DOORS, ACCESS_THEATRE, ACCESS_INTERNAL_AFFAIRS) /obj/item/card/id/blueshield name = "Blueshield ID" registered_name = "Blueshield" icon_state = "blueshield" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_EVIDENCE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_CLOWN, ACCESS_MIME, ACCESS_HOP, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_WEAPONS, ACCESS_BLUESHIELD) /obj/item/card/id/magistrate name = "Magistrate ID" registered_name = "Magistrate" icon_state = "magistrate" access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_FORENSICS_LOCKERS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_EVIDENCE, ACCESS_CHANGE_IDS, ACCESS_EVA, ACCESS_HEADS, ACCESS_ALL_PERSONAL_LOCKERS, ACCESS_MAINT_TUNNELS, ACCESS_BAR, ACCESS_JANITOR, ACCESS_CONSTRUCTION, ACCESS_MORGUE, ACCESS_CREMATORIUM, ACCESS_KITCHEN, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MAILSORTING, ACCESS_QM, ACCESS_HYDROPONICS, ACCESS_INTERNAL_AFFAIRS, ACCESS_THEATRE, ACCESS_CHAPEL_OFFICE, ACCESS_LIBRARY, ACCESS_RESEARCH, ACCESS_MINING, ACCESS_HEADS_VAULT, ACCESS_MINING_STATION, ACCESS_CLOWN, ACCESS_MIME, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_EXPEDITION, ACCESS_MAGISTRATE) /obj/item/card/id/assistant name = "Assistant ID" registered_name = "Assistant" icon_state = "assistant" access = list(ACCESS_MAINT_TUNNELS) /obj/item/card/id/clown name = "Pink ID" registered_name = "HONK!" icon_state = "clown" desc = "Even looking at the card strikes you with deep fear." access = list(ACCESS_CLOWN, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS) /obj/item/card/id/mime name = "Black and White ID" registered_name = "..." icon_state = "mime" desc = "..." access = list(ACCESS_MIME, ACCESS_THEATRE, ACCESS_MAINT_TUNNELS) /obj/item/card/id/botanist name = "Botanist ID" registered_name = "Botanist" icon_state = "botanist" access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE) /obj/item/card/id/librarian name = "Librarian ID" registered_name = "Librarian" icon_state = "librarian" access = list(ACCESS_LIBRARY, ACCESS_MAINT_TUNNELS) /obj/item/card/id/chaplain name = "Chaplain ID" registered_name = "Chaplain" icon_state = "chaplain" access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_MAINT_TUNNELS) /obj/item/card/id/bartender name = "Bartender ID" registered_name = "Bartender" icon_state = "bartender" access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) /obj/item/card/id/chef name = "Chef ID" registered_name = "Chef" icon_state = "chef" access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE) /obj/item/card/id/janitor name = "Janitor ID" registered_name = "Janitor" icon_state = "janitor" access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE) /obj/item/card/id/explorer name = "Explorer ID" registered_name = "Explorer" icon_state = "explorer" /obj/item/card/id/rainbow name = "Rainbow ID" icon_state = "rainbow" /obj/item/card/id/thunderdome/red name = "Thunderdome Red ID" registered_name = "Red Team Fighter" assignment = "Red Team Fighter" icon_state = "TDred" desc = "This ID card is given to those who fought inside the thunderdome for the Red Team. Not many have lived to see one of those, even fewer lived to keep it." /obj/item/card/id/thunderdome/green name = "Thunderdome Green ID" registered_name = "Green Team Fighter" assignment = "Green Team Fighter" icon_state = "TDgreen" desc = "This ID card is given to those who fought inside the thunderdome for the Green Team. Not many have lived to see one of those, even fewer lived to keep it." /obj/item/card/id/lifetime name = "Lifetime ID Card" desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue." icon_state = "lifetimeid" /obj/item/card/id/ert name = "ERT