/obj/structure/girder
name = "girder"
desc = "The basis of any wall, and therefore any space station or ship."
icon_state = "girder"
anchored = TRUE
density = TRUE
layer = BELOW_OBJ_LAYER
flags_2 = RAD_PROTECT_CONTENTS_2 | RAD_NO_CONTAMINATE_2
rad_insulation_beta = RAD_HEAVY_INSULATION
cares_about_temperature = TRUE
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
max_integrity = 200
var/can_displace = TRUE //If the girder can be moved around by crowbarring it
var/metalUsed = 2 //used to determine amount returned in deconstruction
var/metal_type = /obj/item/stack/sheet/metal
/obj/structure/girder/Initialize(mapload)
. = ..()
AddComponent(/datum/component/debris, DEBRIS_SPARKS, -20, 10)
/obj/structure/girder/examine(mob/user)
. = ..()
switch(state)
if(GIRDER_REINF)
. += "The support struts are screwed in place."
if(GIRDER_REINF_STRUTS)
. += "The support struts are unscrewed and the inner grille is intact."
if(GIRDER_NORMAL)
. += "The bolts are lodged in place."
if(GIRDER_DISPLACED)
. += "The bolts are loosened, but the screws are holding [src] together."
if(GIRDER_DISASSEMBLED)
. += "[src] is disassembled! You probably shouldn't be able to see this examine message."
. += "Various types of metal sheets can be used on this to create different kinds of walls."
if(can_displace)
. += "Apply a crowbar to this item to cause any walls to be made to be false walls. Use a wrench on this item to deconstruct it."
/obj/structure/girder/proc/refundMetal(metalAmount) //refunds metal used in construction when deconstructed
for(var/i=0;i < metalAmount;i++)
new metal_type(get_turf(src))
/obj/structure/girder/temperature_expose(exposed_temperature)
..()
var/temp_check = exposed_temperature
if(temp_check >= GIRDER_MELTING_TEMP)
take_damage(10)
/obj/structure/girder/attackby__legacy__attackchain(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/gun/energy/plasmacutter))
to_chat(user, "You start slicing apart the girder...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src)
return
playsound(loc, W.usesound, 100, 1)
to_chat(user, "You slice apart the girder.")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/pickaxe/drill/diamonddrill))
to_chat(user, "You drill through the girder!")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
playsound(loc, W.usesound, 100, 1)
to_chat(user, "You disintegrate the girder!")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/pyro_claws))
playsound(loc, W.usesound, 100, 1)
to_chat(user, "You melt the girder!")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/stack))
if(iswallturf(loc))
to_chat(user, "There is already a wall present!")
return
if(!isfloorturf(loc))
to_chat(user, "A floor must be present to build a false wall!")
return
if(locate(/obj/structure/falsewall) in loc.contents)
to_chat(user, "There is already a false wall present!")
return
if(islava(loc))
to_chat(user, "You can't do that while [src] is in lava!")
return
if(istype(W, /obj/item/stack/sheet/runed_metal))
to_chat(user, "You can't seem to make the metal bend.")
return
if(istype(W, /obj/item/stack/sheet/bamboo)) // pending wall resprite(tm)
to_chat(user, "The bamboo doesn't seem to fit around the girder.")
return
if(istype(W,/obj/item/stack/rods))
var/obj/item/stack/rods/S = W
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 5)
to_chat(user, "You need at least five rods to create a false wall!")
return
to_chat(user, "You start building a reinforced false wall...")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 5)
return
S.use(5)
to_chat(user, "You create a false wall. Push on it to open or close the passage.")
var/obj/structure/falsewall/iron/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
if(S.get_amount() < 5)
to_chat(user, "You need at least five rods to add plating!")
return
to_chat(user, "You start adding plating...")
if(do_after(user, 40, target = src))
if(!loc || !S || S.get_amount() < 5)
return
S.use(5)
to_chat(user, "You add the plating.")
var/turf/T = get_turf(src)
T.ChangeTurf(/turf/simulated/wall/mineral/iron)
transfer_fingerprints_to(T)
qdel(src)
return
if(istype(W, /obj/item/stack/ore/glass/basalt))
var/obj/item/stack/ore/glass/basalt/A = W
if(state == GIRDER_DISPLACED)
if(A.get_amount() < 2)
to_chat(user, "You need at least two [A] to create a false wall!")
return
if(do_after(user, 2 SECONDS, target = src))
if(!loc || !A || A.get_amount() < 2)
return
A.use(2)
to_chat(user, "You create a false wall. Push on it to open or close the passage.")
var/obj/structure/falsewall/rock_ancient/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
if(A.get_amount() < 2)
to_chat(user, "You need at least two [A] to add plating!")
return
to_chat(user, "You start adding [A]...")
if(do_after(user, 4 SECONDS, target = src))
if(!src || !A || A.get_amount() < 2)
return
A.use(2)
to_chat(user, "You add [A].")
