/obj/item/holosign_creator name = "holographic sign projector" desc = "This shouldnt exist, if it does, tell a coder." icon = 'icons/obj/device.dmi' icon_state = "signmaker" item_state = "electronic" belt_icon = "holosign_creator" w_class = WEIGHT_CLASS_SMALL throw_speed = 3 origin_tech = "magnets=1;programming=3" flags = NOBLUDGEON var/list/signs = list() var/max_signs = 6 var/creation_time = 0 //time to create a holosign in deciseconds. var/holosign_type = null var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once /obj/item/holosign_creator/afterattack__legacy__attackchain(atom/target, mob/user, flag) if(flag) if(!check_allowed_items(target, 1)) return var/turf/T = get_turf(target) var/obj/structure/holosign/H = locate(holosign_type) in T if(H) to_chat(user, "You use [src] to deactivate [H].") qdel(H) else if(!T.is_blocked_turf(exclude_mobs = TRUE)) //can't put holograms on a tile that has dense stuff if(holocreator_busy) to_chat(user, "[src] is busy creating a hologram.") return if(length(signs) < max_signs) playsound(src.loc, 'sound/machines/click.ogg', 20, 1) if(creation_time) holocreator_busy = TRUE if(!do_after(user, creation_time, target = target)) holocreator_busy = FALSE return holocreator_busy = FALSE if(length(signs) >= max_signs) return if(T.is_blocked_turf(exclude_mobs = TRUE)) //don't try to sneak dense stuff on our tile during the wait. return H = new holosign_type(get_turf(target), src) to_chat(user, "You create [H] with [src].") return H else to_chat(user, "[src] is projecting at max capacity!") /obj/item/holosign_creator/attack__legacy__attackchain(mob/living/carbon/human/M, mob/user) return /obj/item/holosign_creator/attack_self__legacy__attackchain(mob/user) if(length(signs)) for(var/H in signs) qdel(H) to_chat(user, "You clear all active holograms.") /obj/item/holosign_creator/janitor name = "janitorial holosign projector" desc = "A handy-dandy holographic projector that displays a janitorial sign." holosign_type = /obj/structure/holosign/wetsign max_signs = 18 var/wet_enabled = TRUE /obj/item/holosign_creator/janitor/AltClick(mob/user) wet_enabled = !wet_enabled playsound(loc, 'sound/weapons/empty.ogg', 20) if(wet_enabled) to_chat(user, "You enable the W.E.T. (wet evaporation timer)\nAny newly placed holographic signs will clear after the likely time it takes for a mopped tile to dry.") else to_chat(user, "You disable the W.E.T. (wet evaporation timer)\nAny newly placed holographic signs will now stay indefinitely.") /obj/item/holosign_creator/janitor/examine(mob/user) . = ..() if(ishuman(user)) . += "Alt Click to [wet_enabled ? "deactivate" : "activate"] its built-in wet evaporation timer." /obj/item/holosign_creator/janitor/afterattack__legacy__attackchain(atom/target, mob/user, flag) var/obj/structure/holosign/wetsign/WS = ..() if(WS && wet_enabled) WS.wet_timer_start(src) /obj/item/holosign_creator/security name = "security holobarrier projector" desc = "A holographic projector that creates holographic security barriers." icon_state = "signmaker_sec" belt_icon = null holosign_type = /obj/structure/holosign/barrier creation_time = 30 /obj/item/holosign_creator/detective name = "detective holobarrier projector" desc = "A holographic projector that creates shocked investigation barriers." icon_state = "signmaker_det" belt_icon = null holosign_type = /obj/structure/holosign/barrier/cyborg/hacked/detective creation_time = 1 SECONDS max_signs = 8 /obj/item/holosign_creator/engineering name = "engineering holobarrier projector" desc = "A holographic projector that creates holographic engineering barriers." icon_state = "signmaker_engi" belt_icon = null holosign_type = /obj/structure/holosign/barrier/engineering creation_time = 30 /obj/item/holosign_creator/atmos name = "ATMOS holofan projector" desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions." icon_state = "signmaker_engi" belt_icon = null holosign_type = /obj/structure/holosign/barrier/atmos max_signs = 3 /obj/item/holosign_creator/cyborg name = "energy barrier projector" desc = "A holographic projector that creates fragile energy fields." creation_time = 15 max_signs = 9 holosign_type = /obj/structure/holosign/barrier/cyborg var/shock = 0 /obj/item/holosign_creator/cyborg/attack_self__legacy__attackchain(mob/user) if(isrobot(user)) var/mob/living/silicon/robot/R = user if(shock) to_chat(user, "You clear all active holograms, and reset your projector to normal.") holosign_type = /obj/structure/holosign/barrier/cyborg creation_time = 5 if(length(signs)) for(var/H in signs) qdel(H) shock = 0 return else if(R.emagged && !shock) to_chat(user, "You clear all active holograms, and overload your energy projector!") holosign_type = /obj/structure/holosign/barrier/cyborg/hacked creation_time = 30 if(length(signs)) for(var/H in signs) qdel(H) shock = 1 return else if(length(signs)) for(var/H in signs) qdel(H) to_chat(user, "You clear all active holograms.") if(length(signs)) for(var/H in signs) qdel(H) to_chat(user, "You clear all active holograms.")