/datum/event/demon_incursion name = "demon incursion" /// Corresponds to the number of process() runs the event has lasted for. Roughly 2 minutes here. announceWhen = 60 /// Corresponds to the number of process() runs the event has lasted for. Roughly 2 minutes here. endWhen = 60 /// The name of the notification for dchat var/notify_title = "Demonic Incursion" /// The icon of the notification var/notify_image = "nether" /// List of portals var/list/portal_list = list() /// The target number of portals var/target_portals = 100 /datum/event/demon_incursion/setup() impact_area = findEventArea() /datum/event/demon_incursion/start() if(isnull(impact_area)) log_debug("No valid event areas could be generated for demonic incursion.") var/initial_portals = max(length(GLOB.crew_list) / 10, 1) target_portals = max(initial_portals * 10, 30) var/list/area_turfs = get_area_turfs(impact_area) var/notice_sent = FALSE while(length(area_turfs) && initial_portals > 0) var/turf/T = pick_n_take(area_turfs) if(T.is_blocked_turf(exclude_mobs = TRUE)) continue // Give ghosts some time to jump there before it begins. var/image/alert_overlay = image('icons/mob/nest.dmi', notify_image) if(!notice_sent) notify_ghosts("\A [src] is about to open in [get_area(T)].", title = notify_title, source = T, alert_overlay = alert_overlay, flashwindow = FALSE, action = NOTIFY_FOLLOW) notice_sent = TRUE addtimer(CALLBACK(src, PROC_REF(spawn_portal), T), 4 SECONDS) // Energy overload; we mess with machines as an early warning and for extra spookiness. for(var/obj/machinery/M in range(8, T)) INVOKE_ASYNC(M, TYPE_PROC_REF(/atom, get_spooked)) initial_portals-- if(initial_portals > 0) log_debug("demonic incursion failed to find a valid turf in [impact_area]") SSticker.record_biohazard_start(INCURSION_DEMONS) SSevents.biohazards_this_round += INCURSION_DEMONS /datum/event/demon_incursion/proc/spawn_portal(location) var/obj/structure/spawner/nether/demon_incursion/new_portal = new /obj/structure/spawner/nether/demon_incursion(location) new_portal.linked_incursion = src portal_list += new_portal // Too many portals - make a bad thing happen if(length(portal_list) > target_portals) target_portals *= 2 prepare_spawn_elite() /datum/event/demon_incursion/proc/prepare_spawn_elite() var/obj/structure/spawner/nether/demon_incursion/elite_portal = pick(portal_list) elite_portal.visible_message("Something within [elite_portal] stirs...") var/list/potentialspawns = list(/mob/living/simple_animal/hostile/asteroid/elite/broodmother, /mob/living/simple_animal/hostile/asteroid/elite/pandora, /mob/living/simple_animal/hostile/asteroid/elite/legionnaire, /mob/living/simple_animal/hostile/asteroid/elite/herald) var/selected_elite = pick(potentialspawns) addtimer(CALLBACK(src, PROC_REF(spawn_elite), null, elite_portal, selected_elite), 10 SECONDS) /datum/event/demon_incursion/proc/spawn_elite(mob/dead/observer/elitemind, obj/structure/spawner/nether/demon_incursion/elite_portal, selected_elite) var/mob/living/simple_animal/hostile/asteroid/elite/created_mob = new selected_elite(elite_portal.loc) created_mob.faction = list("nether") elite_portal.visible_message("[created_mob] emerges from [elite_portal]!") notify_ghosts("\A [created_mob] has emerged from an incursion portal in \the [get_area(src)]!", enter_link="(Click to help)", source = created_mob, action = NOTIFY_FOLLOW) qdel(elite_portal) playsound(created_mob.loc,'sound/effects/phasein.ogg', 200, FALSE, 50, TRUE, TRUE) /datum/event/demon_incursion/announce(false_alarm) var/area/target_area = impact_area if(!target_area) if(false_alarm) target_area = findEventArea() if(isnull(target_area)) log_debug("Tried to announce a false-alarm tear without a valid area!") kill() return else log_debug("Tried to announce an incursion without a valid