/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/smooth_structures/lattice.dmi'
icon_state = "lattice-255"
base_icon_state = "lattice"
anchored = TRUE
armor = list(MELEE = 50, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 80, ACID = 50)
max_integrity = 50
layer = LATTICE_LAYER //under pipes
plane = FLOOR_PLANE
var/number_of_rods = 1
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = list(SMOOTH_GROUP_LATTICE)
canSmoothWith = list(SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR, SMOOTH_GROUP_WALLS, SMOOTH_GROUP_TURF, SMOOTH_GROUP_WINDOW_FULLTILE, SMOOTH_GROUP_CATWALK)
/obj/structure/lattice/Initialize(mapload)
. = ..()
for(var/obj/structure/lattice/LAT in loc)
if(LAT != src)
QDEL_IN(LAT, 0)
/obj/structure/lattice/examine(mob/user)
. = ..()
. += deconstruction_hints(user)
. += "Add a floor tile to build a floor on top of the lattice."
/obj/structure/lattice/proc/deconstruction_hints(mob/user)
return "The rods look like they could be cut. There's space for more rods or a tile."
/obj/structure/lattice/attackby__legacy__attackchain(obj/item/C, mob/user, params)
if(resistance_flags & INDESTRUCTIBLE)
return
if(istype(C, /obj/item/wirecutters))
var/obj/item/wirecutters/W = C
playsound(loc, W.usesound, 50, 1)
to_chat(user, "Slicing [name] joints...")
deconstruct()
else
// hand this off to the turf instead (for building plating, catwalks, etc)
var/turf/T = get_turf(src)
return T.item_interaction(user, C, params)
/obj/structure/lattice/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/rods(get_turf(src), number_of_rods)
qdel(src)
/obj/structure/lattice/blob_act(obj/structure/blob/B)
return
/obj/structure/lattice/singularity_pull(S, current_size)
if(current_size >= STAGE_FOUR)
deconstruct()
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering and cable placement."
icon = 'icons/obj/smooth_structures/catwalk.dmi'
icon_state = "catwalk-0"
base_icon_state = "catwalk"
number_of_rods = 2
smoothing_groups = list(SMOOTH_GROUP_CATWALK, SMOOTH_GROUP_LATTICE, SMOOTH_GROUP_FLOOR)
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_CATWALK)
/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
to_chat(user, "The supporting rods look like they could be cut.")
/obj/structure/lattice/catwalk/Move()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/deconstruct()
var/turf/T = loc
for(var/obj/structure/cable/C in T)
C.deconstruct()
..()
/obj/structure/lattice/catwalk/mining
name = "reinforced catwalk"
desc = "A heavily reinforced catwalk used to build bridges in hostile environments. It doesn't look like anything could make this budge."
resistance_flags = INDESTRUCTIBLE
/obj/structure/lattice/catwalk/mining/deconstruction_hints(mob/user)
return
/obj/structure/lattice/lava
name = "heatproof support lattice"
desc = "A specialized support beam for building across lava. Watch your step."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF
/obj/structure/lattice/lava/deconstruction_hints(mob/user)
to_chat(user, "The supporting rods look like they could be cut., but the heat treatment will shatter off.")