/obj/item/flamethrower name = "flamethrower" desc = "You are a firestarter!" icon = 'icons/obj/flamethrower.dmi' icon_state = "flamethrowerbase" item_state = "flamethrower_0" lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi' righthand_file = 'icons/mob/inhands/guns_righthand.dmi' flags = CONDUCT force = 3 throwforce = 10 throw_speed = 1 throw_range = 5 materials = list(MAT_METAL = 5000) resistance_flags = FIRE_PROOF origin_tech = "combat=1;plasmatech=2;engineering=2" var/status = FALSE var/lit = FALSE //on or off var/operating = FALSE//cooldown var/obj/item/weldingtool/weldtool = null var/obj/item/assembly/igniter/igniter = null var/obj/item/tank/internals/plasma/ptank = null var/warned_admins = FALSE //for the message_admins() when lit //variables for prebuilt flamethrowers var/create_full = FALSE var/create_with_tank = FALSE var/igniter_type = /obj/item/assembly/igniter /obj/item/flamethrower/Destroy() QDEL_NULL(weldtool) QDEL_NULL(igniter) QDEL_NULL(ptank) return ..() /obj/item/flamethrower/process() if(!lit || !igniter) STOP_PROCESSING(SSobj, src) return null var/turf/location = loc if(ismob(location)) var/mob/M = location if(M.is_holding(src)) location = M.loc if(isturf(location)) //start a fire if possible igniter.flamethrower_process(location) /obj/item/flamethrower/update_icon_state() if(lit) item_state = "flamethrower_1" else item_state = "flamethrower_0" if(ismob(loc)) var/mob/M = loc M.update_inv_l_hand() M.update_inv_r_hand() /obj/item/flamethrower/update_overlays() . = ..() if(igniter) . += "+igniter[status]" if(ptank) . += "+ptank" if(lit) . += "+lit" /obj/item/flamethrower/can_enter_storage(obj/item/storage/S, mob/user) if(lit) to_chat(user, "[S] can't hold [src] while it's lit!") return FALSE else return TRUE /obj/item/flamethrower/attack__legacy__attackchain(mob/living/target, mob/living/user) if(!cigarette_lighter_act(user, target)) return ..() /obj/item/flamethrower/cigarette_lighter_act(mob/living/user, mob/living/target, obj/item/direct_attackby_item) var/obj/item/clothing/mask/cigarette/cig = ..() if(!cig) return !isnull(cig) if(!lit) to_chat(user, "You need to ignite [src] before you can use it as a lighter!") return TRUE // Pulling this off 'safely' requires years of experience, a true badass, or blind luck! if(HAS_TRAIT(user, TRAIT_BADASS) || (user.mind.assigned_role in list("Station Engineer", "Chief Engineer", "Life Support Specialist")) || prob(50)) if(user == target) user.visible_message( "[user] confidently lifts up [src] and releases a big puff of flame at [user.p_their()] [cig] to light it, like some kind of psychopath!", "You lift up [src] and lightly pull the trigger, lighting [cig].", "You hear a brief burst of flame!" ) else user.visible_message( "[user] confidently lifts up [src] and releases a big puff of flame at [target], lighting [target.p_their()] [cig.name], like some kind of psychopath!", "You lift up [src] and point it at [target], lightly pullling the trigger to light [target.p_their()] [cig.name] with a big puff of flame.", "You hear a brief burst of flame!" ) else // You set them on fire, but at least the cigarette got lit... if(target == user) user.visible_message( "[user] carelessly lifts up [src] and releases a large burst of flame at [user.p_their()] [cig] to light it, accidentally setting [user.p_themselves()] ablaze in the process!", "You lift up [src] and squeeze the trigger to light [cig]. Unfortunately, you squeeze a little too hard and release a large burst of flame that sets you ablaze!", "You hear a plume of fire and something igniting!" ) else user.visible_message( "[user] carelessly lifts up [src] and releases a large burst of flame at [target] to light [target.p_their()] [cig.name], accidentally setting [target.p_them()] ablaze!", "You lift up [src] up and point it at [target], squeezing the trigger to light [target.p_their()] [cig.name]. \ Unfortunately, your squeeze a little too hard and release large burst of flame that sets [target.p_them()] ablaze!", "You hear a plume of fire and something igniting!" ) target.adjust_fire_stacks(2) target.IgniteMob() cig.light(user, target) return TRUE /obj/item/flamethrower/afterattack__legacy__attackchain(atom/target, mob/user, flag) . = ..