area!") kill() return GLOB.major_announcement.Announce("Major bluespace energy spike detected at [target_area.name]. Extradimensional intruder alert. All personnel must prevent the incursion before the station is destroyed.", "Demonic Incursion Alert", 'sound/effects/siren-spooky.ogg', new_sound2 = 'sound/AI/outbreak_demon.ogg') /obj/structure/spawner/nether/demon_incursion name = "demonic portal" density = FALSE layer = ABOVE_LYING_MOB_LAYER // Portals are below living mobs, but layer over dead ones spawn_time = 5 SECONDS // Short spawn time initially, it gets updated after it spawns initial mobs max_mobs = 5 // We want a lot of mobs, but not too many max_integrity = 200 mob_types = list(/mob/living/basic/netherworld/migo, /mob/living/basic/netherworld, /mob/living/basic/netherworld/blankbody, /mob/living/basic/hellhound, /mob/living/basic/skeleton, /mob/living/basic/netherworld/faithless) icon = 'icons/obj/structures/portal.dmi' icon_state = "portal" light_range = 4 light_power = 2 light_color = "#780606" spawner_type = /datum/component/spawner/demon_incursion_portal /// The event that spawned this portal var/datum/event/demon_incursion/linked_incursion /// Percentage chance that a portal will spread every time spread() is called var/portal_spread_chance = 50 /// Lowest possible spread chance var/min_spread_chance = 10 /// Lower bound for portal spreading var/portal_spread_cooldown_min = 3 MINUTES /// Upper bound for portal spreading var/portal_spread_cooldown_max = 4 MINUTES /// Time until next portal var/expansion_delay /// How fast does the portal spawn mobs after the initial spawns? var/spawn_rate = 30 SECONDS /// How many initial mobs does it spawn? var/initial_spawns_min = 1 var/initial_spawns_max = 4 /// Are we spawning initial mobs? var/spawning_initial_mobs = TRUE /// Current tile spread distance var/tile_spread = 1 /// Max tile Spread distance var/tile_spread_max = 3 /// Turf type that is spread by the portals var/turf_to_spread = /turf/simulated/floor/engine/cult/demon_incursion /// How long of a cooldown on portal repair var/portal_repair_cooldown = 15 SECONDS COOLDOWN_DECLARE(portal_repair) /obj/structure/spawner/nether/demon_incursion/Initialize(mapload) . = ..() expansion_delay = rand(portal_spread_cooldown_min, portal_spread_cooldown_max) addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay) var/initial_spawns = rand(initial_spawns_min, initial_spawns_max) var/initial_spawn_time = spawn_time * initial_spawns - 1 addtimer(CALLBACK(src, PROC_REF(stop_initial_mobs)), initial_spawn_time) if(turf_to_spread) spread_turf() SSticker.mode.incursion_portals += src /obj/structure/spawner/nether/demon_incursion/examine(mob/user) . = ..() if(COOLDOWN_FINISHED(src, portal_repair) && obj_integrity < max_integrity) . += "Dark tendrils are stabilizing the portal!" /obj/structure/spawner/nether/demon_incursion/process() . = ..() if(!spawning_initial_mobs) update_spawn_time() if(!COOLDOWN_FINISHED(src, portal_repair)) return if(obj_integrity >= max_integrity) return obj_integrity += 5 new /obj/effect/temp_visual/heal(loc, COLOR_BLOOD_MACHINE) /obj/structure/spawner/nether/demon_incursion/deconstruct(disassembled) var/datum/component/spawner/spawn_comp = GetComponent(/datum/component/spawner) for(var/mob/living/basic/summoned_mob in spawn_comp.spawned_mobs) if(prob(50)) playsound(src, 'sound/magic/lightningbolt.ogg', 60, TRUE) Beam(summoned_mob, icon_state = "purple_lightning", icon = 'icons/effects/effects.dmi', time = 1 SECONDS) summoned_mob.addtimer(CALLBACK(summoned_mob, TYPE_PROC_REF(/mob/living/basic, gib)), 1 SECONDS) var/reward_type = pick(/obj/item/stack/ore/bluespace_crystal, /obj/item/stack/ore/palladium, /obj/item/stack/ore/platinum, /obj/item/stack/ore/iridium, /obj/item/stack/ore/diamond) var/obj/item/stack/ore/reward = new reward_type(loc) reward.amount = 2 if(linked_incursion) linked_incursion.portal_list -= src if(!length(linked_incursion.portal_list)) playsound(src, 'sound/misc/demon_dies.ogg', 100, TRUE, ignore_walls = TRUE) SSticker.mode.incursion_portals -= src return ..