ID" icon_state = "ERT_empty" /obj/item/card/id/ert/commander icon_state = "ERT_leader" /obj/item/card/id/ert/security icon_state = "ERT_security" /obj/item/card/id/ert/engineering icon_state = "ERT_engineering" /obj/item/card/id/ert/medic icon_state = "ERT_medical" /obj/item/card/id/ert/paranormal icon_state = "ERT_paranormal" /obj/item/card/id/ert/janitorial icon_state = "ERT_janitorial" /obj/item/card/id/ert/deathsquad icon_state = "deathsquad" /obj/item/card/id/golem name = "Free Golem ID" desc = "A card used to claim mining points and buy gear. Use it to mark it as yours." icon_state = "research" access = list(ACCESS_FREE_GOLEMS, ACCESS_ROBOTICS, ACCESS_CLOWN, ACCESS_MIME, ACCESS_XENOBIOLOGY, ACCESS_SMITH) //access to robots/mechs can_id_flash = FALSE //So you do not flash it the first time you use it. var/registered = FALSE /obj/item/card/id/golem/activate_self(mob/user) if(..()) return if(!registered && ishuman(user)) registered_name = user.real_name SetOwnerInfo(user) assignment = "Free Golem" RebuildHTML() UpdateName() desc = "A card used to claim mining points and buy gear." registered = TRUE can_id_flash = TRUE to_chat(user, "The ID is now registered as yours.") /obj/item/card/id/data icon_state = "data" /obj/item/card/id/nct_data_chip name = "\improper NCT Trainee Access Chip" desc = "A small electronic access token that allows its user to copy the access of their Trainee. Only accessible by NT Career Trainers!" icon_state = "nct_chip" assignment = "Nanotrasen Career Trainer" var/registered_user = null var/trainee = null /obj/item/card/id/nct_data_chip/examine(mob/user) . = ..() . += "
The current registered Trainee is: [trainee]" . += "Use in hand to reset the assigned trainee and access." . += "The datachip is unable to copy any access that has been deemed high-risk by Nanotrasen Officials. That includes some, if not most, head related access permissions." /obj/item/card/id/nct_data_chip/activate_self(mob/user) if(..()) return if(!trainee) return var/response = tgui_alert(user, "Would you like to remove [trainee] as your current active Trainee?", "Choose", list("Yes", "No")) if(response == "Yes") trainee = null icon_state = "nct_chip" access = list() /obj/item/card/id/nct_data_chip/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(!istype(target, /obj/item/card/id)) return if(!(isliving(user) && user.mind)) return if(user.mind.current != registered_user) to_chat(user, "You do not have access to use this NCT Trainee Access Chip!") return if(istype(target, /obj/item/card/id/ert)) to_chat(user, "The chip's screen blinks red as you attempt scanning this ID.") return var/obj/item/card/id/I = target to_chat(user, "The chip's microscanners activate as you scan [I.registered_name]'s ID, copying its access.") access = I.access.Copy() access.Remove(ACCESS_AI_UPLOAD, ACCESS_ARMORY, ACCESS_CAPTAIN, ACCESS_CE, ACCESS_RD, ACCESS_HOP, ACCESS_QM, ACCESS_CMO, ACCESS_HOS, ACCESS_NTREP, ACCESS_MAGISTRATE, ACCESS_BLUESHIELD, ACCESS_HEADS_VAULT, ACCESS_KEYCARD_AUTH, ACCESS_RC_ANNOUNCE, ACCESS_CHANGE_IDS, ACCESS_MINISAT) trainee = I.registered_name icon_state = "nct_chip_active" /obj/item/card/id/syndicate_fake // Syndicate ID drip with none of the access theft or anti-tracking. name = "\improper Syndicate ID card" desc = "An evil-looking ID issued to members of the Syndicate." icon_state = "syndie" // Decals /obj/item/id_decal name = "identification card decal" desc = "A nano-cellophane wrap that molds to an ID card to make it look snazzy." icon = 'icons/obj/toy.dmi' icon_state = "id_decal" var/decal_name = "identification card" var/decal_desc = "A card used to provide ID and determine access across the station." var/decal_icon_state = "id" var/decal_item_state = "card-id" var/override_name = 0 /obj/item/id_decal/gold name = "gold ID card decal" icon_state = "id_decal_gold" desc = "Make your ID look like the Captain's or a self-centered HOP's. Applies to any ID." decal_desc = "A golden card which shows power and might." decal_icon_state = "gold" decal_item_state = "gold_id" /obj/item/id_decal/silver name = "silver ID card decal" icon_state = "id_decal_silver" desc = "Make your ID look like HOP's because they wouldn't change it officially. Applies to any ID." decal_desc = "A silver card which shows honour and dedication." decal_icon_state = "silver" decal_item_state = "silver_id" /obj/item/id_decal/prisoner name = "prisoner ID card decal" icon_state = "id_decal_prisoner" desc = "All the cool kids have an ID that's this color. Applies to any ID." decal_desc = "You are a number, you are not a free man." decal_icon_state = "prisoner" decal_item_state = "orange-id" /obj/item/id_decal/centcom name = "centcom ID card decal" icon_state = "id_decal_centcom" desc = "All the prestige without the responsibility or the access. Applies to any ID." decal_desc = "An ID straight from Cent. Com." decal_icon_state = "centcom" /obj/item/id_decal/emag name = "cryptographic sequencer ID card decal" icon_state = "id_decal_emag" desc = "A bundle of wires that you can tape to your ID to look very suspect. Applies to any ID." decal_name = "cryptographic sequencer" decal_desc = "It's a card with a magnetic strip attached to some circuitry." decal_icon_state = "emag" override_name = 1 /proc/get_station_card_skins() return list("data", "id", "gold", "silver", "security", "detective", "warden", "internalaffairsagent", "medical", "coroner", "chemist", "virologist", "paramedic", "psychiatrist", "geneticist", "research", "roboticist", "quartermaster", "cargo", "shaftminer", "engineering", "atmostech", "captain", "HoP", "HoS", "CMO", "RD", "CE", "assistant", "clown", "mime", "botanist", "librarian", "chaplain", "bartender", "chef", "janitor", "rainbow", "prisoner", "explorer", "nct") /proc/get_centcom_card_skins() return list("centcom", "blueshield", "magistrate", "ntrep", "ERT_leader", "ERT_empty", "ERT_security", "ERT_engineering", "ERT_medical", "ERT_janitorial", "ERT_paranormal", "deathsquad", "commander", "syndie", "TDred", "TDgreen") /proc/get_all_card_skins() return get_station_card_skins() + get_centcom_card_skins() /proc/get_skin_desc(skin) switch(skin) if("id") return "Blank" if("cargo") return "Cargo Technician" if("shaftminer") return "Shaft Miner" if("medical") return "Medical Doctor" if("engineering") return "Station Engineer" if("security") return "Security Officer" if("internalaffairsagent") return "Internal Affairs Agent" if("nct") return "Nanotrasen Career Trainer" if("atmostech") return "Life Support Specialist" if("HoP") return "Head of Personal" if("HoS") return "Head of Security" if("CMO") return "Chief Medical Officer" if("RD") return "Research Director" if("CE") return "Chief Engineer" if("ERT_leader") return "ERT Leader" if("ERT_empty") return "ERT Default" if("ERT_security") return "ERT Security" if("ERT_engineering") return "ERT Engineering" if("ERT_medical") return "ERT Medical" if("ERT_janitorial") return "ERT Janitorial" if("ERT_paranormal") return "ERT Paranormal" if("deathsquad") return "Deathsquad" if("syndie") return "Syndicate" if("TDred") return "Thunderdome Red" if("TDgreen") return "Thunderdome Green" else return capitalize(skin) /proc/GetNameAndAssignmentFromId(obj/item/card/id/I) // Format currently matches that of newscaster feeds: Registered Name (Assigned Rank) return I.assignment ? "[I.registered_name] ([I.assignment])" : I.registered_name