var/turf/parent_turf = get_turf(src)
parent_turf.ChangeTurf(/turf/simulated/mineral/ancient)
for(var/turf/simulated/mineral/X in parent_turf.loc)
X.add_hiddenprint(usr)
qdel(src)
return
if(!istype(W,/obj/item/stack/sheet))
return
var/obj/item/stack/sheet/S = W
if(!S.wall_allowed)
to_chat(user, "You don't think that is good material for a wall!")
return
if(istype(S, /obj/item/stack/sheet/wood))
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "You need two planks of wood to create a false wall!")
return
to_chat(user, "You start building a false wall...")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "You create a false wall. Push on it to open or close the passage.")
var/obj/structure/falsewall/wood/falsewood = new(loc)
transfer_fingerprints_to(falsewood)
qdel(src)
else
if(S.get_amount() < 2)
to_chat(user, "You need two planks of wood to finish a wall!")
return
to_chat(user, "You start adding plating...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "You add the plating.")
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall/mineral/wood)
for(var/turf/simulated/wall/mineral/wood/X in Tsrc.loc)
if(X)
X.add_hiddenprint(usr)
qdel(src)
return
else if(istype(S, /obj/item/stack/sheet/metal))
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "You need two sheets of metal to create a false wall!")
return
to_chat(user, "You start building a false wall...")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "You create a false wall. Push on it to open or close the passage.")
var/obj/structure/falsewall/F = new(loc)
transfer_fingerprints_to(F)
qdel(src)
else
if(S.get_amount() < 2)
to_chat(user, "You need two sheets of metal to finish a wall!")
return
to_chat(user, "You start adding plating...")
if(do_after(user, 40 * W.toolspeed, target = src))
if(!src || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "You add the plating.")
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall)
for(var/turf/simulated/wall/X in Tsrc.loc)
if(X)
X.add_hiddenprint(usr)
qdel(src)
return
if(istype(S, /obj/item/stack/sheet/plasteel))
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "You need at least two sheets to create a false wall!")
return
to_chat(user, "You start building a reinforced false wall...")
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "You create a reinforced false wall. Push on it to open or close the passage.")
var/obj/structure/falsewall/reinforced/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
if(state == GIRDER_REINF)
if(S.get_amount() < 1)
return
to_chat(user, "You start finalizing the reinforced wall...")
if(do_after(user, 50, target = src))
if(!src || !S || S.get_amount() < 1)
return
S.use(1)
to_chat(user, "You fully reinforce the wall.")
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(/turf/simulated/wall/r_wall)
for(var/turf/simulated/wall/r_wall/X in Tsrc.loc)
if(X)
X.add_hiddenprint(usr)
qdel(src)
return
else
if(S.get_amount() < 1)
return
to_chat(user, "You start reinforcing the girder...")
if(do_after(user,60, target = src))
if(!src || !S || S.get_amount() < 1)
return
S.use(1)
to_chat(user, "You reinforce the girder.")
var/obj/structure/girder/reinforced/R = new (loc)
transfer_fingerprints_to(R)
qdel(src)
return
if(S.sheettype)
var/M = S.sheettype
if(state == GIRDER_DISPLACED)
if(S.get_amount() < 2)
to_chat(user, "You need at least two sheets to create a false wall!")
return
if(do_after(user, 20, target = src))
if(!loc || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "You create a false wall. Push on it to open or close the passage.")
var/F = text2path("/obj/structure/falsewall/[M]")
var/obj/structure/FW = new F (loc)
transfer_fingerprints_to(FW)
qdel(src)
else
if(S.get_amount() < 2)
to_chat(user, "You need at least two sheets to add plating!")
return
to_chat(user, "You start adding plating...")
if(do_after(user,40, target = src))
if(!src || !S || S.get_amount() < 2)
return
S.use(2)
to_chat(user, "You add the plating.")
var/turf/Tsrc = get_turf(src)
Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]"))
for(var/turf/simulated/wall/mineral/X in Tsrc.loc)
if(X)
X.add_hiddenprint(usr)
qdel(src)
return
add_hiddenprint(user)
else
return ..()
/obj/structure/girder/crowbar_act(mob/user, obj/item/I)
if(!can_displace || state != GIRDER_NORMAL)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
to_chat(user, "You start dislodging the girder...")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_NORMAL)
return
to_chat(user, "You dislodge the girder.")
var/obj/structure/girder/displaced/D = new (loc)
transfer_fingerprints_to(D)
qdel(src)
/obj/structure/girder/screwdriver_act(mob/user, obj/item/I)
if(state != GIRDER_DISPLACED && state != GIRDER_REINF && state != GIRDER_REINF_STRUTS)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
switch(state)
if(GIRDER_DISPLACED)
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_DISPLACED)
return
state = GIRDER_DISASSEMBLED
TOOL_DISMANTLE_SUCCESS_MESSAGE
var/obj/item/stack/sheet/metal/M = new(loc, 2)
M.add_fingerprint(user)
qdel(src)
if(GIRDER_REINF)
to_chat(user, "You start unsecuring support struts...")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF)
return
to_chat(user, "You unsecure the support struts.")
