//////Kitchen Spike /obj/structure/kitchenspike_frame name = "meatspike frame" icon = 'icons/obj/kitchen.dmi' icon_state = "spikeframe" desc = "The frame of a meat spike." density = TRUE anchored = TRUE max_integrity = 200 /obj/structure/kitchenspike_frame/wrench_act(mob/living/user, obj/item/I) if(!I.tool_use_check(user, 0)) return FALSE TOOL_ATTEMPT_DISMANTLE_MESSAGE if(!I.use_tool(src, user, 4 SECONDS, volume = I.tool_volume)) return TRUE TOOL_DISMANTLE_SUCCESS_MESSAGE deconstruct(TRUE) return TRUE /obj/structure/kitchenspike_frame/attackby__legacy__attackchain(obj/item/I, mob/user, params) add_fingerprint(user) if(istype(I, /obj/item/stack/rods)) var/obj/item/stack/rods/R = I if(R.get_amount() >= 4) R.use(4) to_chat(user, "You add spikes to the frame.") new /obj/structure/kitchenspike(loc) add_fingerprint(user) qdel(src) return else return ..() /obj/structure/kitchenspike_frame/examine(mob/user) . = ..() . += "Add metal rods to complete construction, or use a wrench to deconstruct it." /obj/structure/kitchenspike_frame/deconstruct(disassembled = TRUE) if(disassembled) new /obj/item/stack/sheet/metal(loc, 5) else new /obj/item/stack/sheet/metal(loc, 4) ..() /obj/structure/kitchenspike name = "meat spike" icon = 'icons/obj/kitchen.dmi' icon_state = "spike" desc = "A spike for collecting meat from animals." density = TRUE anchored = TRUE buckle_lying = FALSE can_buckle = TRUE max_integrity = 250 /obj/structure/kitchenspike/examine(mob/user) . = ..() . += "To deconstruct, pry out the spikes with a crowbar, then deconstruct the frame with a wrench." //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/structure/kitchenspike/attack_hand(mob/user) if(has_buckled_mobs()) for(var/mob/living/L in buckled_mobs) user_unbuckle_mob(L, user) else ..() /obj/structure/kitchenspike/attackby__legacy__attackchain(obj/item/I, mob/user) if(istype(I, /obj/item/grab)) var/obj/item/grab/G = I if(G.affecting && isliving(G.affecting)) start_spike(G.affecting, user) return ..() /obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/I) . = TRUE if(has_buckled_mobs()) to_chat(user, "You can't do that while something's on the spike!") return if(!I.use_tool(src, user, 2 SECONDS, volume = I.tool_volume)) return to_chat(user, "You pry the spikes out of the frame.") deconstruct(TRUE) /obj/structure/kitchenspike/MouseDrop_T(mob/living/victim, mob/living/user) if(!user.Adjacent(src) || !user.Adjacent(victim) || is_ai(user) || !ismob(victim)) return if(isanimal_or_basicmob(user) && victim != user) return // animals cannot put mobs other than themselves onto spikes add_fingerprint(user) INVOKE_ASYNC(src, TYPE_PROC_REF(/obj/structure/kitchenspike, start_spike), victim, user) return TRUE /obj/structure/kitchenspike/proc/start_spike(mob/living/victim, mob/user) if(has_buckled_mobs()) to_chat(user, "The spike already has something on it, finish collecting its meat first!") return victim.visible_message( "[user] tries to slam [victim] onto the meat spike!", "[user] tries to slam you onto the meat spike!" ) if(do_mob(user, victim, 6 SECONDS)) end_spike(victim, user) /obj/structure/kitchenspike/proc/end_spike(mob/living/victim, mob/user) if(!istype(victim)) return FALSE if(has_buckled_mobs()) //to prevent spam/queing up attacks return FALSE if(victim.buckled) return FALSE playsound(loc, 'sound/effects/splat.ogg', 25, 1) victim.forceMove(drop_location()) victim.emote("scream") victim.visible_message( "[user] slams [victim] onto the meat spike!", "[user] slams you onto the meat spike!", "You hear a squishy wet noise." ) if(ishuman(victim)) var/mob/living/carbon/human/H = victim H.add_splatter_floor() victim.adjustBruteLoss(30) victim.setDir(2) buckle_mob(victim, force = TRUE) victim.set_lying_angle(180) victim.update_transform() victim.pixel_y = victim.get_standard_pixel_y_offset(180) if(victim.mind) add_attack_logs(user, victim, "Hooked onto [src]") return TRUE /obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user) if(buckled_mob) var/mob/living/M = buckled_mob if(M != user) M.visible_message("[user] tries to pull [M] free of [src]!",\ "[user] is trying to pull you off [src], opening up fresh wounds!",\ "You hear a squishy wet noise.") if(!do_after(user, 15 SECONDS, target = src)) if(M && M.buckled) M.visible_message("[user] fails to free [M]!",\ "[user] fails to pull you off of [src].") return else M.visible_message("[M] struggles to break free from [src]!",\ "You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)",\ "You hear a wet squishing noise..") M.adjustBruteLoss(30) if(!do_after(M, 2 MINUTES, target = src, hidden = TRUE)) if(M && M.buckled) to_chat(M, "You fail to free yourself!") return if(!M.buckled) return release_mob(M) /obj/structure/kitchenspike/proc/release_mob(mob/living/M) M.adjustBruteLoss(30) visible_message(text("[M] falls free of [src]!")) unbuckle_mob(M, force = TRUE) M.emote("scream") M.AdjustWeakened(20 SECONDS) /obj/structure/kitchenspike/post_unbuckle_mob(mob/living/M) M.pixel_y = M.get_standard_pixel_y_offset(0) M.update_transform() /obj/structure/kitchenspike/Destroy() if(has_buckled_mobs()) for(var/mob/living/L in buckled_mobs) release_mob(L) return ..() /obj/structure/kitchenspike/deconstruct(disassembled = TRUE) if(disassembled) var/obj/F = new /obj/structure/kitchenspike_frame(loc) transfer_fingerprints_to(F) else new /obj/item/stack/sheet/metal(loc, 4) new /obj/item/stack/rods(loc, 4) ..()