//Items labled as 'trash' for the trash bag. //TODO: Make this an item var or something... //Added by Jack Rost /obj/item/trash icon = 'icons/obj/trash.dmi' w_class = WEIGHT_CLASS_TINY desc = "This is rubbish." resistance_flags = FLAMMABLE /obj/item/trash/decompile_act(obj/item/matter_decompiler/C, mob/user) if(isdrone(user)) C.stored_comms["metal"] += 2 C.stored_comms["wood"] += 1 C.stored_comms["glass"] += 1 qdel(src) return TRUE return ..() /obj/item/trash/attack__legacy__attackchain(mob/M as mob, mob/living/user as mob) return /obj/item/trash/raisins name = "4no raisins" icon_state= "4no_raisins" /obj/item/trash/candy name = "Candy" icon_state= "candy" /obj/item/trash/cheesie name = "Cheesie honkers" icon_state = "cheesie_honkers" /obj/item/trash/chips name = "Chips" icon_state = "chips" /obj/item/trash/twimsts name = "Twimsts" icon_state = "twimsts" /obj/item/trash/popcorn name = "popcorn" icon_state = "popcorn" gender = PLURAL /obj/item/trash/sosjerky name = "Scaredy's Private Reserve Beef Jerky" icon_state = "sosjerky" /obj/item/trash/spacetwinkie name = "Space Twinkie" icon_state = "space_twinkie" /obj/item/trash/syndi_cakes name = "Syndi cakes" icon_state = "syndi_cakes" /obj/item/trash/waffles name = "Waffles" icon_state = "waffles" /obj/item/trash/plate name = "plate" icon_state = "plate" resistance_flags = NONE /obj/item/trash/snack_bowl name = "snack bowl" icon_state = "snack_bowl" /obj/item/trash/fried_vox name = "Kentucky Fried Vox" icon_state = "fried_vox_empty" item_state = "fried_vox_empty" slot_flags = ITEM_SLOT_HEAD dog_fashion = /datum/dog_fashion/head/fried_vox_empty sprite_sheets = list( "Skrell" = 'icons/mob/clothing/species/skrell/head.dmi', "Drask" = 'icons/mob/clothing/species/drask/head.dmi', "Kidan" = 'icons/mob/clothing/species/kidan/head.dmi' ) /obj/item/trash/pistachios name = "Pistachios pack" icon_state = "pistachios_pack" /obj/item/trash/semki name = "Semki pack" icon_state = "semki_pack" /obj/item/trash/tray name = "Tray" icon_state = "tray" resistance_flags = NONE /obj/item/trash/candle name = "candle" icon = 'icons/obj/candle.dmi' icon_state = "candle4" /obj/item/trash/liquidfood name = "\improper \"LiquidFood\" ration" icon_state = "liquidfood" /obj/item/trash/can name = "crushed can" icon_state = "cola" var/is_glass = 0 var/is_plastic = 0 resistance_flags = NONE /obj/item/trash/gum name = "chewed gum" desc = "NOT free candy." icon_state = "gum" /obj/item/trash/tastybread name = "bread tube" icon_state = "tastybread" /obj/item/trash/tapetrash name = "old duct tape" icon_state = "tape" desc = "Not sticky anymore." throw_range = 1 /obj/item/trash/popsicle_stick name = "used popsicle stick" icon_state = "popsicle_stick_s" desc = "Still tastes sweet." /obj/item/trash/caviar name = "caviar can" icon_state = "caviar-empty" desc = "There's none left." // Ammo casings /obj/item/trash/spentcasing icon = 'icons/obj/ammo.dmi' name = "arbitrary spent casing item" desc = "If you can see this and didn't spawn it, make an issue report on GitHub." icon_state = "gshell" scatter_distance = 10 /obj/item/trash/spentcasing/Initialize(mapload) . = ..() scatter_atom() transform = turn(transform, rand(0, 360)) /obj/item/trash/spentcasing/shotgun name = "spent buckshot shell" desc = "A spent shotgun shell. It smells like cordite." /obj/item/trash/spentcasing/shotgun/rubbershot name = "spent rubbershot shell" desc = "A spent shotgun shell. It smells like cordite and singed rubber." icon_state = "cshell" /obj/item/trash/spentcasing/shotgun/beanbag name = "spent beanbag shell" icon_state = "bshell" /obj/item/trash/spentcasing/shotgun/slug name = "spent slug shell" icon_state = "blshell" /obj/item/trash/spentcasing/shotgun/dragonsbreath name = "spent dragonsbreath shell" desc = "A spent shotgun shell. It smells like cordite, burnt plastic, and a hint of petroleum." icon_state = "ishell" /obj/item/trash/spentcasing/shotgun/stun name = "spent stun shell" icon_state = "stunshell" /obj/item/trash/spentcasing/bullet name = "spent bullet casing" desc = "A spent bullet casing. It smells of brass and cordite." icon_state = "s-casing" /obj/item/trash/spentcasing/bullet/medium name = "spent large bullet casing" desc = "A spent high-caliber bullet casing. It smells of brass and cordite." icon_state = "762-casing" /obj/item/trash/spentcasing/bullet/large name = "spent .50 BMG bullet casing" desc = "A spent .50 BMG bullet casing. It smells of brass and cordite." icon_state = ".50" /obj/item/trash/spentcasing/bullet/lasershot desc = "A spent IK-series single-use lasershot cell. It smells of burnt plastic with a metallic-chemical undertone." icon_state = "lasercasing"