state = GIRDER_REINF_STRUTS
if(GIRDER_REINF_STRUTS)
to_chat(user, "You start securing support struts...")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF_STRUTS)
return
to_chat(user, "You secure the support struts.")
state = GIRDER_REINF
/obj/structure/girder/wirecutter_act(mob/user, obj/item/I)
if(state != GIRDER_REINF_STRUTS)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
to_chat(user, "You start removing the inner grille...")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_REINF_STRUTS)
return
to_chat(user, "You remove the inner grille.")
new /obj/item/stack/sheet/plasteel(get_turf(src))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
/obj/structure/girder/wrench_act(mob/user, obj/item/I)
if(state != GIRDER_NORMAL && state != GIRDER_DISPLACED)
return
. = TRUE
if(!I.tool_use_check(user, 0))
return
if(state == GIRDER_NORMAL)
TOOL_ATTEMPT_DISMANTLE_MESSAGE
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_NORMAL)
return
state = GIRDER_DISASSEMBLED
TOOL_DISMANTLE_SUCCESS_MESSAGE
refundMetal(metalUsed)
qdel(src)
else
if(!isfloorturf(loc))
to_chat(user, "A floor must be present to secure the girder!")
return
to_chat(user, "You start securing the girder...")
if(!I.use_tool(src, user, 40, volume = I.tool_volume) || state != GIRDER_DISPLACED)
return
to_chat(user, "You secure the girder.")
var/obj/structure/girder/G = new(loc)
transfer_fingerprints_to(G)
qdel(src)
/obj/structure/girder/welder_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
WELDER_ATTEMPT_SLICING_MESSAGE
if(I.use_tool(src, user, 40, volume = I.tool_volume))
WELDER_SLICING_SUCCESS_MESSAGE
refundMetal(metalUsed)
qdel(src)
/obj/structure/girder/CanPass(atom/movable/mover, border_dir)
if(istype(mover) && mover.checkpass(PASSGIRDER))
return TRUE
if(istype(mover) && mover.checkpass(PASSGRILLE))
return prob(girderpasschance)
else
if(isprojectile(mover))
return prob(girderpasschance)
else
return 0
/obj/structure/girder/CanPathfindPass(to_dir, datum/can_pass_info/pass_info)
. = !density
if(pass_info.is_movable)
. = . || pass_info.pass_flags & PASSGRILLE
/obj/structure/girder/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/metal)
new remains(loc)
qdel(src)
/obj/structure/girder/narsie_act()
if(prob(25))
new /obj/structure/girder/cult(loc)
qdel(src)
/obj/structure/girder/displaced
name = "displaced girder"
icon_state = "displaced"
anchored = FALSE
can_displace = FALSE
state = GIRDER_DISPLACED
girderpasschance = 25
max_integrity = 120
/obj/structure/girder/reinforced
name = "reinforced girder"
icon_state = "reinforced"
state = GIRDER_REINF
can_displace = FALSE
girderpasschance = 0
max_integrity = 350
/obj/structure/girder/cult
name = "runed girder"
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
icon = 'icons/obj/cult.dmi'
icon_state = "cultgirder"
can_displace = FALSE
metalUsed = 1
metal_type = /obj/item/stack/sheet/runed_metal
/obj/structure/girder/cult/Initialize(mapload)
. = ..()
icon_state = GET_CULT_DATA(cult_girder_icon_state, initial(icon_state))
/obj/structure/girder/cult/attackby__legacy__attackchain(obj/item/W, mob/user, params)
add_fingerprint(user)
if(istype(W, /obj/item/melee/cultblade/dagger) && IS_CULTIST(user)) //Cultists can demolish cult girders instantly with their dagger
user.visible_message("[user] strikes [src] with [W]!", "You demolish [src].")
refundMetal(metalUsed)
qdel(src)
else if(istype(W, /obj/item/gun/energy/plasmacutter))
to_chat(user, "You start slicing apart the girder...")
if(do_after(user, 40* W.toolspeed, target = src))
playsound(loc, W.usesound, 100, 1)
to_chat(user, "You slice apart the girder.")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 1
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
var/obj/item/pickaxe/drill/jackhammer/D = W
to_chat(user, "Your jackhammer smashes through the girder!")
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
R.amount = 1
transfer_fingerprints_to(R)
D.playDigSound()
qdel(src)
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
if(R.get_amount() < 1)
to_chat(user, "You need at least one sheet of runed metal to construct a runed wall!")
return 0
user.visible_message("[user] begins laying runed metal on [src]...", "You begin constructing a runed wall...")
if(do_after(user, 10, target = src))
if(R.get_amount() < 1 || !R)
return
user.visible_message("[user] plates [src] with runed metal.", "You construct a runed wall.")
R.use(1)
var/turf/T = get_turf(src)
T.ChangeTurf(/turf/simulated/wall/cult)
qdel(src)
else
return ..()
/obj/structure/girder/cult/narsie_act()
return
/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
qdel(src)