/obj/item/mounted/frame/driver_button name = "mass driver button frame" desc = "Used for repairing or building mass driver buttons." icon = 'icons/obj/objects.dmi' icon_state = "launcherbtt_frame" mount_requirements = MOUNTED_FRAME_SIMFLOOR metal_sheets_refunded = 1 /obj/item/mounted/frame/driver_button/do_build(turf/on_wall, mob/user) new /obj/machinery/driver_button(get_turf(user), get_dir(user, on_wall)) qdel(src) /obj/item/mounted/frame/light_switch name = "light switch frame" desc = "Used for repairing or building light switches." icon = 'icons/obj/power.dmi' icon_state = "light-p" mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE metal_sheets_refunded = 1 /obj/item/mounted/frame/light_switch/do_build(turf/on_wall, mob/user) new /obj/machinery/light_switch(get_turf(user), get_dir(user, on_wall)) qdel(src) /obj/item/mounted/frame/light_switch/windowtint name = "window tint control button frame" desc = "Used for repairing or building window tint control buttons." /obj/item/mounted/frame/light_switch/windowtint/do_build(turf/on_wall, mob/user) new /obj/machinery/button/windowtint(get_turf(user), get_dir(user, on_wall)) qdel(src)