/*
* Dehydrated Carp
* Instant carp, just add water
*/
// Child of carpplushie because this should do everything the toy does and more
/obj/item/toy/plushie/carpplushie/dehy_carp
var/mob/owner = null // Carp doesn't attack owner, set when using in hand
var/owned = 1 // Boolean, no owner to begin with
/obj/item/toy/plushie/carpplushie/dehy_carp/Destroy()
owner = null
return ..()
// Attack self
/obj/item/toy/plushie/carpplushie/dehy_carp/activate_self(mob/user)
if(..())
return
src.add_fingerprint(user) // Anyone can add their fingerprints to it with this
if(owned)
to_chat(user, "[src] stares up at you with friendly eyes.")
owner = user
owned = 0
return ..()
/obj/item/toy/plushie/carpplushie/dehy_carp/water_act(volume, temperature, source, method = REAGENT_TOUCH)
. = ..()
if(volume >= 1)
Swell()
/obj/item/toy/plushie/carpplushie/dehy_carp/after_attack(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(!proximity_flag)
return
if(istype(target,/obj/structure/sink))
to_chat(user, "You place [src] under a stream of water...")
user.drop_item()
loc = get_turf(target)
return Swell()
/obj/item/toy/plushie/carpplushie/dehy_carp/proc/Swell()
desc = "It's growing!"
visible_message("[src] swells up!")
// Animation
icon = 'icons/mob/carp.dmi'
flick("carp_swell", src)
// Wait for animation to end
addtimer(CALLBACK(src, PROC_REF(make_carp)), 6)
/obj/item/toy/plushie/carpplushie/dehy_carp/proc/make_carp()
// Make space carp
var/mob/living/basic/carp/C = new(get_turf(src))
// Make carp non-hostile to user, yes this means
C.faction |= list("syndicate", "\ref[owner]")
qdel(src)