/* * Dehydrated Carp * Instant carp, just add water */ // Child of carpplushie because this should do everything the toy does and more /obj/item/toy/plushie/carpplushie/dehy_carp var/mob/owner = null // Carp doesn't attack owner, set when using in hand var/owned = 1 // Boolean, no owner to begin with /obj/item/toy/plushie/carpplushie/dehy_carp/Destroy() owner = null return ..() // Attack self /obj/item/toy/plushie/carpplushie/dehy_carp/activate_self(mob/user) if(..()) return src.add_fingerprint(user) // Anyone can add their fingerprints to it with this if(owned) to_chat(user, "[src] stares up at you with friendly eyes.") owner = user owned = 0 return ..() /obj/item/toy/plushie/carpplushie/dehy_carp/water_act(volume, temperature, source, method = REAGENT_TOUCH) . = ..() if(volume >= 1) Swell() /obj/item/toy/plushie/carpplushie/dehy_carp/after_attack(atom/target, mob/user, proximity_flag, click_parameters) . = ..() if(!proximity_flag) return if(istype(target,/obj/structure/sink)) to_chat(user, "You place [src] under a stream of water...") user.drop_item() loc = get_turf(target) return Swell() /obj/item/toy/plushie/carpplushie/dehy_carp/proc/Swell() desc = "It's growing!" visible_message("[src] swells up!") // Animation icon = 'icons/mob/carp.dmi' flick("carp_swell", src) // Wait for animation to end addtimer(CALLBACK(src, PROC_REF(make_carp)), 6) /obj/item/toy/plushie/carpplushie/dehy_carp/proc/make_carp() // Make space carp var/mob/living/basic/carp/C = new(get_turf(src)) // Make carp non-hostile to user, yes this means C.faction |= list("syndicate", "\ref[owner]") qdel(src)