/obj/item/flamethrower
name = "flamethrower"
desc = "You are a firestarter!"
icon = 'icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase"
item_state = "flamethrower_0"
lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
flags = CONDUCT
force = 3
throwforce = 10
throw_speed = 1
throw_range = 5
materials = list(MAT_METAL = 5000)
resistance_flags = FIRE_PROOF
origin_tech = "combat=1;plasmatech=2;engineering=2"
var/status = FALSE
var/lit = FALSE //on or off
var/operating = FALSE//cooldown
var/obj/item/weldingtool/weldtool = null
var/obj/item/assembly/igniter/igniter = null
var/obj/item/tank/internals/plasma/ptank = null
var/warned_admins = FALSE //for the message_admins() when lit
//variables for prebuilt flamethrowers
var/create_full = FALSE
var/create_with_tank = FALSE
var/igniter_type = /obj/item/assembly/igniter
/obj/item/flamethrower/Destroy()
QDEL_NULL(weldtool)
QDEL_NULL(igniter)
QDEL_NULL(ptank)
return ..()
/obj/item/flamethrower/process()
if(!lit || !igniter)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
if(ismob(location))
var/mob/M = location
if(M.is_holding(src))
location = M.loc
if(isturf(location)) //start a fire if possible
igniter.flamethrower_process(location)
/obj/item/flamethrower/update_icon_state()
if(lit)
item_state = "flamethrower_1"
else
item_state = "flamethrower_0"
if(ismob(loc))
var/mob/M = loc
M.update_inv_l_hand()
M.update_inv_r_hand()
/obj/item/flamethrower/update_overlays()
. = ..()
if(igniter)
. += "+igniter[status]"
if(ptank)
. += "+ptank"
if(lit)
. += "+lit"
/obj/item/flamethrower/can_enter_storage(obj/item/storage/S, mob/user)
if(lit)
to_chat(user, "[S] can't hold [src] while it's lit!")
return FALSE
else
return TRUE
/obj/item/flamethrower/attack__legacy__attackchain(mob/living/target, mob/living/user)
if(!cigarette_lighter_act(user, target))
return ..()
/obj/item/flamethrower/cigarette_lighter_act(mob/living/user, mob/living/target, obj/item/direct_attackby_item)
var/obj/item/clothing/mask/cigarette/cig = ..()
if(!cig)
return !isnull(cig)
if(!lit)
to_chat(user, "You need to ignite [src] before you can use it as a lighter!")
return TRUE
// Pulling this off 'safely' requires years of experience, a true badass, or blind luck!
if(HAS_TRAIT(user, TRAIT_BADASS) || (user.mind.assigned_role in list("Station Engineer", "Chief Engineer", "Life Support Specialist")) || prob(50))
if(user == target)
user.visible_message(
"[user] confidently lifts up [src] and releases a big puff of flame at [user.p_their()] [cig] to light it, like some kind of psychopath!",
"You lift up [src] and lightly pull the trigger, lighting [cig].",
"You hear a brief burst of flame!"
)
else
user.visible_message(
"[user] confidently lifts up [src] and releases a big puff of flame at [target], lighting [target.p_their()] [cig.name], like some kind of psychopath!",
"You lift up [src] and point it at [target], lightly pullling the trigger to light [target.p_their()] [cig.name] with a big puff of flame.",
"You hear a brief burst of flame!"
)
else
// You set them on fire, but at least the cigarette got lit...
if(target == user)
user.visible_message(
"[user] carelessly lifts up [src] and releases a large burst of flame at [user.p_their()] [cig] to light it, accidentally setting [user.p_themselves()] ablaze in the process!",
"You lift up [src] and squeeze the trigger to light [cig]. Unfortunately, you squeeze a little too hard and release a large burst of flame that sets you ablaze!",
"You hear a plume of fire and something igniting!"
)
else
user.visible_message(
"[user] carelessly lifts up [src] and releases a large burst of flame at [target] to light [target.p_their()] [cig.name], accidentally setting [target.p_them()] ablaze!",
"You lift up [src] up and point it at [target], squeezing the trigger to light [target.p_their()] [cig.name]. \
Unfortunately, your squeeze a little too hard and release large burst of flame that sets [target.p_them()] ablaze!",
"You hear a plume of fire and something igniting!"
