/mob/living/basic/soviet name = "Soviet" desc = "For the Union!" icon = 'icons/mob/simple_human.dmi' icon_state = "sovietmelee" icon_living = "sovietmelee" icon_dead = "sovietmelee_dead" // Does not actually exist. del_on_death. icon_gib = "sovietmelee_gib" // Does not actually exist. del_on_death. mob_biotypes = MOB_ORGANIC | MOB_HUMANOID speed = 0 harm_intent_damage = 5 melee_damage_lower = 15 melee_damage_upper = 15 melee_attack_cooldown_min = 1.5 SECONDS melee_attack_cooldown_max = 2.5 SECONDS attack_verb_continuous = "punches" attack_verb_simple = "punch" attack_sound = 'sound/weapons/bladeslice.ogg' a_intent = INTENT_HARM unsuitable_atmos_damage = 15 ai_controller = /datum/ai_controller/basic_controller/simple/soviet faction = list("soviet") loot = list(/obj/effect/mob_spawn/human/corpse/soviet, /obj/item/kitchen/knife, /obj/item/salvage/loot/soviet) basic_mob_flags = DEL_ON_DEATH sentience_type = SENTIENCE_OTHER step_type = FOOTSTEP_MOB_SHOE /mob/living/basic/soviet/Initialize(mapload) . = ..() add_language("Zvezhan") set_default_language(GLOB.all_languages["Zvezhan"]) /mob/living/basic/soviet/ranged icon_state = "sovietranged" icon_living = "sovietranged" is_ranged = TRUE casing_type = /obj/item/ammo_casing/a357 ranged_cooldown = 4 SECONDS projectile_sound = 'sound/weapons/gunshots/gunshot.ogg' loot = list(/obj/effect/mob_spawn/human/corpse/soviet/ranged, /obj/item/gun/projectile/revolver/mateba) ai_controller = /datum/ai_controller/basic_controller/simple/soviet/ranged /mob/living/basic/soviet/ranged/mosin loot = list(/obj/effect/mob_spawn/human/corpse/soviet/ranged, /obj/item/gun/projectile/shotgun/boltaction, /obj/item/salvage/loot/soviet) casing_type = /obj/item/ammo_casing/a762 projectile_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg' /mob/living/basic/soviet/nian name = "Soviet Nian" desc = "Buzz!" icon_state = "sovietnian" icon_living = "sovietnian" obj_damage = 60 melee_damage_lower = 30 melee_damage_upper = 30 attack_verb_continuous = "slashes" attack_verb_simple = "slash" attack_sound = 'sound/weapons/blade1.ogg' minimum_survivable_temperature = 0 loot = list( /obj/effect/mob_spawn/human/corpse/soviet_nian, /obj/item/melee/energy/sword/pirate, /obj/item/salvage/loot/soviet ) /datum/ai_controller/basic_controller/simple/soviet blackboard = list( BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, BB_TARGET_MINIMUM_STAT = UNCONSCIOUS, ) planning_subtrees = list( /datum/ai_planning_subtree/random_speech/soviet, /datum/ai_planning_subtree/simple_find_target, /datum/ai_planning_subtree/attack_obstacle_in_path, /datum/ai_planning_subtree/basic_melee_attack_subtree, ) /datum/ai_controller/basic_controller/simple/soviet/ranged planning_subtrees = list( /datum/ai_planning_subtree/random_speech/soviet, /datum/ai_planning_subtree/simple_find_target, /datum/ai_planning_subtree/basic_melee_attack_subtree/opportunistic, /datum/ai_planning_subtree/maintain_distance, /datum/ai_planning_subtree/ranged_skirmish/avoid_friendly, ) /datum/ai_planning_subtree/random_speech/soviet speech_chance = 10 speak = list( "We work for the future.", "The party leads us forward.", "Long live socialism!", "One people, one purpse!", "For the state!", "Forward to communism!", "Glory to the worker!", "With sweat we strengthen the state!", "From each, according to ability!", "We forge tomorrow with our hands!")