() if(flag) return // too close if(!user) return if(user.mind?.martial_art?.no_guns) to_chat(user, "[user.mind.martial_art.no_guns_message]") return if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS)) to_chat(user, "Your meaty finger is far too large for the trigger guard!") return if(user.get_active_hand() == src) // Make sure our user is still holding us var/turf/target_turf = get_turf(target) if(target_turf) var/turflist = get_line(user, target_turf) add_attack_logs(user, target, "Flamethrowered at [target.x],[target.y],[target.z]") flame_turf(turflist) /obj/item/flamethrower/attackby__legacy__attackchain(obj/item/I, mob/user, params) if(isigniter(I)) var/obj/item/assembly/igniter/IG = I if(IG.secured) return if(igniter) return if(!user.drop_item()) return IG.forceMove(src) igniter = IG update_icon() return else if(istype(I, /obj/item/tank/internals/plasma)) if(ptank) if(user.drop_item()) I.forceMove(src) ptank.forceMove(get_turf(src)) ptank = I to_chat(user, "You swap the plasma tank in [src]!") return if(!user.drop_item()) return I.forceMove(src) ptank = I update_icon() return else return ..() /obj/item/flamethrower/wrench_act(mob/user, obj/item/I) if(status) return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return var/turf/T = get_turf(src) if(weldtool) weldtool.forceMove(T) weldtool = null if(igniter) igniter.forceMove(T) igniter = null if(ptank) ptank.forceMove(T) ptank = null new /obj/item/stack/rods(T) qdel(src) /obj/item/flamethrower/screwdriver_act(mob/user, obj/item/I) if(!igniter || lit) return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return status = !status to_chat(user, "[igniter] is now [status ? "secured" : "unsecured"]!") update_icon() /obj/item/flamethrower/return_analyzable_air() if(ptank) return ptank.return_analyzable_air() return null /obj/item/flamethrower/attack_self__legacy__attackchain(mob/user) toggle_igniter(user) /obj/item/flamethrower/AltClick(mob/user) if(ptank && isliving(user) && user.Adjacent(src)) user.put_in_hands(ptank) ptank = null to_chat(user, "You remove the plasma tank from [src]!") update_icon() /obj/item/flamethrower/examine(mob/user) . = ..() if(ptank) . += "[src] has \a [ptank] attached. Alt-click to remove it." /obj/item/flamethrower/proc/toggle_igniter(mob/user) if(!ptank) to_chat(user, "Attach a plasma tank first!") return if(!status) to_chat(user, "Secure the igniter first!") return to_chat(user, "You [lit ? "extinguish" : "ignite"] [src]!") lit = !lit if(lit) damtype = BURN START_PROCESSING(SSobj, src) if(!warned_admins) message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.") warned_admins = TRUE else damtype = initial(damtype) STOP_PROCESSING(SSobj,src) update_icon() /obj/item/flamethrower/CheckParts(list/parts_list) ..() weldtool = locate(/obj/item/weldingtool) in contents igniter = locate(/obj/item/assembly/igniter) in contents igniter.secured = FALSE status = TRUE update_icon() //Called from turf.dm turf/dblclick /obj/item/flamethrower/proc/flame_turf(turflist) if(!lit || operating) return operating = TRUE var/turf/previousturf = get_turf(src) for(var/turf/simulated/T in turflist) if(T.blocks_air) break if(T == previousturf) continue //so we don't burn the tile we be standin on if(!T.CanAtmosPass(get_dir(T, previousturf)) || !previousturf.CanAtmosPass(get_dir(previousturf, T))) break if(igniter) igniter.ignite_turf(src, T) else default_ignite(T) sleep(1) previousturf = T operating = FALSE for(var/mob/M in viewers(1, loc)) if(M.client && M.machine == src) attack_self__legacy__attackchain(M) /obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05) //Transfer 5% of current tank air contents to turf var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) target.blind_release_air(air_transfer) target.hotspot_expose(PLASMA_UPPER_TEMPERATURE, min(CELL_VOLUME, CELL_VOLUME * air_transfer.total_moles())) /obj/item/flamethrower/Initialize(mapload) . = ..() if(create_full) if(!weldtool) weldtool = new /obj/item/weldingtool(src) if(!igniter) igniter = new igniter_type(src) igniter.secured = FALSE status = TRUE if(create_with_tank) ptank = new /obj/item/tank/internals/plasma/full(src) update_icon() /obj/item/flamethrower/full create_full = TRUE /obj/item/flamethrower/full/tank create_with_tank = TRUE /obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) var/obj/item/projectile/P = hitby if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15)) owner.visible_message("[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!") var/turf/target_turf = get_turf(owner) log_game("A projectile ([hitby]) detonated a flamethrower tank held by [key_name(owner)] at [COORD(target_turf)]") igniter.ignite_turf(src,target_turf, release_amount = 100) QDEL_NULL(ptank) return 1 //It hit the flamethrower, not them /obj/item/assembly/igniter/proc/flamethrower_process(turf/simulated/location) location.hotspot_expose(700, 2) /obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F, turf/simulated/location, release_amount = 0.05) F.default_ignite(location, release_amount)