/obj/item/mounted/frame/display icon = 'icons/obj/status_display.dmi' icon_state = "frame" item_state = "syringe_kit" materials = list(MAT_METAL=6000, MAT_GLASS=2000) mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE metal_sheets_refunded = 3 glass_sheets_refunded = 1 var/build_path /obj/item/mounted/frame/display/do_build(turf/on_wall, mob/user) var/obj/machinery/status_display/N = new build_path(get_turf(src)) N.pixel_y -= (loc.y - on_wall.y) * 32 N.pixel_x -= (loc.x - on_wall.x) * 32 qdel(src) /obj/item/mounted/frame/display/newscaster_frame name = "newscaster frame" desc = "Used to build newscasters, just secure to the wall." icon = 'icons/obj/terminals.dmi' icon_state = "newscaster" build_path = /obj/machinery/newscaster /obj/item/mounted/frame/display/newscaster_frame/do_build(turf/on_wall, mob/user) var/obj/machinery/newscaster/N = new build_path(get_turf(src)) N.pixel_y -= (loc.y - on_wall.y) * 28 N.pixel_x -= (loc.x - on_wall.x) * 28 var/constrdir = user.dir N.dir = turn(constrdir, 180) qdel(src) /obj/item/mounted/frame/display/display_frame name = "status display frame" desc = "Used to build status displays, just secure to the wall." icon_state = "frame_unanchored" build_path = /obj/machinery/status_display /obj/item/mounted/frame/display/ai_display_frame name = "ai status display frame" desc = "Used to build ai status displays, just secure to the wall." icon_state = "frame_unanchored" build_path = /obj/machinery/ai_status_display /obj/item/mounted/frame/display/entertainment_frame name = "entertainment monitor frame" desc = "Used to build entertainment monitors, just secure to the wall." icon = 'icons/obj/computer.dmi' icon_state = "entertainment_console" build_path = /obj/machinery/computer/security/telescreen/entertainment