/obj/item/salvage name = "salvage" desc = "A tonne of salvage looted from bad mapping practices. Who spawned the base type? Report this on the github." icon = 'icons/obj/sellable.dmi' force = 5 throwforce = 5 throw_speed = 1 throw_range = 4 hitsound = 'sound/items/handling/salvagepickup.ogg' pickup_sound = 'sound/items/handling/salvagepickup.ogg' drop_sound = 'sound/items/handling/salvagedrop.ogg' /obj/item/salvage/examine(mob/user) . = ..() . += "You can bring this back to Cargo to sell to Central Command onboard the 'NTV Arion' Supply shuttle." /// Ruin Salvage, misc loot gained from looking around ruins. /obj/item/salvage/ruin desc = "A tonne of salvage recovered from an abandoned ruin. Who spawned the base type? Report this on the github." /obj/item/salvage/ruin/pirate name = "rum keg" desc = "A highly valued keg of aged space rum. Limited edition and sure to be a collector's item." icon = 'icons/obj/objects.dmi' icon_state = "barrel" color = "#7e5c00" // So that it's slightly different from normal kegs /obj/item/salvage/ruin/soviet name = "armaments cache" desc = "A crate of old disused Belastrav ballistic firearms that have been weathered into uselessness. They still may be of value to collectors, however." icon_state = "weapon_crate" /obj/item/salvage/ruin/brick name = "mysterious brick" desc = "A peculiar brick formed out of what appears to be plastic. This would make a fantastic collector's item." icon_state = "lego_brick" hitsound = 'sound/items/handling/taperecorder_drop.ogg' pickup_sound = 'sound/items/handling/taperecorder_pickup.ogg' drop_sound = 'sound/items/handling/taperecorder_drop.ogg' /obj/item/salvage/ruin/brick/Initialize(mapload) . = ..() AddComponent(/datum/component/caltrop, 5, 10) // 5 to 10 damage, hits like a truck /obj/item/salvage/ruin/nanotrasen name = "lost research notes" desc = "A collection of research notes penned by old Nanotrasen scientists from decades past, technology lost in time- until you found them. While quite dated, they may contain insights missed by today's researchers." icon_state = "research_doc" hitsound = 'sound/items/handling/paper_pickup.ogg' pickup_sound = 'sound/items/handling/paper_pickup.ogg' drop_sound = 'sound/items/handling/paper_drop.ogg' /obj/item/salvage/ruin/nanotrasen/Initialize(mapload) . = ..() origin_tech = pick("combat=5", "materials=5", "engineering=5", "biotech=5", "powerstorage=5", "programming=5") /obj/item/salvage/ruin/carp name = "carp scales" desc = "A collection of scales shed from a corrupted space carp. Their unique molecular composition may prove useful to material scientists." icon_state = "dragon_scales" hitsound = sound('sound/effects/hit_on_shattered_glass.ogg', 20) pickup_sound = sound('sound/hallucinations/im_here2.ogg', 10) drop_sound = sound('sound/hallucinations/look_up2.ogg', 10) /obj/item/salvage/ruin/tablet name = "mysterious tablet" desc = "An old, weathered tablet made of dark stone. Merely looking at it sends chills down your spine." icon_state = "stone_tablet" hitsound = sound('sound/effects/break_stone.ogg', 20) pickup_sound = sound('sound/hallucinations/im_here2.ogg', 10) drop_sound = sound('sound/hallucinations/look_up2.ogg', 10) /// Loot salvage, gained from fighting space simplemobs. /obj/item/salvage/loot desc = "If you can see this forbidden salvage, report it on GitHub." /obj/item/salvage/loot/pirate name = "stolen jewellery" desc = "A collection of stolen jewellery and gemstones. Gold, silver, sapphire, amethyst, and more, this bounty will surely fetch a good price on the market." icon_state = "pirate_treasure" hitsound = 'sound/items/handling/taperecorder_drop.ogg' pickup_sound = 'sound/items/handling/taperecorder_pickup.ogg' drop_sound = 'sound/items/handling/taperecorder_drop.ogg' /obj/item/salvage/loot/soviet name = "\improper Cygni manifesto" desc = "A small book, written in Cygni Standard, detailing the manifesto of Malfoy Ames, father of The Cygni Rebellion. Banned in Federation space, it may fetch a decent price on the black market." icon_state = "ussp_manual" hitsound = 'sound/items/handling/paper_pickup.ogg' pickup_sound = 'sound/items/handling/paper_pickup.ogg' drop_sound = 'sound/items/handling/paper_drop.ogg' /obj/item/salvage/loot/syndicate name = "syndicate intel" desc = "A folder detailing Syndicate plans to infiltrate and sabotage operations in the Epsilon Eridani system. This sort of intelligence treasure will be highly valued by Company counterintelligence." icon_state = "syndie_doc" hitsound = 'sound/items/handling/paper_pickup.ogg' pickup_sound = 'sound/items/handling/paper_pickup.ogg' drop_sound = 'sound/items/handling/paper_drop.ogg'