() /obj/structure/spawner/nether/demon_incursion/take_damage(damage_amount, damage_type, damage_flag, sound_effect, attack_dir, armour_penetration_flat, armour_penetration_percentage) . = ..() COOLDOWN_START(src, portal_repair, portal_repair_cooldown) /obj/structure/spawner/nether/demon_incursion/on_mob_spawn(mob/created_mob) . = ..() created_mob.Move(get_step(created_mob.loc, pick(GLOB.alldirs))) var/mob/living/basic/new_mob = created_mob if(!istype(new_mob, /mob/living/basic)) return if(new_mob.basic_mob_flags & DEL_ON_DEATH) return new_mob.AddComponent(/datum/component/incursion_mob_death) /obj/structure/spawner/nether/demon_incursion/attacked_by(obj/item/attacker, mob/living/user) . = ..() SEND_SIGNAL(src, COMSIG_SPAWNER_SET_TARGET, user) /obj/structure/spawner/nether/demon_incursion/bullet_act(obj/item/projectile/P) . = ..() if(P.firer) SEND_SIGNAL(src, COMSIG_SPAWNER_SET_TARGET, P.firer) /obj/structure/spawner/nether/demon_incursion/proc/update_spawn_time() var/datum/component/spawner/spawn_comp = GetComponent(/datum/component/spawner) var/spawn_increment = 0 for(var/mob/living/mob as anything in spawn_comp.spawned_mobs) spawn_increment += 5 SECONDS spawn_comp.spawn_time = spawn_time + spawn_increment /obj/structure/spawner/nether/demon_incursion/proc/spread() var/base_portal_count = max(length(GLOB.crew_list) / 10, 1) if(length(linked_incursion.portal_list) <= base_portal_count) portal_spread_chance = 100 else // Spread chance runs on an exponential regression formula when above the base portal count. var/log_value = (50 - min_spread_chance) / (100 - min_spread_chance) var/midpoint = -(log(log_value) / base_portal_count) var/euler_exponent = 2.71828 ** (-midpoint * (length(linked_incursion.portal_list) - base_portal_count)) portal_spread_chance = min_spread_chance + ((100 - min_spread_chance) * euler_exponent) expansion_delay = rand(portal_spread_cooldown_min, portal_spread_cooldown_max) if(!prob(portal_spread_chance)) addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay) return var/list/spawnable_turfs = list() for(var/turf/simulated/floor/possible_loc in orange(8, src.loc)) if(!istype(possible_loc)) continue if(istype(get_area(possible_loc), /area/space)) continue if(possible_loc.is_blocked_turf(exclude_mobs = TRUE)) continue var/density_check = TRUE for(var/turf/possible_turf in view(3, possible_loc)) if(locate(/obj/structure/spawner/nether/demon_incursion) in possible_turf) density_check = FALSE continue if(!density_check) continue spawnable_turfs += possible_loc if(!spawnable_turfs) return var/turf/spawn_loc = pick_n_take(spawnable_turfs) linked_incursion.spawn_portal(spawn_loc) addtimer(CALLBACK(src, PROC_REF(spread)), expansion_delay) return /obj/structure/spawner/nether/demon_incursion/proc/stop_initial_mobs() spawning_initial_mobs = FALSE spawn_time = spawn_rate update_spawn_time() /obj/structure/spawner/nether/demon_incursion/proc/spread_turf() for(var/turf/spread_turf in range(tile_spread, loc)) if(isfloorturf(spread_turf) && !istype(spread_turf, turf_to_spread)) spread_turf.ChangeTurf(turf_to_spread) Beam(spread_turf, icon_state = "sendbeam", icon = 'icons/effects/effects.dmi', time = 0.5 SECONDS) if(tile_spread < tile_spread_max) tile_spread++ addtimer(CALLBACK(src, PROC_REF(spread_turf)), spawn_rate) /turf/simulated/floor/engine/cult/demon_incursion name = "hellish flooring" /turf/simulated/floor/engine/cult/demon_incursion/Initialize(mapload) . = ..() icon_state = "culthell" // Cult floors auto adjust. This forces it to be the hell variant