)
target.adjust_fire_stacks(2)
target.IgniteMob()
cig.light(user, target)
return TRUE
/obj/item/flamethrower/afterattack__legacy__attackchain(atom/target, mob/user, flag)
. = ..()
if(flag)
return // too close
if(!user)
return
if(user.mind?.martial_art?.no_guns)
to_chat(user, "[user.mind.martial_art.no_guns_message]")
return
if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS))
to_chat(user, "Your meaty finger is far too large for the trigger guard!")
return
if(user.get_active_hand() == src) // Make sure our user is still holding us
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = get_line(user, target_turf)
add_attack_logs(user, target, "Flamethrowered at [target.x],[target.y],[target.z]")
flame_turf(turflist)
/obj/item/flamethrower/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(isigniter(I))
var/obj/item/assembly/igniter/IG = I
if(IG.secured)
return
if(igniter)
return
if(!user.drop_item())
return
IG.forceMove(src)
igniter = IG
update_icon()
return
else if(istype(I, /obj/item/tank/internals/plasma))
if(ptank)
if(user.drop_item())
I.forceMove(src)
ptank.forceMove(get_turf(src))
ptank = I
to_chat(user, "You swap the plasma tank in [src]!")
return
if(!user.drop_item())
return
I.forceMove(src)
ptank = I
update_icon()
return
else
return ..()
/obj/item/flamethrower/wrench_act(mob/user, obj/item/I)
if(status)
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
var/turf/T = get_turf(src)
if(weldtool)
weldtool.forceMove(T)
weldtool = null
if(igniter)
igniter.forceMove(T)
igniter = null
if(ptank)
ptank.forceMove(T)
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
/obj/item/flamethrower/screwdriver_act(mob/user, obj/item/I)
if(!igniter || lit)
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
status = !status
to_chat(user, "[igniter] is now [status ? "secured" : "unsecured"]!")
update_icon()
/obj/item/flamethrower/return_analyzable_air()
if(ptank)
return ptank.return_analyzable_air()
return null
/obj/item/flamethrower/attack_self__legacy__attackchain(mob/user)
toggle_igniter(user)
/obj/item/flamethrower/AltClick(mob/user)
if(ptank && isliving(user) && user.Adjacent(src))
user.put_in_hands(ptank)
ptank = null
to_chat(user, "You remove the plasma tank from [src]!")
update_icon()
/obj/item/flamethrower/examine(mob/user)
. = ..()
if(ptank)
. += "[src] has \a [ptank] attached. Alt-click to remove it."
/obj/item/flamethrower/proc/toggle_igniter(mob/user)
if(!ptank)
to_chat(user, "Attach a plasma tank first!")
return
if(!status)
to_chat(user, "Secure the igniter first!")
return
to_chat(user, "You [lit ? "extinguish" : "ignite"] [src]!")
lit = !lit
if(lit)
damtype = BURN
START_PROCESSING(SSobj, src)
if(!warned_admins)
message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.")
warned_admins = TRUE
else
damtype = initial(damtype)
STOP_PROCESSING(SSobj,src)
update_icon()
/obj/item/flamethrower/CheckParts(list/parts_list)
..()
weldtool = locate(/obj/item/weldingtool) in contents
igniter = locate(/obj/item/assembly/igniter) in contents
igniter.secured = FALSE
status = TRUE
update_icon()
//Called from turf.dm turf/dblclick
/obj/item/flamethrower/proc/flame_turf(turflist)
if(!lit || operating)
return
operating = TRUE
var/turf/previousturf = get_turf(src)
for(var/turf/simulated/T in turflist)
if(T.blocks_air)
break
if(T == previousturf)
continue //so we don't burn the tile we be standin on
if(!T.CanAtmosPass(get_dir(T, previousturf)) || !previousturf.CanAtmosPass(get_dir(previousturf, T)))
break
if(igniter)
igniter.ignite_turf(src, T)
else
default_ignite(T)
sleep(1)
previousturf = T
operating = FALSE
for(var/mob/M in viewers(1, loc))
if(M.client && M.machine == src)
attack_self__legacy__attackchain(M)
/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
target.blind_release_air(air_transfer)
target.hotspot_expose(PLASMA_UPPER_TEMPERATURE, min(CELL_VOLUME, CELL_VOLUME * air_transfer.total_moles()))
/obj/item/flamethrower/Initialize(mapload)
. = ..()
if(create_full)
if(!weldtool)
weldtool = new /obj/item/weldingtool(src)
if(!igniter)
igniter = new igniter_type(src)
igniter.secured = FALSE
status = TRUE
if(create_with_tank)
ptank = new /obj/item/tank/internals/plasma/full(src)
update_icon()
/obj/item/flamethrower/full
create_full = TRUE
/obj/item/flamethrower/full/tank
create_with_tank = TRUE
/obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
var/obj/item/projectile/P = hitby
if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15))
owner.visible_message("[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!")
var/turf/target_turf = get_turf(owner)
log_game("A projectile ([hitby]) detonated a flamethrower tank held by [key_name(owner)] at [COORD(target_turf)]")
igniter.ignite_turf(src,target_turf, release_amount = 100)
QDEL_NULL(ptank)
return 1 //It hit the flamethrower, not them
/obj/item/assembly/igniter/proc/flamethrower_process(turf/simulated/location)
location.hotspot_expose(700, 2)
/obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F, turf/simulated/location, release_amount = 0.05)
F.default_ignite(location, release_amount)