// A beast that fire freezing blasts. /mob/living/basic/mining/basilisk name = "basilisk" desc = "A territorial beast, covered in a thick shell that absorbs energy. Its stare causes victims to freeze from the inside." icon_state = "Basilisk" icon_living = "Basilisk" icon_aggro = "Basilisk_alert" icon_dead = "Basilisk_dead" icon_gib = "syndicate_gib" throw_blocked_message = "does nothing against the hard shell of" speed = 3 maxHealth = 200 health = 200 harm_intent_damage = 5 obj_damage = 60 melee_damage_lower = 12 melee_damage_upper = 12 attack_verb_continuous = "bites into" attack_verb_simple = "bite into" speak_emote = list("chitters") attack_sound = 'sound/weapons/bladeslice.ogg' gold_core_spawnable = HOSTILE_SPAWN contains_xeno_organ = TRUE surgery_container = /datum/xenobiology_surgery_container/basilisk ai_controller = /datum/ai_controller/basic_controller/watcher is_ranged = TRUE ranged_cooldown = 3 SECONDS projectile_type = /obj/item/projectile/temp/basilisk projectile_sound = 'sound/weapons/pierce.ogg' loot = list(/obj/item/stack/ore/diamond{layer = ABOVE_MOB_LAYER}, /obj/item/stack/ore/diamond{layer = ABOVE_MOB_LAYER}) /mob/living/basic/mining/basilisk/Initialize(mapload) . = ..() AddElement(/datum/element/ai_retaliate) /obj/item/projectile/temp/basilisk name = "freezing blast" icon_state = "ice_2" temperature = 50 /obj/item/projectile/temp/basilisk/on_hit(atom/target, blocked) ..() if(isrobot(target)) var/mob/living/silicon/robot/cyborg = target cyborg.apply_damage(35, STAMINA) /mob/living/basic/mining/basilisk/ex_act(severity) switch(severity) if(1) gib() if(2) adjustBruteLoss(140) if(3) adjustBruteLoss(110) /mob/living/basic/mining/basilisk/space /mob/living/basic/mining/basilisk/space/Process_Spacemove(movement_dir, continuous_move) return TRUE // Watcher /mob/living/basic/mining/basilisk/watcher name = "watcher" desc = "A levitating, eye-like creature held aloft by winglike formations of sinew. A sharp spine of crystal protrudes from its body." icon = 'icons/mob/lavaland/watcher.dmi' icon_state = "watcher" icon_living = "watcher" icon_aggro = "watcher" icon_dead = "watcher_dead" pixel_x = -10 throw_blocked_message = "bounces harmlessly off of" melee_damage_lower = 15 melee_damage_upper = 15 attack_verb_continuous = "impales" attack_verb_simple = "impale" speak_emote = list("telepathically cries") crusher_loot = /obj/item/crusher_trophy/watcher_wing loot = list() butcher_results = list(/obj/item/stack/ore/diamond = 2, /obj/item/stack/sheet/sinew = 2, /obj/item/stack/sheet/bone = 1) initial_traits = list(TRAIT_FLYING) surgery_container = /datum/xenobiology_surgery_container/watcher /mob/living/basic/mining/basilisk/watcher/magmawing name = "magmawing watcher" desc = "When raised very close to lava, some watchers adapt to the extreme heat and use lava as both a weapon and wings." icon_state = "watcher_magmawing" icon_living = "watcher_magmawing" icon_aggro = "watcher_magmawing" icon_dead = "watcher_magmawing_dead" maxHealth = 215 // Compensate for the lack of slowdown on projectiles with a bit of extra health health = 215 light_range = 3 light_power = 2.5 light_color = LIGHT_COLOR_LAVA projectile_type = /obj/item/projectile/temp/basilisk/magmawing crusher_loot = /obj/item/crusher_trophy/blaster_tubes/magma_wing crusher_drop_mod = 100 // These things are extremely rare (1/133 per spawner). You shouldn't have to hope for another stroke of luck to get it's trophy after finding it /mob/living/basic/mining/basilisk/watcher/icewing name = "icewing watcher" desc = "Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, they become icy and fragile but fire much stronger freezing blasts." icon_state = "watcher_icewing" icon_living = "watcher_icewing" icon_aggro = "watcher_icewing" icon_dead = "watcher_icewing_dead" maxHealth = 170 health = 170 projectile_type = /obj/item/projectile/temp/basilisk/icewing butcher_results = list(/obj/item/stack/ore/diamond = 5, /obj/item/stack/sheet/bone = 1) // No sinew; the wings are too fragile to be usable crusher_loot = /obj/item/crusher_trophy/watcher_wing/ice_wing crusher_drop_mod = 100 // These things are extremely rare (1/400 per spawner). You shouldn't have to hope for another stroke of luck to get it's trophy after finding it /obj/item/projectile/temp/basilisk/magmawing name = "scorching blast" icon_state = "lava" damage = 5 nodamage = FALSE temperature = 500 // Heats you up! immolate = 1 /obj/item/projectile/temp/basilisk/icewing damage = 5 nodamage = FALSE /obj/item/projectile/temp/basilisk/icewing/on_hit(atom/target, blocked = FALSE) . = ..() if(.) var/mob/living/L = target if(istype(L)) L.apply_status_effect(/datum/status_effect/freon/watcher) /mob/living/basic/mining/basilisk/watcher/tendril from_tendril = TRUE